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Thread: Salvage: Zhayolm Remnants     submit to reddit submit to twitter

  1. #61
    Sagacious Sundi
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    Quote Originally Posted by Julian
    Quote Originally Posted by Sagacious Sundi
    Quote Originally Posted by Julian
    All zones except Zhayolm have 5 floors, and Zhayolm has 7.
    Arrapago Remnants
    Hi, do you read? I corrected myself 5 minutes before you replied.
    I was finding a link for the Arrapago Remnants map while you were probably editing.

    EDIT: Thanks very much for the list thingy. 8)

    EDIT: The Sequel: Judging by the name, Jakko is an imp. In the Silver Sea Remnants (a place full of imps) there is a Don Poroggo in the .dats. Maybe they're related? Trade a Silver Sea card somewhere in Zhayolm to spawn Jakko and trade a Zhayolm card in Silver Sea to spawn the Don Poroggo?

    An EDIT Trilogy: Found something similar to the above edit:
    The Arrapago Remnants has a Princess Pudding and the Bhaflau Remnants has Demented Jalaawa (a qutrub most likely).

  2. #62
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    np lol, realized arrapago had 7 floors like 2mins after posing :x

    I think I read some people had gotten all 4 cards, anyone mind trying?

    edit: Anyone doing this zone, do yourself and bring a thf for the 3rd floor
    Had a 12-person run tonight, and usual thf went on war since we thought th didn't effect drop rate... boy were we wrong. Had to clear all southern mamools to get hp/mp cells, and even then not all 12 of us had it at the end ;x

  3. #63
    Cerberus
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    We have all 4 cards, but I doubt we're going to do Zhayolm again tonight.

    I don't think anyone has gotten far in Arrapago because it absolutely sucks.

    I'm not convinced that Floor 6 isn't the Zhayolm boss and you have to clear everything to advance ... maybe there's just a coffer or something on the top floor (unlikely, but one can dream).

    Another possibility, also unlikely, is that whatever is necessary to unlock the door is triggered for a lower floor. The only reason I say that this is unlikely is because there is no way (as far as I know) to port down once you're up there, so it's a pretty unforgiving scenario.

  4. #64
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    Quote Originally Posted by Sykes
    We have all 4 cards, but I doubt we're going to do Zhayolm again tonight.

    I don't think anyone has gotten far in Arrapago because it absolutely sucks.

    I'm not convinced that Floor 6 isn't the Zhayolm boss and you have to clear everything to advance ... maybe there's just a coffer or something on the top floor (unlikely, but one can dream).

    Another possibility, also unlikely, is that whatever is necessary to unlock the door is triggered for a lower floor. The only reason I say that this is unlikely is because there is no way (as far as I know) to port down once you're up there, so it's a pretty unforgiving scenario.
    In the list in the previous page, Battleclad Chariot is the boss for this zone. (Also the 6th floor chariot doesn't drop stuff like the bhaflau boss does)

    More data mining.. All zones except Bhaflau have a "The door is sealed by some myterious force..." line.

    idk, i'm clueless. Done so much trying to figure this zone out and still where we started.

  5. #65
    Cerberus
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    One thing that I forgot to mention that might be significant, is that we got a crap-load of cards in Zhayolm ... I think 5 of them ... 3 of the 4 Ramparts on the previous floor dropped. Also, the cards are only Ex, they are not rare.

    I don't know if it's significant at all, but last time we did Silver Sea, the door in the room where Gyroscopic Gears spawns was "sealed by a mysterious force." We didn't have time to kill the gears, so I don't know if it unlocks after you clear that room (but I assume it does since other people went up that teleporter after they killed the gears). The door on the far other side (the only other teleporter up in the map) was unlocked (no, we didn't open it before we tried the one near Gyroscopic Gears).

    Edit: anyone tried trading a card to an Ebon Panel? :D

  6. #66
    D. Ring
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    Quote Originally Posted by Julian
    Quote Originally Posted by Sykes
    We have all 4 cards, but I doubt we're going to do Zhayolm again tonight.

    I don't think anyone has gotten far in Arrapago because it absolutely sucks.

    I'm not convinced that Floor 6 isn't the Zhayolm boss and you have to clear everything to advance ... maybe there's just a coffer or something on the top floor (unlikely, but one can dream).

