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  1. #141
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    Quote Originally Posted by Faranim
    As far as reasonable goals, try to kill the Rat Treasure Hunter on the 4th floor. There is no pop condition, he is always up at the portal to the 5th floor. Supposedly drops gear but not confirmed.

    Most of the other NMs have been killed enough without dropping equipment that I think they can be ruled out. But if you have time, here's a full list of potential candidates:


    1. 1st Floor Sabotender - Never killed personally, no reported equipment drops?

    2. 2nd Floor Rat Astrologer - Cells only?

    3N. 3rd Floor Rat Treasure Hunter (North Path) - DEX and AGI Cells only?
    3S. 3rd Floor Rat Treasure Hunter (South Path) - Never killed

    4N. 4th Floor Rat Treasure Hunter (North Path) - Never killed personally but rumored to drop lv 35 gear (not 100% drop)
    4S. 4th Floor Rat Treasure Hunter (North Path) - Never killed personally but rumored to drop lv 35 gear (not 100% drop)

    5. 4th Floor Demonic Rose (Spawned by Rampart on North Path) - dropped equipment cells for us (Body and Legs?)

    6. Other Mobs - No reported kills? I certainly don't know anything else
    Airforce claimed they got Lv.35 gear off the 3rd floor(North)Qiqirn, the wiki said it as well, but since we never killed this so i can't confirm.

  2. #142
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    Quote Originally Posted by aurik
    Fixing your plan, DT:

    First Floor
    Clear SW wing; start with lamia until abil+magic, then clear everything until 2 weapons, then kill lamia only.
    Clear SE wing
    Exit through SE portal
    I intentionally left out SW because it contains Qutrub and I was trying to avoid fighting Qutrub entirely. Can you sneak/invis past them? THF and MNK are realistically the only 2 people who will be needing a weapon, but if it means I have to waste 30 minutes fighting Qutrub I'd rather not even bother.

  3. #143
    Ridill
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by aurik
    Fixing your plan, DT:

    First Floor
    Clear SW wing; start with lamia until abil+magic, then clear everything until 2 weapons, then kill lamia only.
    Clear SE wing
    Exit through SE portal
    I intentionally left out SW because it contains Qutrub and I was trying to avoid fighting Qutrub entirely. Can you sneak/invis past them? THF and MNK are realistically the only 2 people who will be needing a weapon, but if it means I have to waste 30 minutes fighting Qutrub I'd rather not even bother.
    Yes, you can sneak+invis past them. Once you have abilities and magic, though, they die really fast. AF->DK->thunder3 from a red mage will pretty much one-shot a qutrub.

  4. #144
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    Any LS that have more than 12 people willing to do Arrapago and test out killing all Chariots on Arrapago? 4th, 5th, and 6th floor and see if they can open the sealed door. My ls is just too low no. of people for salvage.

  5. #145
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    We killed Sabo on the first floor once, it just dropped cells for us.

  6. #146
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    Apparently someone got to the Arrapago boss:

    http://64.233.179.104/translate_c?hl=en ... uage_tools

    On layer 6: "It begins the door north and does not open, the door to 7 layer is released by the fact that all enemies other than the door are pushed down." -- kill everything to enter

    On layer 7: "[BOSS] Armored Chariot
    As for characteristic WS range damage + stun of 600. Empty cicada plural consumption types. "

    AoE+stun 600dmg, strips shadows. Looks much weaker than Bhaflau/Silversea thankfully.

  7. #147
    Ridill
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    Quote Originally Posted by aurik
    Apparently someone got to the Arrapago boss:

    http://64.233.179.104/translate_c?hl=en ... uage_tools

    On layer 6: "It begins the door north and does not open, the door to 7 layer is released by the fact that all enemies other than the door are pushed down." -- kill everything to enter

    On layer 7: "[BOSS] Armored Chariot
    As for characteristic WS range damage + stun of 600. Empty cicada plural consumption types. "

    AoE+stun 600dmg, strips shadows. Looks much weaker than Bhaflau/Silversea thankfully.
    Of course, while the tank is stunned without shadows, he'll be getting hit like a truck, too.

  8. #148
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    Quote Originally Posted by Khamsin
    Of course, while the tank is stunned without shadows, he'll be getting hit like a truck, too.
    Good thing there's 2 equipment slots + food that enhances resist stun. Oh wait, people don't use gear to help them win fights.

  9. #149
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    resist traits are fucking worthless.

