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Thread: Salvage: Zhayolm Remnants     submit to reddit submit to twitter

  1. #1961
    Sea Torques
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Jhun
    Anyone lucky enough to see this?

    http://i18.photobucket.com/albums/b1.../Madame-11.jpg

    EDIT: Enlil's Tiara on the following floor.
    You deserve a cookie.

  2. #1962
    Fishing Guru
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    Re: Salvage: Zhayolm Remnants

    Another quick question for the groups of 5-6 who farm this zone on a regular basis. Assuming the pt setup is melee, melee, thf, rdm, brd, additional mage who do you completely unlock is it all 3 of the melee, or meleex2 + rdm?

  3. #1963
    Fake Numbers
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    Re: Salvage: Zhayolm Remnants

    Completely unlock tanks and the main healer. If you go bare minimum it's easy to get 4 people completely unlocked. Bard hardly need anything but weapon, ranged and HP.

  4. #1964
    E. Body
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Crosis
    Completely unlock tanks and the main healer. If you go bare minimum it's easy to get 4 people completely unlocked. Bard hardly need anything but weapon, ranged and HP.
    we've done brd full few times cause we only got a 3 ranged(1 in chest and 2 off one of the mobs); so 2x melee + brd unlock if u get screwed on ranged.

  5. #1965
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    Re: Salvage: Zhayolm Remnants

    Uh... its called use the socket NM to dupe your ranged.

  6. #1966
    Relic Horn
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    Re: Salvage: Zhayolm Remnants

    We do Tank, Tank, RDM for our 3 unlocks, and BRD or THF gets the 4th of each of the head/legs/hands depending on Treasure Hunter 4 and other stuff. We still kill 3FS Madame so everyone has their stats fully unlocked. We find it safer to do 4 full unlocks because even when trying your best, it's possible to accidentally paralyze a cell on a Wyvern (Dread Shriek is instant, cell usage isn't).

  7. #1967
    ٩๏̯͡๏)۶

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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Wizerd
    We find it safer to do 4 full unlocks because even when trying your best, it's possible to accidentally paralyze a cell on a Wyvern (Dread Shriek is instant, cell usage isn't).
    Simple solution : Don't use cells while fighting wyverns.

  8. #1968
    WHO DAT NATION
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    Re: Salvage: Zhayolm Remnants

    I assume barspells meritted would help out on Discoid also, since Shellra V seems to help a lot, correct? After reading that it does something similar to 4,400 needles, I was thinking I would need at least 12 people. But after reading that Shell helped reduce the damage, that made me happy.

  9. #1969
    Ridill
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Verb
    I assume barspells meritted would help out on Discoid also, since Shellra V seems to help a lot, correct? After reading that it does something similar to 4,400 needles, I was thinking I would need at least 12 people. But after reading that Shell helped reduce the damage, that made me happy.
    What element is discoid?

  10. #1970
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by aurik
    Quote Originally Posted by Verb
    I assume barspells meritted would help out on Discoid also, since Shellra V seems to help a lot, correct? After reading that it does something similar to 4,400 needles, I was thinking I would need at least 12 people. But after reading that Shell helped reduce the damage, that made me happy.
    What element is discoid?
    It wouldn't matter I don't think. If you read the description in Barspell category, it says it raises magic def bonus by 2 points per merit.

  11. #1971
    Ridill
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    Re: Salvage: Zhayolm Remnants

    Isn't that just MDB in the proper element?

  12. #1972
    Banned.

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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by aurik
    Isn't that just MDB in the proper element?
    I was told many time it's +2m.def against everything. Don't have whm to test it.

  13. #1973
    Relic Horn
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Wizerd
    We find it safer to do 4 full unlocks because even when trying your best, it's possible to accidentally paralyze a cell on a Wyvern (Dread Shriek is instant, cell usage isn't).
    Simple solution : Don't use cells while fighting wyverns.
    Yeah, well, I've tried to tell them that. ; ;

    So I guess the best players can get around it, just not the ones that don't listen.

  14. #1974
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Seditedi
    Uh... its called use the socket NM to dupe your ranged.
    Uh... its called you can end up getting zero ranged cells in the NE wing. They don't always drop, 95% of the time sure but not always.

  15. #1975
    Sea Torques
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    Re: Salvage: Zhayolm Remnants

    Due to various issues, blahblahblah, did Frogs for the first time last night. Planned on going 1st floor > 2nd floor > Jakko> 5th Floor > 6th Floor > Gtfo.

