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  1. #781
    Ridill
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    Did another run today, got totally dicked over on cell drops (19 qutrubs = 2 weapons and 2 head, 15 undead = 1 belt and 1 hp)

    Didn't get to go after bhoot on 4 because we went 0/6 on subjob drops and failed the steal on floor 2. Otherwise, we still managed to kill the QQA2, QQTH4, QQA5, and chariot, no drops.

  2. #782
    Yoshi P
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    Just curious, did you have a THF?

  3. #783
    The Once and Future Wamoura
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    Quote Originally Posted by divisortheory
    Just curious, did you have a THF?
    One would assume since he said he failed the steal on the second floor.

  4. #784
    Yoshi P
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    Everyone's gotta fail sometime

  5. #785
    Yoshi P
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    How hard is it to stun discharge and inertia stream? Are the too fast? And do normal c hariots build resist to stun like LBC does?

    Last time we just ate TP moves, but if they are easily stunnable, I think we'd be well off trying to stun all chariot TP moves.

  6. #786
    ٩๏̯͡๏)۶

    Join Date
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    Quote Originally Posted by divisortheory
    How hard is it to stun discharge and inertia stream? Are the too fast? And do normal c hariots build resist to stun like LBC does?

    Last time we just ate TP moves, but if they are easily stunnable, I think we'd be well off trying to stun all chariot TP moves.
    They're not unmanagable, it'd be better to save stun for if you need the tank to put up shadows. How many stunners do you take though? We usually have 1 at most (1 blm).

    And yeah, I was the thief last night hence why the drops blew penisu. I even borrowed a placebo knife and all. It's just a string of bad luck , like some Dyna-Xarc you get alot of good AF, other times you get nothing except for the lone DRG AF.

  7. #787
    Ridill
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    By the way, 5f chariot took us ~4 minutes to kill with 2 mnk and 1 blm for dd. The thing's a chump.

  8. #788
    Yoshi P
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    Yea, like you mentioned in a previous post our problem is we just have too many melee whacking it. I could just tell them to sit out and not do anything, but it'd be better if they were allowed to beat on it since it would go down faster. We have between 1 and 3 stunners, depends who shows up. Usually not 3 though. Of course, there's always shoulder tackle. Our tank really didn't have a huge problme keeping shadows up last time. I think we'll try to stun them this time just to see how it goes. I might have a MNK hit it with a Penance'd Chi Blast too to see if that helps.

  9. #789
    ٩๏̯͡๏)۶

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    Quote Originally Posted by divisortheory
    Yea, like you mentioned in a previous post our problem is we just have too many melee whacking it. I could just tell them to sit out and not do anything, but it'd be better if they were allowed to beat on it since it would go down faster. We have between 1 and 3 stunners, depends who shows up. Usually not 3 though. Of course, there's always shoulder tackle. Our tank really didn't have a huge problme keeping shadows up last time. I think we'll try to stun them this time just to see how it goes. I might have a MNK hit it with a Penance'd Chi Blast too to see if that helps.

    Oh, we had way more DD than anything last night, but I just told them Aurik + Co tank only. We don't need other people on it if it's gonna cost us unnessesary MP.

    I really don't have a problem with ordering people around <_< so long as they understand it's for a greater good then they shouldn't have objections.

  10. #790
    Yoshi P
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    I don't either hehe, but if I can find a way to keep TP spam down while tripling DoT then that would be the best route

    If we melee on it for a bit and stun isn't working, too much MP, etc I'll just tell everyone but 2 MNK to get off it and everyone else can just Chi Blast.

  11. #791
    Ridill
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    Both our monk tanks last night have fully meritted penance. It makes a small difference. What few TP moves it used, we didn't stun.

    The big problem isn't the TP moves, but rather having people in range of the TP moves. I think your answer for "more dot without more liability" is black mages and rangers.

    A decent asuran fists takes off like 4-5% damage so it's probably in the neighbourhood of 10-15k hp.

  12. #792
    Yoshi P
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    Quote Originally Posted by aurik
    A decent asuran fists takes off like 4-5% damage so it's probably in the neighbourhood of 10-15k hp.
    Supposedly it's 15k, but I haven't parsed it. I've actually been meaning to add "Min, Max, Average HP" to my parser so it'll display a table of enemies along with how much HP each one has.

  13. #793
    Fake Numbers
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    http://www.millenniumls.org/screensh...0413180239.JPG

    About time we got something from the chariot! We went 1/1 2F Astrologer, 0/1 4F QQTH, 0/1 4F Bhoot, 1/1 5F Chariot, and 0/1 5F Astrologer.

    We also had 20 minutes left over so decided to try to pop the QQTH on 6F. We cleared all the gears and cleared both ramparts and had to kill the reinforcements to open the door. Opened the door, no QQTH spawned in portal room or W and E room. Instead, a Archaic Rampart popped in each of the E and W rooms. We only had time to kill one of the ramparts that popped and nothing popped in the room.

