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Thread: Ice Age of Gil incoming?     submit to reddit submit to twitter

  1. #21
    Cerberus
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    I know I tend to dump alot of stuff off on NPCs for cash. 5k a day is proably low balling it but 5k x365 days is between 1.5 and 2m a year it does add up quickly. When stropper chyme was still two pops ordelle was often a prime spot for me to farm. sometimes camping stropper sometimes farming Beetle jaws 13k a stack on AH and shield pendants(2k to npc). Id fill up on my 50-60 slots (whatever it was back then) and Id off load it in Sandy and go back while I was seeking on Drg. So im sure back then I was making anywhere from 50k-100k a day off just unloading a bunch of crap onto the NPCs

    If you look at the post...the AH wasnt there from the beginning. And even after it was persented their was a bug people exploited. Gigas also use to give alot more Gil then they do now. How much more I do not know.

  2. #22
    Pens win! Pens Win!!! PENS WIN!!!!!
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    people still pay for dynamis? lol.

    But ya, money for the "day to day" of ffxi is starting to add up.

  3. #23
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    Quote Originally Posted by Myrle
    I just don't understand how we've gained these massive amounts of gil into the economy with so much more being taken out.
    Quite some time ago, people selling rusty and restored rusty caps to NPCs contributed to the influx of gil.

    I'm sure there was more than padded cap. They were nerfed long time before inflation reached its peak. I wouldnt be surprised if there was some major gil duping used by rmt or something.

  4. #24
    Sea Torques
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    ya <.<; i sponsor my own dynamis. it's getting rough to farm more than 1mil a week consistently

  5. #25
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    Farm dahaks. They drop liek 2k+ gil.

    EDIT: Changed like to liek to make sure you knew I wasn't serious.

  6. #26
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    If the amount of Gil in circulation becomes too low, there are two very simple things Square-Enix can do to reduce the amount being drained out of the economy:

    1) Add an optional 100 piece fee for dynamis - i.e. nstead of using 1 million gil, trade 2 100 Pieces for a Timeless Hourglass
    2) Add an optional ancient beastcoin fee for limbus - i.e. instead of using 50 thousand gil, trade 2 Ancient Beastcoins for a Cosmo-Cleanse

    Linkshells and players have another way to fund their dynamis and limbus runs that doesn't require gil. The alternate fee for the hourglass prevents a flood of dynamis currency into the market. Only need 36 ABCs or 200 singles to drop - a decent run of either event - for a "free" run for 18 players. If you want to keep the currency, you can still pay the gil fee. Keeps the gil value of ancient beastcoins and dynamis currency from deflating too much. Problems solved.

    The nice thing about all this gil being sucked out of the economy is that it's making lower level crafting synths worth something. Farming for the materials and making 2k-10k an NQ synth isn't chump change anymore to someone who's just geting started in a craft.

    Personally, I think it'll bottom out soon. There are many sources of gil coming into the game that many people have forgotten about.

    Gil sources:
    • Mob Kills: various amounts, can be upwards of several thousand for certain NMs and mobs like dragons[/*:m:d4455]
    • Mug: various amounts, can be upwards of several thousand for certain NMs and mobs like dragons[/*:m:d4455]
    • Chests/Coffers: up to 20,140 gil each[/*:m:d4455]
    • National Missions: 319,000 gil from rank 1 to 10 per nation, total of 957,000 gil for all three[/*:m:d4455]
    • Seilling stuff to NPCs: various ranging from 1 gil to several thousand[/*:m:d4455]
    • Avatar and CoP Rematch fights: 8,000-15,000 each[/*:m:d4455]
    • BCNM/ENM Arena Fights: various amounts of gil are rewarded upon winning any of these fights[/*:m:d4455]
    • Quest Rewards: small amounts of gil, Fear of the Dark (200), Shady Business (350), A Discerning Eye (500), Inside The Belly (1-880), Vengeful Wrath (900), A Feather In Ones's Cap (1,500), Tiger's Teeth (2,100), Black Market (1,500-3,000), Mandragora-Mad (150-5,500), Eco-Warrior (5,000 first time each), The Dark Smith (8,000), Escort for Hire (10,000 first time each), An Explorer's Footsteps (38,000 total), and The Rivalry (100,000 total) are all significant ones due to amount or how many times they get repeated[/*:m:d4455]
    • Chocobo Raising: small amounts of gil every day if your bird is on the right care plan[/*:m:d4455]
    • Fishing: you can pull up 10000 gil if you're (un)lucky[/*:m:d4455]
    All those little things we don't think about like a new player ranking up or someone building fame on a mule or mugging an NM or doing a BCNM pumps gil into the system.

