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Thread: Beaucidine Puki Aggro     submit to reddit submit to twitter

  1. #1
    Cerberus
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    Beaucidine Puki Aggro

    Can anyone explain the aggro mechanism for the pukis?

    My LS tried Beaucidine for the first time a week ago, and overall it was far easier than we were expecting. We went straight for the clear and got to Fei'Yin with plenty of time.

    Before we pulled Angra, we told everyone to stop doing anything. Don't rest, don't cast, etc. We then proceeded to pull Angra, and have a THF kite the dragons to Ranguemont. However our Angra puller ended up not being able to see him, and missed the pull, and then couldn't catch up to him.

    When the kiting THF died, the dragons started immediately running back to us, and proceeded to wipe the floor with us when they got there. We figure this may have been due to some people that weren't listening and were resting and/or casting when Angra was pulled.

    Another thing we noticed was an incredible aggro range on the dragons. One guy reported getting aggro while he was at the last tower before Fei'Yin, and the dragons were at their starting spots. This leads us to believe that we have one chance to kill Angra, cuz if we wipe and the dragons come back we won't be able to get up.

  2. #2
    Relic Horn
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    They have full alliance/zone aggro, the reason you don't do anything when they're pulled is not so that they come back without any aggro its so that you don't pull them off the THF. They start running back full tilt once the THF dies so you need to get them away.

    I've done a run where we tried farming after angra, and the dragons weren't fully reset when we re-zoned back in. We all dropped our hourglasses and got new ones from the mule outside. We got to the hydra area and about 5 minutes before super weakness wore off they were up there in our base wipin our doodz. One of the more spectacular wipes we've had.

  3. #3
    >The Implying
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    Puki aggro range includes the entire zone. If anyone is in Beaucedine alive when they are popped, the Pukis will seek them out and kill them.

    Do whatever farming you want first, kill Angra last if anyone needs the win. Pretty simple.

  4. #4
    Nidhogg
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    I don't think they have zone-wide aggro, just really, really, far. As in, if they are back at their spawn point, and you are at the NM lake they will aggro you. I'm pretty sure what happens in the calamities zoning back in like the one Dezzimal describes (we've seen a few), is that as people are re-entering and running to camp, they are slowly walking back to Fei'Yin, and aggro your LS from the cliff below.

    I tested this idea last time we won Beaucedine. I dropped from alliance and hung out at the RNG/SAM/DRK-attestation tower while they killed Angra. The dragons aggroed me on the walk back, killed me, and wandered home hate-free. At this point, people were reentering, but they kept going back to Fei-Yin. I raised up, and hung out at the tower for a few minutes, and the dragons didn't come (I waited long enough to where they should have reached me if I had hate). So, I started walking to Fei'Yin. When I was just past the lake, they showed up to meet me, they killed me, and then went back home.

  5. #5
    New Merits
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    THF shouldn't die--simply run back to Ranguemont, then the dragons turn around once s/he gives the signal to start damage.

    It's true you only have one shot at this, but the only mistake I see in your post is the "holder" (PLD for us) failing to claim the eye during the THF's retreat. We usually post a PLD + WHM at the bottom of the ramp leading into the Fei'Yin valley to Flash the eye as the whole mess passes, then just sit there and take its punishment for about 10 minutes as the THF runs.

  6. #6
    ExcaliMod
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    The PLD can carefully kite it until the dragon puller gives the go ahead.

  7. #7
    Cerberus
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    Yeah we probably would have been able to clear if we'd actually pulled Angra lol. Our puller was a NIN, and he was at the same spot you mentioned Loren, but for whatever reason he just didn't see Angra until after he was out of range. We're definitely gonna have more than 1 person there next time.

    The only thing is that none of us really knew the specifics of how the dragons aggroed, and the whole fiasco really caught us off guard. So I wanted to get some info so I knew more of what to expect.

  8. #8
    Tom Wilson will never be good.
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    Just don't miss the Eye. It's really not hard. We had someone miss once which turned into a huge mess. Since then, I sit a PLD at the bottom of the ramp and one at the top, just incase the first misses.