    Another possibility, also unlikely, is that whatever is necessary to unlock the door is triggered for a lower floor. The only reason I say that this is unlikely is because there is no way (as far as I know) to port down once you're up there, so it's a pretty unforgiving scenario.
    In the list in the previous page, Battleclad Chariot is the boss for this zone. (Also the 6th floor chariot doesn't drop stuff like the bhaflau boss does)

    More data mining.. All zones except Bhaflau have a "The door is sealed by some myterious force..." line.

    idk, i'm clueless. Done so much trying to figure this zone out and still where we started.
    I think this refers to the doors to teleporters to the next floor. From what i've read it sounds like other areas you need to meet a requirement to open the door. Bhaflau has no locked teleport rooms, you can sneak/invis and stealth the entire way to floor 5 and not kill a thing.

  7. #67
    A. Body
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    Arrapago has 7 and zhaylom has 7 could this indeed be the proto ultima and omega types of these zones? in one area you might find the tier 3 melee armor's while in the other you'll find the tier 3 mage armors? i mean zhaylom just appears to be one backwards ass area -.-

  8. #68
    Sea Torques
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    Zhya Drops

    Since nobody has recorded any drops coming from normal mobs in this Salvage area I just wanted to point out that 2 drops were recorded in this thread off of Poroggo Madame's.

    http://www.bluegartr.com/forum/viewto ... c&start=80

    Perhaps the only drops in this Salvage Area drop from these Poroggo Madame NMs on every floor that pop when certain conditions are met and from the Mega Boss.

    It's currently known that killing all the Mamools on the 3rd floor of either the N or S path pops the Poroggo Madame in that area. Need to do more research with these Poroggo Madame's before we can make any defining statements but up to now it seems like these are the only mobs that drop armor in the Mt. Zhaylom Salvage.

  9. #69
    CoP Dynamis
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    The south Poroggo Madame does not drop armor.

    It drops 5 HP cells and 5 MP cells.

    Yeah, we were thrilled to find that out.

  10. #70
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    Quote Originally Posted by jibini
    The south Poroggo Madame does not drop armor.

    It drops 5 HP cells and 5 MP cells.

    Yeah, we were thrilled to find that out.

    Got that yesterday too, with 6 members run. Kinda lame since we were capped already with everything

  11. #71
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    //2nd floor
    Draco Lizard
    Draco Lizard
    Draco Lizard
    Draco Lizard
    Draco Lizard
    Draco Lizard
    Draco Lizard
    Draco Lizard
    Mamool Ja Zenist


    Draco Lizard
    Draco Lizard
    Draco Lizard
    Draco Lizard
    Draco Lizard
    Draco Lizard
    Draco Lizard
    Draco Lizard
    Mamool Ja Savant


    Wyvern
    Wyvern
    Wyvern
    Wyvern
    Wyvern
    Wyvern
    Wyvern
    Wyvern
    Mamool Ja Bounder


    Wyvern
    Wyvern
    Wyvern
    Wyvern
    Wyvern
    Wyvern
    Wyvern
    Wyvern
    Mamool Ja Spearman
    Mamool Ja's Wyvern

    Jakko


    hmm perhaps jakko is an NM? has anyone even come across this yet? never seen it in like 6 zhaylom runs.

  12. #72
    Hydra
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    WOW, just got out of Zhaylom salvage lol...

    On the 3rd floor (G/H-7), we killed all 16 mamools, and the archaic rampart, and his pet...AND THE FROG DIDN'T POP. We ran out of time at that point ; ;. Afterwards, I saw the post that said you need to kill the entire north wing of mamools to pop the frog! and it's in the freaking Salvage r/e thread instead of this one!

    Well...for clarification, you must kill ALL OF THE MAMOOLS ON THE NORTHERN WING, on the third floor of Zhaylom in order to pop the frog NM.

    I think our main mistake, which lost us time in this run was popping the cell duping NM (Poroggo Madame) on the second floor. This mob charmed much of our alliance and took a while to kill and only got us one additional body cell. I would not recommend fighting the item duping NM if you're going for the 3rd floor frog.