  7. #27
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    The limbus idea is nice, considering I can get like 10-13 coins per run 4manning kings. Duno about the 2x100 piece for dyna,my server they cost 1.5milishx2=3mil so it would get rid of more gil from the economy.

  8. #28
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    Quote Originally Posted by Luftiig
    The limbus idea is nice, considering I can get like 10-13 coins per run 4manning kings. Duno about the 2x100 piece for dyna,my server they cost 1.5milishx2=3mil so it would get rid of more gil from the economy.

    You buy coin from other player,it wouldnt get ride of more gil from the economy>_>

  9. #29
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    + upgrading Relics and ABC purchases would be even harder to get.

  10. #30
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    Quote Originally Posted by Luftiig
    The limbus idea is nice, considering I can get like 10-13 coins per run 4manning kings. Duno about the 2x100 piece for dyna,my server they cost 1.5milishx2=3mil so it would get rid of more gil from the economy.
    Quote Originally Posted by Falaras
    + upgrading Relics and ABC purchases would be even harder to get.
    Gil is only drained out of the economy when it gets into the hands of an NPC. When people do something like buy stacks of Moat Carp off AH to trade in for The Rivalry (for Lu Shang's), that money doesn't leave the economy - it just goes in the pockets of whoever sold the Bat Wings. Gil is actually added to the economy in the form of the quest reward that player gets. Buying 100 bills from a player just shuffles the money around. Giving 1 million gil to an NPC takes it out of the economy alltogether.

    The bill amount... I just used two 100 bills as an example. It could be a single 100 piece and things probably wouldn't get too wild, but two 100 pieces prevents the dynamis zones from getting completely overrun with small groups of people and maintains the rarity of relics.

    As for two 100 pieces being more than 1 million gil: if you're talking 100 Bynes you're talking less than 1 million a piece in most cases, and with the economy deflating I wouldn't be surprised to see them at 500k each in the near future. 1 bynes already go for less than 10k on Midgard. If you don't want to use 100 pieces, that's fine. It's not meant to be a replacement - it's meant to be an alternative to consider if your linkshell is having a hard time paying in gil. Some linkshells don't sponsor relics for their members and sell off all the currency to sponsor more runs - instead of selling they can just keep whatever the alternate entry fee is and sell off the rest.

    Making it harder to get relics? Nah... if you want a relic that badly you can just find someone who will let you sponsor runs and pay your way the old fashioned way with gil and keep the currency. Same thing with limbus and ABCs. I'm sure there will still be people selling their coins and currency out in Rolanberry too.

    Wishful thinking: If they made a special hourglass for the CoP Dynamis zones that only cost half as much in dynamis currency, that would be great as well since the currency drop amount is lower. Wouldn't feel like such a waste compared to the other zones.

  11. #31
    Sea Torques
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    Quote Originally Posted by Kaylia
    Quote Originally Posted by Myrle
    I just don't understand how we've gained these massive amounts of gil into the economy with so much more being taken out.
    Quite some time ago, people selling rusty and restored rusty caps to NPCs contributed to the influx of gil.

    I'm sure there was more than padded cap. They were nerfed long time before inflation reached its peak. I wouldnt be surprised if there was some major gil duping used by rmt or something.
    there was, remember CGF in movapolis steal/mug -> zone -> repeat exploit they fixed last yr?

