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  1. #61
    Yoshi P
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    Quote Originally Posted by Khamsin
    If you blow all the Hundred Fists on the NM, what will you use to zerg down the chariot boss? Or is the Arrapago boss not a zerg fight like Silver Seas?
    That's the problem, nobody's ever even seen the Arrapago boss. It's probably hard, but who knows. So blow all your shit early on just in hopes of seeing the boss and learning something about it, then maybe readjust your strategy after the fact.

  2. #62
    Black Belt
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    Quote Originally Posted by Jackyl
    Assuming you didn't use any of them? 2~4 of each type. Now the question that really matters is, could you make it to the NM and even kill it without using of any those cells? Ullikummi would have a better chance of spawning in Shrine of Ru'Avitau, then taking a stroll out to Ru'Aun Gardens and having s cup of tea with Despot under the beautiful rays of the afternoon sunshine before being voked by an RMT.
    Would 50 min be enough for ulli to do all that? 'cause that's how long he was unclaimed today o.O;

    sorry for the off-topic <.<;

  3. #63
    Ridill
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    Quote Originally Posted by divisortheory
    There has to be some sort of trick to this zone. It just doesn't feel right that it would be exponentially harder than every other zone without some mitigating factor.

    I'll probably try it in the next week or so now that I'm starting to find more dedicated people interested in Salvage.

    Have you tried a THF with TH3 (give him the first weapon cell)? Or maybe a PLD tank with JAs unlocked (sentinel/rampart for the socket NM) and some RNGs with RA unlocked so they can stay out of range of the socket NM while still damaging it.

    If the problem is that there is very little of each type of cell, it seems most efficient to minimize competition for cells. 2 RNGs (primary damage from RA), maybe a THF (for TH3), 3 or 4 MNKs for initial DD, 2 BLM 1 WHM.

    That way you're left with the least competition for cells. After you get your first weapon cell give it to the THF and farm for magic and JAs, making sure MNKs get JA before anyone else. After 2 magic cells (1BLM 1 WHM) farm for SJs and after the 3rd or 4th SJ fight the duplicator NM with all the MNKs using Hundred Fists and the WHM spamming Curaga, to clone all the SJ cells.

    Or maybe the key is the Astrologer, has he ever been defeated?
    There's a huge scarcity of cells in general. If you look at the first floor:

    Lamia/Merrow drop Ability, Magic, Ranged, MP. Abilities are key to getting your monks killing really fast. Magic is key to reduce the hi-potion strain, and open dispel, phalanx2, and regen. Ranged is good for rangers and bards, but rangers take a damage penalty on bones and qutrub which are a large amount of the mobs here. The problem is that there are a total of 15 merrow/lamia, and they're scattered pretty good. Some of them require killing other mobs in order to get a blood-aggro-safe location to kill them from. They also drop like shit without a thf, btw. Definitely bring a thf.

    Qutrub drop Weapons and Head/Neck. Unfortunately the drop rate without a thf is like 25%, and half the time it's the relatively useless head/neck. With thf it's like 33%. Qutrub are also a serious pain until you have abilities/magic unlocked, because of ice spikes.

    Bones drop waist and hp. It's really good to get a few of these for your monks who are going to be your bloodtanks for a long time--black belt eg is 5% dmg reduction in addition to massive str and haste. Unfortunately again the drop rate without thf is like 25%. With thf it's like 33%.

    Ghosts drop Rings/Earrings and Vit. It's worth killing the 1 that guards the chantress hallway in the Northeast if you're over there, and then give your monks the rings/earrings for brutal, rajas, flame, etc.

    You end up spending an hour of your time on the first floor getting basic unlocks so that you don't get raped on subsequent floors. You don't get hardly any armor at all, and you have to cope without SJs until floor 4, which means your mainjob distribution is extremely crucial.

    Ideal setup in my mind now is:

    mnk mnk mnk mnk mnk thf
    nin rdm whm brd rdm brd
    blm blm blm blm blm blm

    This setup only requires 2 weapon unlocks, which means you don't have to kill many qutrub at all. In fact, you can probably start with qutrub with this many mnks.