    One more observation: on the first floor, we killed 3/4 frogs and killed all the mobs on the NE, SE, and NW paths. Then, we warped up from the NW teleporter. This warped us up to the NW room, on the second floor. Next, we attempted to go to the NE room where the lizards drop rings/ranged/bodies etc.

    HOWEVER, the door to the NE room was locked.

    Thus, contrary to popular belief, the frogs on the *first floor do not unlock the doors on the second floor. Rather, when we killed all the wyverns in the NW room and then killed the Mamool that popped, the other doors opened.

    Next, we went to the NE room, on the second floor, and killed the lizards/mamool and traded a body cell to the socket to pop the cell duping frog NM. Next time, I think we should just take the NE tele, kill all the lizards/mamool and then warp up.

    Salvage is starting to get really frustrating...

  13. #73
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    Yeah, on 2nd floor, you should only stick with wyvern side. Farming ring/belt/range doesnt worth it unless you have many ranger. Chance is you will get them eventually, and save a good amount of time on item that wouldnt really matter.

    Salvage is starting to get really frustrating...
    /nod.

    For now, Salvage is kinda a failure imo because
    1) it's a pain to gather people who arent too excited with assault, and you need really specific job for mega and farming first floor
    2) as good as loot is, drop rate is close to retarded...and you need 3 pieces. One of them from a mega that is much more harder than your average NM
    3) zone are inequal, and there is too many "wtf" thing that doesnt make much sense

    I really hope they will fix it next patch like they fixed besieged.

  14. #74

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    Lol @ Salvage being a failure because its hard, with good and rare drops from a complicated zone.

  15. #75
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    I dig the hell out of Salvage, and everyone else in my LS seems to, as well. All that stuff Kaylia said about it just now was probably about 10 times truer of Dynamis when it first came out.

  16. #76
    Hydra
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    All I know is that it's going to be a long, long time before someone finishes an entire set of any given Salvage gear set.

  17. #77
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    Quote Originally Posted by Pacha
    One more observation: on the first floor, we killed 3/4 frogs and killed all the mobs on the NE, SE, and NW paths. Then, we warped up from the NW teleporter. This warped us up to the NW room, on the second floor. Next, we attempted to go to the NE room where the lizards drop rings/ranged/bodies etc.

    HOWEVER, the door to the NE room was locked.

    Thus, contrary to popular belief, the frogs on the *first floor do not unlock the doors on the second floor. Rather, when we killed all the wyverns in the NW room and then killed the Mamool that popped, the other doors opened.

    Next, we went to the NE room, on the second floor, and killed the lizards/mamool and traded a body cell to the socket to pop the cell duping frog NM. Next time, I think we should just take the NE tele, kill all the lizards/mamool and then warp up.

    Salvage is starting to get really frustrating...
    Can you be more specific? Did you clear the NW room including the mamool nm that pops?

    I believe when you clear a room, all doors are open until you engage a mob in another room.

    If it's true that previous floor effects it, that might lead to 6th floor being based on another floor. -_-

  18. #78
    Hydra
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    One big question that I have (sry for the multiple posts) is: do you have to activate some sort of trigger to get the mamools on the third floor to drop stat cells?? Last night, we killed all 16 mamools in the northern room and not one cell dropped. Have others actually gotten cells to drop from the mamools in the northernmost room on the 3rd floor or do they only drop from the mamools leading up to the north room? *I read through again and it seems like only the mamools from the southern wing, of the third floor, are dropping cells of any kind. Has anyone gotten any cells to drop from the mamools in the northern portion of the third floor?

    In the case that you don't have to do anything to get the mamools to drop cells, here's a step-by-step guide to what I think is the best way to get to kill the frog on the third floor:

    You need at least 2-3 mnk/pup/drg, 2-3 blm's, 1-2 rdm's, 1 whm, 1 tank, AND AT LEAST 1 THF.

    1st floor

    http://i27.photobucket.com/albums/c1...ltaryg/1st.jpg

    1. Start out by going NE and kill all the Ziz/Mamool/Frog to get magic.

    2. Go SE and kill just enough puks so that the melees, tanks, and mages have weapons.

    3. Go NW and get just enough JA's so that the melees can ws. You probably want to get JA's for rdm's too so they can chainspell. After killing a few, have the thf run to the NE teleporter at I-7/8 and teleport the group up when JA's are done.

