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Thread: Salvage: Zhayolm Remnants     submit to reddit submit to twitter

  1. #861
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by divisortheory
    Why has the map been pixelated?

  2. #862
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    Re: Salvage: Zhayolm Remnants

    Looks like they're just blurring out names:
    http://img144.imageshack.us/img144/6846/lawlzr4.jpg

    You guys went to a lot of effort to blur stuff out, lol

  3. #863
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    Re: Salvage: Zhayolm Remnants

    Why is that stuff blured/edited out anyway? O.o

  4. #864
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    Re: Salvage: Zhayolm Remnants

    Nose cones.

  5. #865
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    Re: Salvage: Zhayolm Remnants

    My group ported up to the 4th floor NORTH last Saturday to try and pop the Madame there for the 15-Skadi/Marduk/Usukane. We ported up at 31 minutes in. Did we just miss this by 1 minute or something? Everything I'm reading says we probably just screwed the pooch on the timing by under a minute.

  6. #866
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    Re: Salvage: Zhayolm Remnants

    I think so Marinka. I did those Sunday and ported up at 28:45 and it was up.

    Proceeded to Charmga > Sleepga > Charmga > Poisonga II > Charmga > Charmga > Charmga our faces :/ 5% at one point... Fkn frog...

    Edit: I love how intriguing this zone is. So many theories. ^.^

  7. #867
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Not Kuno
    Why is that stuff blured/edited out anyway? O.o
    Quote Originally Posted by divisortheory
    Quote Originally Posted by mhmmimafreak
    On a side note no sure why screens have our names blocked out maybe the widescanner cared but most of rly dont mind.
    Someone asked for it to be so. Sorry!
    I personally don't care either awy lol, but if someone asks me to blur the shit out as a pre-condition of giving me an SS, then I'm gonna do it

    Good job on the reverse engineering though. I still don't see any of the stuff you mentioned in the modified image except Magos.

    Edit: I checked the original, and Furax isn't even in the zone lol. You went to a lot of effort to look up Ultima's member list and try to compare >.>

  8. #868
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by divisortheory
    Day of the week / rampart theory didn't work tonight. Firesday != First Rampart.


    So far we have:

    Firesday - Fourth Rampart
    Windsday - Second Rampart


    5F South Madame is up. 51 minutes, 15 seconds

    Edit: No drops, just a chest. same as 4F. Seems like the way to go is 4F S at 35 minutes -> kill 4F -> 5F S at 50 minutes. This seems very doable with a 15 minute window.

    Here's some screenshot proof.

    http://kalia.ultimals.com/Salvage/Madame_5FS.jpg
    http://kalia.ultimals.com/Salvage/Madame_5FS-Fight.jpg
    Rampart have anything to do with that frog? did it pop from the rampart? or what?
    I just don't think every floor pops using the time frame that everyone is trying, i understand its a theory, but since that room is just a room with ramparts in it, there must be something to do with the ramparts in order to pop it. meh, i dunno.

  9. #869
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Garion
    Rampart have anything to do with that frog? did it pop from the rampart? or what?
    I just don't think every floor pops using the time frame that everyone is trying, i understand its a theory, but since that room is just a room with ramparts in it, there must be something to do with the ramparts in order to pop it. meh, i dunno.
    Rampart has nothing to do with the frog, it just happens to be in the same room. For what it's worth, the same exact method was tried again last night and worked again, and it also worked for Muteki's group a while back. 3 in a row considernig it had practically never been seen before is pretty compelling evidence. The North one may still have to do with a rampart, but this one seems pretty conclusive IMO.

  10. #870
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    Re: Salvage: Zhayolm Remnants

    Just entered 5F South after killing Madame on 4F South. Not only was the Madame not up, but there was 3 ramparts in the room instead of 1. Tested the Cure theory, didn't work. Still needs testing on north side though. My guess is either we got the interval wrong (we ported up right at the 50-51 mark), or you can't pop both in the same run.

    Edit: On the screenshot that everything is blurred out, there is only 1 Archaic Rampart. However I was just told there were actually 3 in that room. We don't have a RNG right now so we couldn't scan, but if true that means 2 of them don't show up on scan? That's weird.

  11. #871
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    Re: Salvage: Zhayolm Remnants

    pls, for the love of christ stop quoting those awful pics ppl..

  12. #872
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by divisortheory
    Just entered 5F South after killing Madame on 4F South. Not only was the Madame not up, but there was 3 ramparts in the room instead of 1. Tested the Cure theory, didn't work. Still needs testing on north side though. My guess is either we got the interval wrong (we ported up right at the 50-51 mark), or you can't pop both in the same run.

    Edit: On the screenshot that everything is blurred out, there is only 1 Archaic Rampart. However I was just told there were actually 3 in that room. We don't have a RNG right now so we couldn't scan, but if true that means 2 of them don't show up on scan? That's weird.
    Hm, check out dat list on page2 (or look it up yourself)

    It seems there's only 1 rampart on the north side?

