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Thread: Salvage: Zhayolm Remnants     submit to reddit submit to twitter

  1. #1861
    Relic Shield
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    Re: Salvage: Zhayolm Remnants

    which frog are you talking about?

    Anyway like many NMs in salvage, it's usually easier to kill them, the less melee you have on it. I remember when salvage came out, we had a very hard time on 3FN due to having like 6-7 melee on it. Frogs are very easy with only two melees tanking ( 2 monks for example), it will charm less but also water bomb will hurt less. Same goes for chariots and tripple gears. Those are way easier with 2 or 3 melee.



    What we do is have the 2 main monks tank, brd rdm whm stay out of aoe water bomb but in charm range ( casting range basically), and everyone else out (1 blm or drk would keep dots then move out, if it's not at low HP). People out of range will kite charmed people when it happens.

  2. #1862
    RIDE ARMOR
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    Re: Salvage: Zhayolm Remnants

    We lost again last nite. I sent two thfs into the frey 1st to get the mob down as much as possible. They died after Fragmention, and we went full atk. Got the her to 43% and we all got charm, and I was charmed in the middle of casting B3. She rested to full, and pwned us. I think it maybe be because we have no mnks, but I am not sure. I think all jobs are good there, if the player is good. Our set-up is: Nin, Brd, Rng, Whmx2, Drkx2, Drgx2, Rdm (me), Thfx2. Am lving Blu (71), in hopes Blus roccs there and helps all around the pt. It was our 18th run and we are close. I guess we still have alot to learn, seeing as how some of you guys are on like 200+ runs. I would like to do a boss, but if we cant smash the frog, I dont see us being able to work a boss yet. Maybe do mini's 1st.

  3. #1863
    Tom Wilson will never be good.
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    Re: Salvage: Zhayolm Remnants

    way too many melee

  4. #1864
    ٩๏̯͡๏)۶

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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Gundameypon
    Our set-up is: Nin, Brd, Rng, Whmx2, Drkx2, Drgx2, Rdm (me), Thfx2
    Wayyyyyyyyyyyyyyyyyyyyyyyy too many melee. 2 people tops, 3 if your mages can handle it. 4 if it's gonna be an OOR DD ( ranger / blm )

  5. #1865
    E. Body
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Gundameypon
    She rested to full, and pwned us.
    Learn how to keep DOT on?

  6. #1866
    HABS SUCK!!!!!
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Seditedi
    Quote Originally Posted by Gundameypon
    She rested to full, and pwned us.
    LERN2DoT
    fixed

  7. #1867
    RIDE ARMOR
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Seditedi
    Quote Originally Posted by Gundameypon
    She rested to full, and pwned us.
    Learn how to keep DOT on?


    I got to close, and thought I was @ cast line, instead got charmed. Honest mistake in the mist of action. Wont happen again.

  8. #1868
    Relic Shield
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    Re: Salvage: Zhayolm Remnants

    I've done it with thief+monk and it works, although that was because I was one fully unlocked guy due to people wanting TH4. Otherwise I'd put 2 monks (good dmg/TP given ratio); but again I think any meleee/nin works, and don't forget bawatera.

  9. #1869
    The God Damn Kuno
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    Re: Salvage: Zhayolm Remnants

    Do 4f north mobs drop anything?

    I want to try to pull off 4fn and 5fn in the same run. I remember reading the frogs drop random gear which means we can skip some 2f farming and just farm the gear after killing 4fn (which is 30m right?), and I dont think the mamools drop stuff. Anyway would like confirmation since our wiki doesn't say what they drop. (ps if anyone knows they should update wiki )

  10. #1870
    Bagel
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Not Kuno
    Do 4f north mobs drop anything?

    I want to try to pull off 4fn and 5fn in the same run. I remember reading the frogs drop random gear which means we can skip some 2f farming and just farm the gear after killing 4fn (which is 30m right?), and I dont think the mamools drop stuff. Anyway would like confirmation since our wiki doesn't say what they drop. (ps if anyone knows they should update wiki )
    I don't know if Gents drop anything, but the Mamools on 4FN drop individual Debilitation cells. Rumor has it that the Salvage fix made them drop 2 cells each regardless of TH, but I have not tested it.

  11. #1871
    Ridill
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    Re: Salvage: Zhayolm Remnants

    North mamools: blus drop nothing, the other 4 drop exactly 2 each regardless of TH. After clearing the entire room you will have 1 of each stat cell + 1 HP cell.

  12. #1872
    The God Damn Kuno
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    Re: Salvage: Zhayolm Remnants

    Interesting. Can probably make up for lost stat cells if someone misses something on 4f. But it seems going for 4f+5f north will be a big challenge unless you go with a ton of mnks who don't expect to have things unlocked.

  13. #1873
    Nidhogg
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Not Kuno
    Interesting. Can probably make up for lost stat cells if someone misses something on 4f. But it seems going for 4f+5f north will be a big challenge unless you go with a ton of mnks who don't expect to have things unlocked.
    Actually Chokorun's blog shows they did that recently, socket > slot > 4N > 5N > 6 > boss lol. Maybe someone can translate it in case there are any suggestions for making it faster? The best idea I could come up with was to go with 6, do first 4 rooms and port up asap, clear NE, madame, 2-3 mobs from the far left corner of the 2 south rooms for which 2 will drop, clear the 2 wyverns by slot, pop jakko, someone run to the portal while the group kills 1-2 more wyverns to get the 3rd head (unless you lucked out and got one from starting chest). Port up to 3rd floor, send one person to north portal while everyone else starts tearing through the west path mamools, port up if you get 3 MP before the 30 min mark, otherwise abort and just do 3S > 5N > 6th. If you do make it up in time, kill the non-BLU mamools for stats, then madame, then kill the wrong rampart twice to repeat the floor to finish stats for your 3 unlockers. I think it's viable if people are experienced, we tried to do this last night but had too many people so we ended up being about 5 minutes too slow.