    1st magic -> rdm, 1st abil and hp -> mnk. Move a mnk out of party1 for the rdm. Now you can phal2 and regen. Monks should allow the phal2 dude to tank. 2nd magic -> brd, move another monk out of the 1st pt for him. Now you can elegy and march (minuet not needed on 1st floor). 1st weapon -> ninja, 2nd weapon -> thf, then don't kill any more qutrub ever. Go annhilate the SE and NE wings for HP, waist, ranged (for bard), magic, rings, abils, etc. Save all your magic cells, save TP, go up the SW. Kill the 2 lamia. Trade all your magic cells to the socket. Use a shoulder tackle order to stop ga3 magics. Use the dropped magic cells to unlock whm, rdm, brd, and then start unlocking blms. Reform the pts so you have:

    mnk mnk mnk rdm whm brd
    nin thf mnk mnk rdm brd
    blm x6

    Go east on the next floor, assassinating the lamias for more magic/abil. Go to the Bhoots and kill them using skillchain->burst, they drop mp and magic. Go up to 4th floor.

    Go to the gears and kill all 6. 1st SJ goes to nin, second to rdm/whm. Now your nin can tank nicely, especially with TA. Thf should save TP to use at the start of each fight for a big TAWS.

    After gears, just go up to 5th floor. Now you can continue exploring where my group left off.

    =================

    But really, this is a damn hard zone. SE can fix the zone easily: make Qutrub/Bones 50% drop (75% with thf), make Lamia 100% drop of 1 cell, 25% drop of 2 cells (33% double-drop with thf). Now you can get off the first floor in 30 minutes or less and actually accomplish stuff on the higher floors.

    Oh and we killed the 2nd floor astrologer, it dropped a chest and some crap cells.

  4. #64
    ٩๏̯͡๏)۶

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    I'm not entirely sure what the Qiqirn Treasure Hunter and Ramparts are for, like aurik said, we've killed both Astrologists, and Treasure hunters, killed the crap that the ramparts killed, got nothing but cells anytime we did it. I'm starting to wonder if they're specifically there to gear you up with a slight chance of armor dropping, or what. This entire zone is super stingy, even with a thief you go from "Cells never drop" to "Cells hardly drop".

    Like, cells will drop but dont expect them to be Bhaflauriffic, where each mob drops 2-8 cells, in this zone if you get 1 cell per mob, count your blessings.

    Another thing, I hear other zones ramparts don't fight back, in this zone they do. They use TP moves like Astral Gate(knockback), and another one I forgot it's name but it's a draw in move, aswell as the "Reinforcements" TP move that popped us a morbol. We fought 2 and only 1 gave us a monster, so I'm betting we just had to feed it TP like Feeler antlion, till it gave us the correct TP move of Reinforcements to pop.

  5. #65
    Sea Torques
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    Quote Originally Posted by Uzor
    Quote Originally Posted by Jackyl
    Assuming you didn't use any of them? 2~4 of each type. Now the question that really matters is, could you make it to the NM and even kill it without using of any those cells? Ullikummi would have a better chance of spawning in Shrine of Ru'Avitau, then taking a stroll out to Ru'Aun Gardens and having s cup of tea with Despot under the beautiful rays of the afternoon sunshine before being voked by an RMT.
    Would 50 min be enough for ulli to do all that? 'cause that's how long he was unclaimed today o.O;

    sorry for the off-topic <.<;
    you lie!

  6. #66
    Bagel
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    err... sorry but why the Astrologer and Treasure Hunter qiqirns are considered NMs here and on wiki? I see there's only 1 on each floor, but still all NMs have their own name havent they?
    I'm asking because of the rumor/fact of TH to drop a lv35 piece which would very unlikely should it be a normal mob; is this why people now consider it an NM?