    There was one time, that the Eye took off running after the PLD voked and was holding it. I have no idea why it went for the THF after it was pulled out, our PLD up top caught it tho.

    The last couple Glaciers, I have been PLD tho and I really don't see how any could miss him now. The only reason I can see would be lag. So I advise having that backup PLD on top of the ramp. (Or WAR, NIN or w/e you use)

    Once your tank gets ahold of it, just sit there and let it cast on you. all it does is enfeeblega spells until it is attacked. Don't have to kite or anything. I slowly pullit back to the main Ally, so they don't have to run so far when the THF sasy go.

    It's a one time chance at the fight, kill it and drop glasses before the Puki come back or be ready for a big mess, lol. If we are ever taking too long, we have some expericenced people run off and find the Puki and slow them down, no major DD or people who need key tho.

  9. #9
    Cerberus
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    Use a THF for the aggro pull, have the tank near the bottom of the ramp up from Fei'Yin, voke Angra as the train comes past. You can hold it forever as long as you don't damage it, it'll just spam crap like Blindga, Silencega, Sleepga etc. (poison pots are an idea, in case he runs off while you're asleep).

    Once THF gets to Ranguemont zone, gogo zerg, PLD should have a sackload of hate build up so you shouldn't be pulling hate very easily.

    Other than that, try to get your BLMs to watch for magic shield and it should be fine. I'd say Glacier is one of the easiest zones to do once you've had a little practice, can be cleared comfortably with 18.

  10. #10
    Salvage Bans
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    on a related topic of the pukis in Dynamis-Beaucedine:

    My dynamis LS went for another win run to get 3 more new members xarca access on saturday. Instead of just throwing away the last 20 minutes of actual farming time after the win, about 8 of us started trucking immediately after the Angra kill back to the open areas south of Fei'yin (south of the Orc NMs) where there are a few statues surrounding a Dynamis Idol (or related name, can't remember at the moment), easily pullable one at a time.

    We literally ran right past all 4 pukis who were trucking off to Fei'Yin after being kited all the way to the Rangemount Pass zoneline. They didn't flinch at a us 8, nor did they eventually come for us in the 22 minutes of farming we had. Everyone else had successfully dropped glasses and left the zone long before the pukis returned to Fei'yin.

    So basically, I'm curious to know if others have had similar experiences and/or can explain this one. I wasn't totally surprised they didn't attack us as we ran by, but I was shocked they never came for us at all.

  11. #11
    Sea Torques
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    Its been a long time since i've gone for glacier clear but its definetly a must for all your major farming to be done before you hit up Angra. My LS hasnt successfully countered the retarded dragon aggro once and gotten away with a decent amount of farming afterwards; i dont count having to wait 15-20 mins for everyone to drop their glass / unweaken in dynamis then go kill Goblins for 25-30 mins a good amount of farming time.

    If you have alot of time afterwards and the dragon kiter is exceptionally far from Fei'Yin still, have everyone log off on top of the ramp from Fei'Yin, then while everyone is logging off the kiter should do 1 of 3 things:

    1. Kite them back to near Fei'Yin and die (die at the bottom of the ramp, dragon aggro range is enormous), thus cutting the time needed for everyone to wait to log back on by an exceptional margin
    2. Have kiter drop glass wherever he is
    3. Have kiter die wherever he is

    If the kiter doesnt have hate from the dragons due to Angra warping around, make sure the kiter was far enough away from Fei'Yin before you started your assault on Angra so you have enough time to log off on the ramp, make sure to erase anyone who has Gravity on since this can fuck people over.

    Whenever your LS feels like enough time has passed (5 minutes or so), everyone should log back on and you can continue farming or go for attestations if you have a fast death party. The aggro range from dragons seems to be whenever you're in sight range of them, i believe they also blood aggro FARTHER than when you're in sight of them, this caused a wipe after everyone was setting up to farm once. To prevent wipes from dragon aggro just have everyone stay on the top of the ramp going down to Fei'Yin, any closer could initiate a wipe from unintentional aggro, also make sure nobody goes near the cliffside on the left side of the ramp (left going down) since i think you're able to see the dragons there if you're close enough.