  10. #150
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    Quote Originally Posted by aurik
    resist traits are fucking worthless.
    Ever used the earring in Ballista? It works lol. Resist+5% is no more worthless than Critical Hit Rate+5%, yet people shell out millions for that.

    I've also personally resisted charm more than once on Lamia 13 while wearing the locket. Nobody ever cares to try though because of the stigma that it's worthless.

  11. #151
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    Ballista resistances are calculated a LOT different, not to mention the impact of resisting in ballista is much higher.

    Go ask a rdm how often their dalmatica resist has proc'd for them.

  12. #152
    HABS SUCK!!!!!
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    Quote Originally Posted by aurik
    resist traits are fucking worthless.
    thats what ppl said about barspells too ;(

  13. #153
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    Quote Originally Posted by NynJa
    Quote Originally Posted by aurik
    resist traits are fucking worthless.
    thats what ppl said about barspells too ;(
    And barspells are worthless on end-game mobs unless you stack up 200+ resist, which leaves you with shitty HP and shitty defense, so you get ganked on the occasion that you don't resist.

    It's why fire resist sets for Bahamut are out and magic dmg down is in.

  14. #154
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    Quote Originally Posted by aurik
    Ballista resistances are calculated a LOT different, not to mention the impact of resisting in ballista is much higher.

    Go ask a rdm how often their dalmatica resist has proc'd for them.
    Or you can just ask me how often my Merrow No. 17 Locket's resistance has proced for me.

    Even if it isn't a full resist, but just lowers the duration from 10 seconds to 8 seconds, that's 20% shaved off the time. Add another piece and maybe you can get it down to 6 seconds. Don't discount something until you try it.

  15. #155
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    Or you can ask me how often coeurl subs have proc'd for me back when deco weapons were in fashion...

    You waste your time with resist traits, I'll be busy trying to figure out meaningful things.

  16. #156
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    News flash #1: Not all pieces of gear are the same.
    News flash #2: Stacking resist gear is stronger than using a single piece.

    Takes about 5 seconds to put on 2 pieces of equipment and run a stopwatch to see how long the effect lasts. If you refuse to do that (assuming you get to the boss) just out of stubborness, that's your own problem

  17. #157
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    Quote Originally Posted by aurik
    Go ask a rdm how often their dalmatica resist has proc'd for them.
    As much as my Resist Petrify.

  18. #158
    HABS SUCK!!!!!
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    Quote Originally Posted by aurik
    Quote Originally Posted by NynJa
    Quote Originally Posted by aurik
    resist traits are fucking worthless.
    thats what ppl said about barspells too ;(
    And barspells are worthless on end-game mobs unless you stack up 200+ resist, which leaves you with shitty HP and shitty defense, so you get ganked on the occasion that you don't resist.

    It's why fire resist sets for Bahamut are out and magic dmg down is in.
    http://rukenshin.livejournal.com/
    this guy seems to say otherwise.

  19. #159
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    Quote Originally Posted by divisortheory
    News flash #1: Not all pieces of gear are the same.
    News flash #2: Stacking resist gear is stronger than using a single piece.

    Takes about 5 seconds to put on 2 pieces of equipment and run a stopwatch to see how long the effect lasts. If you refuse to do that (assuming you get to the boss) just out of stubborness, that's your own problem
    You're going to be coping with 4 or more charmed people in Silversea, so likely you're going to be wiping or running until everyone is uncharmed. Which means if a single one of them fails to resist, you get no benefit. So let's say the chance to resist is 20%, and you need all 4 to resist, which is about 0.16%, or 625:1. Really fucking effective, let me tell you.

    Seriously, merrow locket is becoming like fucking jailer weapons or ebon panels. Stop bringing it up until you have proof that it's not just placebo.

  20. #160
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    Quote Originally Posted by NynJa
    Quote Originally Posted by aurik
    Quote Originally Posted by NynJa
    Quote Originally Posted by aurik
    resist traits are fucking worthless.
    thats what ppl said about barspells too ;(
    And barspells are worthless on end-game mobs unless you stack up 200+ resist, which leaves you with shitty HP and shitty defense, so you get ganked on the occasion that you don't resist.

    It's why fire resist sets for Bahamut are out and magic dmg down is in.
    http://rukenshin.livejournal.com/
    this guy seems to say otherwise.
    Actually, no, he uses magic defense reduction instead of barfire for Bahamut. Why don't you go ask him why.

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