You deserve a cookie.Originally Posted by Jhun
You deserve a cookie.Originally Posted by Jhun
Another quick question for the groups of 5-6 who farm this zone on a regular basis. Assuming the pt setup is melee, melee, thf, rdm, brd, additional mage who do you completely unlock is it all 3 of the melee, or meleex2 + rdm?
Completely unlock tanks and the main healer. If you go bare minimum it's easy to get 4 people completely unlocked. Bard hardly need anything but weapon, ranged and HP.
we've done brd full few times cause we only got a 3 ranged(1 in chest and 2 off one of the mobs); so 2x melee + brd unlock if u get screwed on ranged.Originally Posted by Crosis
Uh... its called use the socket NM to dupe your ranged.
We do Tank, Tank, RDM for our 3 unlocks, and BRD or THF gets the 4th of each of the head/legs/hands depending on Treasure Hunter 4 and other stuff. We still kill 3FS Madame so everyone has their stats fully unlocked. We find it safer to do 4 full unlocks because even when trying your best, it's possible to accidentally paralyze a cell on a Wyvern (Dread Shriek is instant, cell usage isn't).
Simple solution : Don't use cells while fighting wyverns.Originally Posted by Wizerd
I assume barspells meritted would help out on Discoid also, since Shellra V seems to help a lot, correct? After reading that it does something similar to 4,400 needles, I was thinking I would need at least 12 people. But after reading that Shell helped reduce the damage, that made me happy.![]()
What element is discoid?Originally Posted by Verb
It wouldn't matter I don't think. If you read the description in Barspell category, it says it raises magic def bonus by 2 points per merit.Originally Posted by aurik
Isn't that just MDB in the proper element?
I was told many time it's +2m.def against everything. Don't have whm to test it.Originally Posted by aurik
Yeah, well, I've tried to tell them that. ; ;Originally Posted by Lordwafik
So I guess the best players can get around it, just not the ones that don't listen.![]()
Uh... its called you can end up getting zero ranged cells in the NE wing. They don't always drop, 95% of the time sure but not always.Originally Posted by Seditedi
Due to various issues, blahblahblah, did Frogs for the first time last night. Planned on going 1st floor > 2nd floor > Jakko> 5th Floor > 6th Floor > Gtfo.
But the Zenith Firespitted too many times and one of our monks died without RR on the first floor, then we only got 2 Ranged cells from the first lizard we killed, therefore used and didn't store (GG), and no more dropped, so we duped JAs and did Jakko, killed 3rd Floor Madame (Chorus happy gg), then did 5th floor SOUTH instead for NM count (eaaaaaasy NM, spammed Providence onry, no Choruses, think we got lucky :/), then did 6th Madame...
http://i157.photobucket.com/albums/t.../ZRun06-08.png
Gggggggg... Only drop we didn't want. LOL ... Game fucks you over like that. Btw, is there any way to sneak the whole group passed the 8 Gear room before 5th floor Madame, cuz last night we had our Thf PD+Flee and get everything and drag it to teleporter whilst we killed NM.
Edit:
http://img177.imageshack.us/img177/1789/cwmm2.png
Found it gg~
When we do 5F Madame what we do is just have THF PD aggro everything then die right at the entrance to the hallway where you fight the 5F Madame so they can get raised and place TH and then flee to the portal with RR.
Our group does Zhayolm Froggies this way:
First Floor:
Clear first central room, southeast wing, Poroggo Gent. (Because puks are easier to kill and we're all pretty f'n lazy in general)
Kill Poroggo Madame (NM#1)
Clear NE, NW, SW central rooms
(Decision point): Get basics for whoever NEEDS subs/magic/abil then port NE.
Second Floor:
Clear NE room, holding rings and ranged until room cleared.
Duplicate rings or ranged depending on which SE screwed us on so we have at least 3. (Socket-NM#2)
Go to NW room and pop slot Imp, drop the Njord's Body(Slot-NM#3)
Get 2 sets of 2 armor drops from each room for both monk tanks and thief then port.
Third Floor:
Send one player north to wait at porter.
Clear west path mamools until both monk tanks and thief have 100% unlock status.
Fourth Floor:
Send one player to porter to wait.
Everyone else invis to the proper rampart to kill to unlock.
Fifth Floor:
THF make a hole for everyone else to enter southern hallway, and he dies at entrance.
Once raised, kill 5th floor Poroggo Madame (NM#4)
Bitch about no drops and port to 6th.
Sixth Floor:
Kill Poroggo Madame in a blind rage with everyone's 2 hour in our frustration of not getting drops on 5th.
Committ suicide on the Archaic Chariot in a self-sabotaging action because of frustration of not getting 6th floor drop either.
Watch everyone else firefly out.
Wait 3 minutes.
Get Raise 3 while being sat on by a naked Galka and a Taru.
Why in the hell are you all still popping 3rd floor Madame?![]()
Do you honestly find clearing 12 Puks, a mamool, and a gent with no armor, stats, magic, job abilities, or subjobs to be faster than clearing 12 mamools, a rampart, and possibly a tiger when everyone who needs them has weapons, magic and job abilities, at least 5 subjobs, 3-4 people are fully unlocked for gear and 3+ people (increasing with each you kill) unlocked for stats? On the third floor we send the thief to the north portal when we've cleared half the big room and he usually just reaches it by the time the madame is dead, even using flee. Although I haven't really tried to do 1F much, been waiting until nobody has a card so that we absolutely have to.
Yes.Originally Posted by Suiram
Done both, clearing 3f is way faster and easier + less error prone. Bad luck on 1F = fucked run, bad luck on 3F = lol raise3.