  14. #1874
    Melee Summoner
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    Re: Salvage: Zhayolm Remnants

    Could anyone give me a decent strat for the MB of this zone with low numbers? Been looking a while but way too many pages lol. Or give me a link to it ;o.

  15. #1875
    Sea Torques
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    Re: Salvage: Zhayolm Remnants

    Aurik can we get a Zhayolm Thread2 now? I'd make one but it'd break your roll of 3/4 so far >___>

    Good to know we finally have completed Salvage. Now the next goal is to be gear-whores and get full sets :D

  16. #1876
    Ridill
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Hapernack
    Aurik can we get a Zhayolm Thread2 now? I'd make one but it'd break your roll of 3/4 so far >___>

    Good to know we finally have completed Salvage. Now the next goal is to be gear-whores and get full sets :D
    I'm thinking a big "this is salvage" post, wrapping up everything. Just haven't had time.

    Actually, bgwiki has a great Zhayolm page

  17. #1877
    ٩๏̯͡๏)۶

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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Hapernack
    Aurik can we get a Zhayolm Thread2 now? I'd make one but it'd break your roll of 3/4 so far >___>

    Good to know we finally have completed Salvage. Now the next goal is to be gear-whores and get full sets :D
    Still one missing mob in salvage! Gear is found, 1f Madame is not

  18. #1878
    Relic Horn
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Suiram
    Quote Originally Posted by Not Kuno
    Interesting. Can probably make up for lost stat cells if someone misses something on 4f. But it seems going for 4f+5f north will be a big challenge unless you go with a ton of mnks who don't expect to have things unlocked.
    Actually Chokorun's blog shows they did that recently, socket > slot > 4N > 5N > 6 > boss lol. Maybe someone can translate it in case there are any suggestions for making it faster? The best idea I could come up with was to go with 6, do first 4 rooms and port up asap, clear NE, madame, 2-3 mobs from the far left corner of the 2 south rooms for which 2 will drop, clear the 2 wyverns by slot, pop jakko, someone run to the portal while the group kills 1-2 more wyverns to get the 3rd head (unless you lucked out and got one from starting chest). Port up to 3rd floor, send one person to north portal while everyone else starts tearing through the west path mamools, port up if you get 3 MP before the 30 min mark, otherwise abort and just do 3S > 5N > 6th. If you do make it up in time, kill the non-BLU mamools for stats, then madame, then kill the wrong rampart twice to repeat the floor to finish stats for your 3 unlockers. I think it's viable if people are experienced, we tried to do this last night but had too many people so we ended up being about 5 minutes too slow.
    I tried this with MNK WAR THF RDM WHM BRD BLM, with BLM in the second party, WAR had Ridill. We cleared the first 4 rooms and got a 6th subjob cell, 1F took 7 minutes (as opposed to what woulda been 6:20 or so if we didn't get the other SJ cell). 2F was what really stopped us up though. Clearing NE didn't take too long, and the socket didn't take too long, and going to each room and clearing those 3 mobs didn't take too long, and Jakko didn't take too long. However, all of those combined on the same floor did take too long, and we ended up having like 2 minutes when we ported up to 3F. We aborted then and just did the normal way.

    I'm thinking what should be done is kill one mob from the front of the two southern rooms, and only 1 Wyvern where Jakko is (Sleep the other while killing). This should shave off enough time to allow 3rd floor to drop 3x MP before porting up. Then, spend your time on 4F clearing frogs until you get one head, one leg/feet, and one hand cell. It shouldn't be that hard, and if you cleared the first 3 (or the first and third) rooms on 3F, you'll already have the stats covered assuming 3 HP and MP did drop.

    Otherwise, it just seems impossible because of travel time and killing time put together.

  19. #1879
    RIDE ARMOR
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    Re: Salvage: Zhayolm Remnants

    i'm looking for a solid strat to get to the boss fight here, our group owns bosses, well silver sea's charm still gets annoying, but we can't manage to get there, only thing our group has yet to do

  20. #1880
    Ridill
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Heabea
    i'm looking for a solid strat to get to the boss fight here, our group owns bosses, well silver sea's charm still gets annoying, but we can't manage to get there, only thing our group has yet to do
    If all you want to do is bosses:
    -Clear inner 4 rooms of 1f, then farm wings to get any extra crucial cells (such as magic for mages, abilities, etc)
    -Port up NW
    -Clear NW room
    -Clear the left side of each other room (2 drops) and the group-of-2 (1 drop) for 6 of each armor
    -Port up to 3f
    -Clear the first 3 south rooms of floor 3 for HP and stats. Port up to 4f
    -Kill rampart corresponding to day. Port up to 5f
    -Send 2-3 people to run through the floor. Port up to 6f
    -Have someone useless pull the chariot and die while everyone else hides in a side hall
    -Clear all the triple gears
    -Clear the 2 single gears. Chariot does not link.
    -Clear the chariot.
    -If you have above 20 min, pull a rampart, hope it summons a manticore. Manticore has a chest full of awesome drinks (Fana, revit, bodyboost, manaboost, etc).
    -Port up to 7f

    Since you own bosses, it should be no problem; Zhayolm is one of the easiest bosses.

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