    2nd floor

    http://i27.photobucket.com/albums/c1...ltaryg/2nd.jpg

    4. Kill all the draco lizards and the mamool, DO NOT dupe a cell by trading it to the slot. Have the thf go to the tele at H-8 as the mamool is being killed and warp the group up.

    3rd floor

    http://i27.photobucket.com/albums/c1...ltaryg/3rd.jpg

    5. Go E from the tele and kill everything you see. You must kill the entire N wing of this area in order to pop the frog NM (including the archaic rampart). Save TP on the last mob and chainspell stun/2hr the NM frog.

  19. #79
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    Quote Originally Posted by Julian
    Quote Originally Posted by Pacha
    One more observation: on the first floor, we killed 3/4 frogs and killed all the mobs on the NE, SE, and NW paths. Then, we warped up from the NW teleporter. This warped us up to the NW room, on the second floor. Next, we attempted to go to the NE room where the lizards drop rings/ranged/bodies etc.

    HOWEVER, the door to the NE room was locked.

    Thus, contrary to popular belief, the frogs on the *first floor do not unlock the doors on the second floor. Rather, when we killed all the wyverns in the NW room and then killed the Mamool that popped, the other doors opened.

    Next, we went to the NE room, on the second floor, and killed the lizards/mamool and traded a body cell to the socket to pop the cell duping frog NM. Next time, I think we should just take the NE tele, kill all the lizards/mamool and then warp up.

    Salvage is starting to get really frustrating...
    Can you be more specific? Did you clear the NW room including the mamool nm that pops?

    I believe when you clear a room, all doors are open until you engage a mob in another room.

    If it's true that previous floor effects it, that might lead to 6th floor being based on another floor. -_-
    Here's exactly what we did. On the first floor, we killed everything on the NE, SE, and NW paths in that order, including the frogs and mamools, and warped up to the second floor.

    This put us in the middle of the NW room on the second floor with a bunch of wyverns. Before killing anything, in the NW room, we invised up and tried the door to the NE room. This door was locked and so were the other doors except for the NW.

    We then proceeded to kill all of the mobs, including the mamool that pops, in the NW room. After all of that was killed, we checked the NE room and that was open. We then killed everything in the NE room, traded a cell to the socket, killed the cell duping NM and warped up.

    Thus, from this information, it seems that the only room on the second floor, that is going to be open, is the room that you warp up from on the 1st floor. All the other rooms on the 2nd floor will be locked, regardless of which NM you kill on the previous floor. This leads me to believe that killing stuff on previous floors does not affect things on the next floor...

  20. #80
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    Kaylia does make a point though. This gear is obviously SE's answer to the whole 3 kings overcamping situation but whileSalvage looks good on paper, its another story in game. The drop rates are very iffy and loot pools for lvl 25 items from the mega bosses is way too huge. It will simply take too long to get full sets. In dynamis and kings, all you need is 5 lucky runs or 1 lucky drop rate and you are set. Salvage just seems like a major time sink that will not offer a good pay out per time invested.

    HOWEVER, that being said, the mechanics and strategies of Salvage are still new. Every day people are finding new things (drops from LBC, using cards from one zone for another) so it can't be considered a failure just yet. If ways are found to lock HM or disable the charmga of the other mega boss, then their lethality will be greatly reduced and it will be easier to farm them.

    From what has been said here, SE seems to want players to go one of three paths for Salvage:
    1) Farm normal mobs for lvl 15 items
    2) Hunt for NMs and Rampants for lvl 25 and 35 items
    3) Rush to and kill the mega bosses for lvl 25 items
    You can't do all 3 every run so you must make a choice. That aspect does make Salvage a different experience every time, at least.

    I would like to add in conclusion that Salvage is an artifical challenge, not an actual one, which is a bit disappoionting. The ability locks are clever but are nothing more of an unneeded hinderance to make this rather easy assault harder. Though there is one thing that puzzles me. SE said in their note that players entering COULD be inflicted by up to 20 locks. Yet, everyone has 20 every time. Glich or somthing that will be fixed in a later update?

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