  14. #794
    Ridill
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    Quote Originally Posted by futceez
    About time we got something from the chariot! We went 1/1 2F Astrologer, ... 1/1 5F Chariot
    Die, we're 0/12+ and 2/6 on those, respectively.

  15. #795
    Yoshi P
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    I had the (stupid) idea recently that maybe the Qiqirns pop on the 7th floor (they're on the border of the 6th floor and 7th floor in the DATs). Obviously nobody is going to run in those rooms off to the side and check if they get to the 7th floor, everyone usually just runs straight for the boss.

    Anyway, just something to keep in mind if it doesn't pop on 6F and you're out of ideas.

  16. #796
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    Lakshmi

    Few questions, sorry if they were answered somewhere in the last 27 pages already but I didn't see them =) Today was our first day really up on the top floors of Arrapago.

    On 5F as I understand it the QQA is supposed to be in the "inside" room. We didn't see a QQA at all however. Does he only pop on either the north or south side, but noth both?

    Also on 5F there is supposed to be the NM Chariot. I ran ahead of everyone, went to the middle of the room, and looked around all sides. I didn't see a chariot anywhere. We only had about 10 minutes left so I went to the teleporter. The instant I hit the teleporter everyone shouted "chariot!!". Am I blind and just totally didn't see this guy in the room? Or does he have some spawn condition like, you have to open the teleporter door?

    Not as important, but do the gears only drop lv 15 gear on specific floors? We killed quite a few on 4F and 5F, but didn't see any. I've seen wafiks SS with like 4 armors in the treasure pool while killing gears.

    ---

    Some other things I observed. The 2F QQA didn't warp when he got to the teleporter. He actually ran to the teleporter, ran back down the stairs, and then started casting warp. Now I'm wondering if WS or BLU magic can stun his warp. Unfortunately we only got him to about 20% before he bitched out =\

    We actually got pretty lucky on 1F I think. We kill maybe 15 quturbs and snipered 2/3 of the lamia. This netted us 3 weapons and most of the magic/abilities we needed.

  17. #797
    Ridill
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    Quote Originally Posted by Bleu
    Few questions, sorry if they were answered somewhere in the last 27 pages already but I didn't see them =) Today was our first day really up on the top floors of Arrapago.

    On 5F as I understand it the QQA is supposed to be in the "inside" room. We didn't see a QQA at all however. Does he only pop on either the north or south side, but noth both?

    Also on 5F there is supposed to be the NM Chariot. I ran ahead of everyone, went to the middle of the room, and looked around all sides. I didn't see a chariot anywhere. We only had about 10 minutes left so I went to the teleporter. The instant I hit the teleporter everyone shouted "chariot!!". Am I blind and just totally didn't see this guy in the room? Or does he have some spawn condition like, you have to open the teleporter door?

    Not as important, but do the gears only drop lv 15 gear on specific floors? We killed quite a few on 4F and 5F, but didn't see any. I've seen wafiks SS with like 4 armors in the treasure pool while killing gears.

    ---

    Some other things I observed. The 2F QQA didn't warp when he got to the teleporter. He actually ran to the teleporter, ran back down the stairs, and then started casting warp. Now I'm wondering if WS or BLU magic can stun his warp. Unfortunately we only got him to about 20% before he bitched out =\

    We actually got pretty lucky on 1F I think. We kill maybe 15 quturbs and snipered 2/3 of the lamia. This netted us 3 weapons and most of the magic/abilities we needed.
    Come on now, all the questions you asked are answered several times in this thread.

  18. #798
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    Lakshmi

    This thread is just too damn big ;; Reading back some more...

    For the newcomers, I found answer to #1 and #2 on page 12 ...answered once so far as I can tell, not several times <.<

    Still don't see the answer to my #3 anywhere.

  19. #799
    Ridill
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    OK maybe that one's a bit harder...

    Page 3:
    "we did get Nemain's Slops from a single gear on the 4th floor"

    Next post...
    "On the 5th floor we attemptped to clear all the gears (with the time we had left), and ended up with three cards and two 15 Usukane heads"

    The screenshot on pg 24 is taken on the 6th floor.

    So yea, single gears drop lv15 armor on every floor.

  20. #800
    Nidhogg
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    Jan 2006
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    Last week we did an extra salvage run in the week, giving this zone a shot to familiarize ourselves with it since we haven't ever really tried before and we have a few people who are 2/3 pieces now.

    Needless to say, at this point I'm curious about what people were mentioning before about glitching the Astrologers on the teleporters. Is it something that is done deliberately, and if so does anyone mind at this point sharing how? Or is it something that just seems to happen but it's unclear why? Are they like animated weapons where you can keep their attention? It feels like you barely have any time to fight the 2nd floor one, otherwise.

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