  7. #67
    Ridill
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    Quote Originally Posted by Tomino
    err... sorry but why the Astrologer and Treasure Hunter qiqirns are considered NMs here and on wiki? I see there's only 1 on each floor, but still all NMs have their own name havent they?
    I'm asking because of the rumor/fact of TH to drop a lv35 piece which would very unlikely should it be a normal mob; is this why people now consider it an NM?
    Don't bitch here, change wiki if you disagree.

  8. #68
    ٩๏̯͡๏)۶

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    Quote Originally Posted by Tomino
    err... sorry but why the Astrologer and Treasure Hunter qiqirns are considered NMs here and on wiki? I see there's only 1 on each floor, but still all NMs have their own name havent they?
    I'm asking because of the rumor/fact of TH to drop a lv35 piece which would very unlikely should it be a normal mob; is this why people now consider it an NM?
    They're considered NM because they're special/different/isolated than all the other mobs in their area.

  9. #69
    Bagel
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    Don't bitch here, change wiki if you disagree.
    is this an answer to my question?
    or you just found out the cookie jar is empty?

  10. #70
    Viq
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    Figured I'd post here since I don't think it was mentioned here and it's not on Wiki. My group went last night and didn't come up with anything new strategicaally, but we did get Nemain's Slops from a single gear on the 4th floor. It's lvl15 piece for Morrigan's legs. Sorry if this was already posted and I just skimmed over it.

  11. #71
    RIDE ARMOR
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    Long time listener, first time caller.

    Did this today and got the 15 Usukane Body off the pudding NM who seemed incredibly easy while kited. On the 5th floor we attemptped to clear all the gears (with the time we had left), and ended up with three cards and two 15 Usukane heads out of maybe 7 or 8 gears. Pretty annoying zone, but at least we got something for our time.

  12. #72
    Sagacious Sundi
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    Quote Originally Posted by Tomino
    err... sorry but why the Astrologer and Treasure Hunter qiqirns are considered NMs here and on wiki? I see there's only 1 on each floor, but still all NMs have their own name havent they?
    I'm asking because of the rumor/fact of TH to drop a lv35 piece which would very unlikely should it be a normal mob; is this why people now consider it an NM?
    I think maybe Qiqirn are the Poroggo Madames of this place. Special NMs, but not really NMs in the sense that they drop Lv35 pieces. The other 2 areas (with 5 levels), have something similar I think. Bhaflau: Mad Bomber? (NM) + Empathetic Flan? x4; Silver Sea: Deadpan Devilet? (NM) + Devilet? x?. Basically they're special and trigger something else. (Adding this to my compiliation thread, which should be stickied. >_> <_<)

  13. #73
    Ridill
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    There's nothing in the dats that they could trigger. All the mob entries are accounted for.

  14. #74
    Sagacious Sundi
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    Quote Originally Posted by aurik
    There's nothing in the dats that they could trigger. All the mob entries are accounted for.
    All monsters (sans Armored Chariot) have been found in-game? I know, besides the cactuar, the Qiqirn enemies, and AC, there's nothing suspicious in the area. Still, who knows if they're needed to open the gate to the seventh section, or maybe do something wacky like make it possible for certain enemies to drop Lv35 gear.

    If all monsters haven't been found and we're basing this on the fact that there's nothing suspicious in the .dats besides the previously mentioned stuff, well, we don't know if there's maybe NMs with normal names like Sub Bosses in Besieged.

    Actually while reading this, I just read on FFXIclopedia that a Qiqirn THF drops Deimos's Cuirass (which apparently has been known for a while >_>), so screw everything I said. But, I'm still saying they are the equivalent of Poroggo Madames.