  12. #32
    Sui
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    Quote Originally Posted by deivi
    Quote Originally Posted by Kaylia
    Quote Originally Posted by Myrle
    I just don't understand how we've gained these massive amounts of gil into the economy with so much more being taken out.
    Quite some time ago, people selling rusty and restored rusty caps to NPCs contributed to the influx of gil.

    I'm sure there was more than padded cap. They were nerfed long time before inflation reached its peak. I wouldnt be surprised if there was some major gil duping used by rmt or something.
    there was, remember CGF in movapolis steal/mug -> zone -> repeat exploit they fixed last yr?
    There was also an exploit at CoP release where you could buy some expensive equipment (I think it was Barone?) from an NPC in Tav and sell it back for far more than you bought it for as many times as you liked. SE banned the hell out of everyone they could find who used it, mostly JP players who beat all three promies in like a week after release, but that was still a big gil influx.

    The biggest influx was undoubtedly rusty caps combined with fishbotting, though.

  13. #33
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    Ways Gil was added:
    *Rusty Cap situation in Rabao
    *Barone selling in Tavnazia (people maxed out gil from this!)

    Way Gil was removed:
    *Bannings, though insignifigant
    *Event items like Timeless hour-glass
    *Chocobo fees
    *Airship Fees
    *Auction House fee
    *Bazaar taxes

  14. #34
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    BRB, going to level DRG and hang out in Upper Defkults Tower.

  15. #35
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    Quote Originally Posted by HAcoreRD
    Ways Gil was added:
    *Rusty Cap situation in Rabao
    *Barone selling in Tavnazia (people maxed out gil from this!)

    Way Gil was removed:
    *Bannings, though insignifigant
    *Event items like Timeless hour-glass
    *Chocobo fees
    *Airship Fees
    *Auction House fee
    *Bazaar taxes
    I wouldn't call the banning insignificant. The last few months of bannings has removed billions and billions of gil from our economies, that is when economies started to go under, when SE started really banning RMT banks.

    As a Dynamis sponsor it's difficult for me. I really don't have the drive to continually farm, so I hardly can get myself to do it, I only need Bynes now, and so unless I'm doing a city or get lucky in ice, I lose gil sponsoring because I can find bynes fairly cheap to purchase. If I really had to I would be able to make 1mil a week, but I share sponsorship with 2/3 other people and have 3.5mil on me, so there is no "need" for me to farm as it'll take me nearly a month just to use up my current gil

  16. #36
    Bagel
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    Any other servers have tele-taxi prices that have not deflated with the rest of the economy? I remember when main crags would be 500 gil... then they went up to 3k during the height of inflation, only to stay there to this day.

    I know that gil isn't 'removed' from the economy in this way... but it can still pinch the purse of low/mid level players. Can't remember the last time I paid for a tele though.

    Oh, and the idea of using currency to pay for Dynamis is hot.

  17. #37
    A. Body
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    Funny thing is, you can still make some money up there, if you're going /THF.

    Lightning clusters/occasional light clusters, mercury, pot/doll shards, plus whatever the Gigas happen to be dropping moneywise. And the OMFGrare NM Gigas bracelet drops (Alky, I'm looking at you). And the top floors, the occasional spell scroll drop, cheviot cloth, etc.

    It does add up if you feel like farming, even nowadays.

  18. #38
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    the more the Gil is worth the more the repeatable quests for Gil will be used so at one point prices will balance themselves out.

  19. #39
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    Quote Originally Posted by levish
    the more the Gil is worth the more the repeatable quests for Gil will be used so at one point prices will balance themselves out.
    Tiger season is coming.

  20. #40
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    Quote Originally Posted by Sui

    There was also an exploit at CoP release where you could buy some expensive equipment (I think it was Barone?) from an NPC in Tav and sell it back for far more than you bought it for as many times as you liked. SE banned the hell out of everyone they could find who used it, mostly JP players who beat all three promies in like a week after release, but that was still a big gil influx.

    The biggest influx was undoubtedly rusty caps combined with fishbotting, though.
    This has always botherd me. I dont understand why SE would Ban somone for using a Mistake that SE made...

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