
Originally Posted by
Sci
We usually killed them after they run away dropping mines all the while, and they run through the large room in that area and get to the next room over and they stop running and start fighting again then. When they stand still and fight, they die very quickly. Killing them before they get to that room would be really hard, you'd have to zerg the hell out of it really. Plus, I can't think of anything so far in salvage that the drops vary depending on where you kill it. I understand other mobs have 'time limits' built into their killing conditions, but I doubt that Arrapago needs further difficulty added to it. I'm just going to keep assuming that the drops are rare, maybe 10%. Bring those thieves, and do more stealing from stuff too.