    Strange, no one has noticed this until now? (Myself included, I think it's strange I didn't see that o.o)

  13. #873
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    Re: Salvage: Zhayolm Remnants

    Also we entered 4F S at 35 minutes and Madame was up. Maybe 5F isn't time based at all, but the only condition is you pop Madame on 4F and don't kill it?

  14. #874
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    Re: Salvage: Zhayolm Remnants

    5fN madame room:

    //3 ramparts to side, mindgazer reinforcements
    Archaic Rampart
    Archaic Rampart
    Archaic Rampart
    Mindgazer
    Mindgazer
    Mindgazer

    I can confirm they all exist, one run we killed everything on the floor including these 3 and their reinforcements.

  15. #875
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    Re: Salvage: Zhayolm Remnants

    Well, the one I was looking at was the single torama rampart one

    nvm im retarded, that's probably the middle room rampart

    in which case, would explain why it's in the bottom of the wide scan: it's right next to the madame in the dat list, but it's not the rampart in the rampart room.

  16. #876
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    Re: Salvage: Zhayolm Remnants

    I ran this last night with a group consisting of 2x RDM/WHM, 2x MNK/NIN, BRD/WHM, THF/NIN, BLM/WHM. Just a few things I'd like a point out.

    1) 4FS Madame was poped by porting up around 47 minutes elapsed, unfortunately she died to DoT while the group was charmed (gogo Charmga at 1% ORZ). That said, groups fighting these NMs should consider pulling one support job far out of AoE range below say 5% just to ensure claim is retained in the event of charmga at very low HP.

    2) Earthday (south path) First rampart unlocked the protal (and dropped a card HOORAY :D ). Unfortuntaly we missed the 5FS Madame's proposed window (50-52) by about 5 minutes so no help there... Ultimately we timed out to the BC.

    I feel the best area to improve on time remains the first floor. Unfortunately our RNGs aren't too enthused about salvage so the widescan trick isn't really an option atm... If someone could please send me a short PM regarding dat modding I'd appreciate it, if not I guess I'll dig through this thread on my own time.

  17. #877
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Sady
    I feel the best area to improve on time remains the first floor. Unfortunately our RNGs aren't too enthused about salvage so the widescan trick isn't really an option atm... If someone could please send me a short PM regarding dat modding I'd appreciate it, if not I guess I'll dig through this thread on my own time.
    you know widescan is applicable to jobs who sub ranger and beastmaster, and with the advent of the starting crate, 99% of the time you start with a SJ unlocked.

  18. #878
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by NynJa
    Quote Originally Posted by Sady
    I feel the best area to improve on time remains the first floor. Unfortunately our RNGs aren't too enthused about salvage so the widescan trick isn't really an option atm... If someone could please send me a short PM regarding dat modding I'd appreciate it, if not I guess I'll dig through this thread on my own time.
    you know widescan is applicable to jobs who sub ranger and beastmaster, and with the advent of the starting crate, 99% of the time you start with a SJ unlocked.
    Yes, but it's a bit of a tradeoff. Do you waste a SJ cell on a GMP/RNG meaning you have to clear an extra room of bugards, or do you save the time so you have more on later floors? Lately when we've been doing this, we've been farming the 4 inner rooms only. Except for magic, we do 1 extra room of magic. It would be a good 2-4 extra minutes to kill another room of bugards for SJ, definitely time I wouldn't want to waste. If you kill only the 4 inner rooms that's exactly 5 SJ cells for the entire run. So we always try to make sure we can fit all our SJ needs into 5 cells.

  19. #879
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    Re: Salvage: Zhayolm Remnants

    I personally feel that using widescan or dat modding isn't really necessary to beat this zone since, unless you have some star puller, you'll waste whatever time you gain by trying to avoid links. This is how I would do a 1f run with your group...

    I ran this last night with a group consisting of 2x RDM/WHM, 2x MNK/NIN, BRD/WHM, THF/NIN, BLM/WHM.
    With this setup, I would go for 4 weapons (The MNKs, THF, and BLM), 6 magic (Everyone except the THF), 3 abilities (The MNKs and the THF), and 4 SJs (the RDMs and the MNKs).

    The chest at the beginning gives 2 weapons, either 2 magic and 1 ability or 2 ability and 1 magic (I think?), and 1 SJ. Clearing the 4 inner rooms gives you 4 weapons, 4 magic, 4 ability, and 4 subjob. So you really just gotta clear the 4 inner rooms plus an extra room of Ziz (send someone to the porter in the Ziz wing while you do this) to get everything you need on the first floor. It shouldn't take you more than 15-20 minutes tops.

    If you're still interested in modding your dats, send me a PM and I can explain how to do it.

  20. #880
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Xerlic
    unless you have some star puller, you'll waste whatever time you gain by trying to avoid links.
    Even if you do have a star puller, the Puks for example link by sound and there's nothing you can do about it. If Puks are anywhere close to each other, you're getting more than one. And yea, it's a waste of time sitting around waiting for them to move. In that situation I just pull the entire room. But if they're spread out reasonably it's nice to know which ones drop cells, whether it be with Widescan or DATs. Luckily none of the other mobs link at all I don't think. I know for sure the Ziz's and Lindwurms don't, the Bugards may link sight but definitely not sound.

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