    A side note: when Angra warps, his dragons will immediately change to Angra's hate list, this happens every time he warps. A kiter can still grab hate from the pukis when this occurs but its difficult.

  12. #12
    Nidhogg
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    Really, its quite easy as long as you get the Pukis to the other end of the zone, and don't miss Angra. You can clear with 12-ish if you do this correctly, as you have an obscene amount of time until they run back. With low numbers (12-14), just make sure to run away from Chainspell Death, or respond to it with your own Chainspell Stuns.

  13. #13
    Old Merits
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    ok here's how it works.

    The pukis do not share hate with Angra. People can buff, heal themselves, rest, whatever while you are stalling angra and training the dragons.

    What DOES happen is that the dragon's hate is RESET when angra PORTS. As soon as the boss ports, any hate that the trainer had on them is gone, and they turn to go back to their home point. That means that you do not damage Angra until the dragons are sufficiently kited away because when you fight he ports after taking x amount of damage.

    Because of this, you can actually reset the fight as my LS has done before. If the dragons come back too early, you simply damage angra until it ports, stop immediately all damage on it (so it does not port again) and have another kiter grab the dragons and pull them away again. Angra can be easily kited by a nin (as it just flies around casting crap mostly). It won't regen.


    You can also farm after killing the boss, but it's often just not worth it. Simply kill the boss, everyone that needs the ??? hit it asap, run back up the ramp and die at the top as the dragons return. You can reraise back up after they have gone home and continue to farm.

    Typically, I prefer to leave at least 20min to do the boss (any farming will likely be a decent walk away so between the walk, set up, resting to full, lengthy pull and then kill that can be a pain if he gets shield/port/death spam happy, 20 min is a decent chunk of time to make sure you don't get assed out). My LS typically does the run as normal, and if there is extra time we farm the orc stat mobs around the giant orc effigy that is just...I think west of the last tower. When we hit the 20min mark we head to the boss and do that.

  14. #14
    PUP Power!
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    Slightly off topic but my old dynamis shell killed the 4 Pukis after a run ( fun but messy) a few months back and they dropped nothing. Has anyone ever got a drop from them?

  15. #15
    Mr. Bananagrabber
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    I've never heard of them dropping anything, but I have no personal experience. I believe Wafik's LS kills them, so he might be able to tell you.

  16. #16
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    they drop nothing

  17. #17
    HABS SUCK!!!!!
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    Quote Originally Posted by Jeryhn
    Puki aggro range includes the entire zone. If anyone is in Beaucedine alive when they are popped, the Pukis will seek them out and kill them.

    Do whatever farming you want first, kill Angra last if anyone needs the win. Pretty simple.
    uh, I know this is false, because when my DLS kills Angra with lots of time to spare (doesnt happen these days since we farm around the boss stats now), we'd drop glasses, and reenter and farm.

  18. #18
    Sea Torques
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    I believe after angra dies if the pukis are far away they lose hate. I know i've both won and dropped glass and re-entered. and i've also killed angra extremely fast and then just walked out of the area and off to the side (k-8 ) to not get agro as the pukis walked past us

  19. #19
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    Quote Originally Posted by yrpaine
    I believe after angra dies if the pukis are far away they lose hate. I know i've both won and dropped glass and re-entered. and i've also killed angra extremely fast and then just walked out of the area and off to the side (k-8 ) to not get agro as the pukis walked past us
    Very similar to what happened with us a week ago. Although we just ran right by them as they trucked back to fei'yin....it was extremely odd compared to what we were expecting to say the least.

  20. #20
    Old Merits
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    Semi-offtopic but not really: What effect does killing the dynamis icons have on Angra and/or the Pukis? I hear conflicting reports, but would like to make sure.

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