  15. #75
    Fake Numbers
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    We did a decent run today. (purpose: Slot NM and farming cards)
    (rdm,mnk,mnk,whm,thf,blm)
    (rdm,pld,whm,blm,war,mnk)
    On our 2nd run basically we were using different strategy.
    1st floor:
    NW > SW > SE > NE(1 hour run to clear everything)
    5 magic cells, a lot of wpn cells, head cells, waist cells, hp cells, a few mp cells, 1 vit cell, 2 rings, & 2 int cells.
    We didn't pop the Rampart on this floor.
    2nd floor:
    1 magic, 1 hp cell, 1 ja.
    We took the Slot NM.
    Tank it straight up with PLD, no doubt it is easy with pld tank having magic, JA, wpn, max mp&hp. Phalanx II help out a bit as well.
    2 blms with max mp & int cells took a big part.
    The NM dropped the same thing like the previous Screenshot on this forum.
    3rd floor:
    We skipped this floor
    4th floor:
    We farmed gears and we got a Mnk/Nin Head, 3 war/pld legs, 2 cards & a lot of SJ+JA.
    5th floor:
    We farmed more gears and we got 1 card, 1 anu's gaiters, and a lot of SJ+JA.
    We popped the chariot on this floor but we decided to go up after all gears dead.
    6th floor:
    5 minute left, nothing much to do, we killed a few gears and it didn't drop anything =|

  16. #76
    RIDE ARMOR
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    I came up with an idea a couple weeks ago and have been a bit hesitant on testing. When you do a /sea in a remnants zone you see all other people currently doing that remnants i believe as it's treated as one zone. So my idea is to take a group of 18 that would get not nearly enough drops and split it into 3 groups and enter seperatly. After entering alliance the other 2 pts and start farming first floor. Take all drops from the 3 parties and give to a single balanced pt and have that pt push through the zone. As many have said the zone isn't too bad, it's just there are no drops, and this could potentially triple your drops and make it do-able.

    This would also be nice b/c it's 100 set minutes so everyone could lot the item drops regardless of being in the pt progressing or the mule parties. Anyway can anyone confirm or discredit this idea?

  17. #77
    Ridill
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    Quote Originally Posted by Roman
    I came up with an idea a couple weeks ago and have been a bit hesitant on testing. When you do a /sea in a remnants zone you see all other people currently doing that remnants i believe as it's treated as one zone. So my idea is to take a group of 18 that would get not nearly enough drops and split it into 3 groups and enter seperatly. After entering alliance the other 2 pts and start farming first floor. Take all drops from the 3 parties and give to a single balanced pt and have that pt push through the zone. As many have said the zone isn't too bad, it's just there are no drops, and this could potentially triple your drops and make it do-able.

    This would also be nice b/c it's 100 set minutes so everyone could lot the item drops regardless of being in the pt progressing or the mule parties. Anyway can anyone confirm or discredit this idea?
    When you move up a floor, everyone in your ally is moved up with you. Possibly everyone on the floor total.

  18. #78
    RIDE ARMOR
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    Quote Originally Posted by aurik
    Quote Originally Posted by Roman
    I came up with an idea a couple weeks ago and have been a bit hesitant on testing. When you do a /sea in a remnants zone you see all other people currently doing that remnants i believe as it's treated as one zone. So my idea is to take a group of 18 that would get not nearly enough drops and split it into 3 groups and enter seperatly. After entering alliance the other 2 pts and start farming first floor. Take all drops from the 3 parties and give to a single balanced pt and have that pt push through the zone. As many have said the zone isn't too bad, it's just there are no drops, and this could potentially triple your drops and make it do-able.

    This would also be nice b/c it's 100 set minutes so everyone could lot the item drops regardless of being in the pt progressing or the mule parties. Anyway can anyone confirm or discredit this idea?
    When you move up a floor, everyone in your ally is moved up with you. Possibly everyone on the floor total.
    so then it could be possible to triple first floor drops and then have everyone on same floor after a member takes a teleporter if alliance is allowed to be formed?

  19. #79
    Ridill
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    OH I see what you're saying now.

    I don't think it would be possible. It's instanced which means treasure pool wouldn't be shared.

  20. #80
    Fake Numbers
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    Instead of doing that, u can bring 4 mnk and separate 2 mnk to farm each room. Like the one on zhaylom remnants, make sure you have a thf!

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