    But the Zenith Firespitted too many times and one of our monks died without RR on the first floor, then we only got 2 Ranged cells from the first lizard we killed, therefore used and didn't store (GG), and no more dropped, so we duped JAs and did Jakko, killed 3rd Floor Madame (Chorus happy gg), then did 5th floor SOUTH instead for NM count (eaaaaaasy NM, spammed Providence onry, no Choruses, think we got lucky :/), then did 6th Madame...

    http://i157.photobucket.com/albums/t.../ZRun06-08.png

    Gggggggg... Only drop we didn't want. LOL ... Game fucks you over like that. Btw, is there any way to sneak the whole group passed the 8 Gear room before 5th floor Madame, cuz last night we had our Thf PD+Flee and get everything and drag it to teleporter whilst we killed NM.

    Edit:

    http://img177.imageshack.us/img177/1789/cwmm2.png

    Found it gg~

  16. #1976
    Cerberus
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    Re: Salvage: Zhayolm Remnants

    When we do 5F Madame what we do is just have THF PD aggro everything then die right at the entrance to the hallway where you fight the 5F Madame so they can get raised and place TH and then flee to the portal with RR.

  17. #1977
    Melee Summoner
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    Re: Salvage: Zhayolm Remnants

    Our group does Zhayolm Froggies this way:

    First Floor:

    Clear first central room, southeast wing, Poroggo Gent. (Because puks are easier to kill and we're all pretty f'n lazy in general)
    Kill Poroggo Madame (NM#1)
    Clear NE, NW, SW central rooms
    (Decision point): Get basics for whoever NEEDS subs/magic/abil then port NE.

    Second Floor:

    Clear NE room, holding rings and ranged until room cleared.
    Duplicate rings or ranged depending on which SE screwed us on so we have at least 3. (Socket-NM#2)
    Go to NW room and pop slot Imp, drop the Njord's Body (Slot-NM#3)
    Get 2 sets of 2 armor drops from each room for both monk tanks and thief then port.

    Third Floor:

    Send one player north to wait at porter.
    Clear west path mamools until both monk tanks and thief have 100% unlock status.

    Fourth Floor:

    Send one player to porter to wait.
    Everyone else invis to the proper rampart to kill to unlock.

    Fifth Floor:

    THF make a hole for everyone else to enter southern hallway, and he dies at entrance.
    Once raised, kill 5th floor Poroggo Madame (NM#4)
    Bitch about no drops and port to 6th.

    Sixth Floor:

    Kill Poroggo Madame in a blind rage with everyone's 2 hour in our frustration of not getting drops on 5th.
    Committ suicide on the Archaic Chariot in a self-sabotaging action because of frustration of not getting 6th floor drop either.
    Watch everyone else firefly out.
    Wait 3 minutes.
    Get Raise 3 while being sat on by a naked Galka and a Taru.



    Why in the hell are you all still popping 3rd floor Madame?

  18. #1978
    Nidhogg
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    Re: Salvage: Zhayolm Remnants

    Do you honestly find clearing 12 Puks, a mamool, and a gent with no armor, stats, magic, job abilities, or subjobs to be faster than clearing 12 mamools, a rampart, and possibly a tiger when everyone who needs them has weapons, magic and job abilities, at least 5 subjobs, 3-4 people are fully unlocked for gear and 3+ people (increasing with each you kill) unlocked for stats? On the third floor we send the thief to the north portal when we've cleared half the big room and he usually just reaches it by the time the madame is dead, even using flee. Although I haven't really tried to do 1F much, been waiting until nobody has a card so that we absolutely have to.

  19. #1979
    Melee Summoner
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Suiram
    Do you honestly find clearing 12 Puks, a mamool, and a gent with no armor, stats, magic, job abilities, or subjobs to be faster than clearing 12 mamools, a rampart, and possibly a tiger when everyone who needs them has weapons, magic and job abilities, at least 5 subjobs, 3-4 people are fully unlocked for gear and 3+ people (increasing with each you kill) unlocked for stats?
    Yes.

  20. #1980
    Ridill
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    Re: Salvage: Zhayolm Remnants

    Done both, clearing 3f is way faster and easier + less error prone. Bad luck on 1F = fucked run, bad luck on 3F = lol raise3.

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