
Originally Posted by
Sci
My last Bhaflau run we had NIN, MNK, RNG, RNG, WHM, BRD. Cleared the whole first floor, got the rampart on the 2nd floor and probably fought it for around 15 minutes I think. We were throwing away so many cells even on the 2nd floor. And we got to the 3rd floor and attempted to pop the rampart there by killing the Archaic Gears on both sides. Did that, then started to clear out one side of Archaic Gear mobs, and almost finished that. I think I used probably 5 Hi Pots the whole run. With a full 18, I imagine you could get to the boss in easily 50 minutes and that's with everyone having the gear they need. On one run we managed to get there with 11 in 65 minutes, and killed the boss with time to spare.
Sure there's luck on the cell drops, but I don't see how it can completely cripple a balanced group. And making a negative blanket statement about Salvage after doing 5 runs in just one zone is silly.
e.g.
All of Dynamis sucks. I've only done Dynamis Windurst 5 times and it sucks. There's all these summoner mobs that astral flow you, and all these crows that cast silencega all the time. It's just two hours of casting sleepga on a bunch of links and zerging the same monster in a big lag fest. There's no skillchains or magic burst or tactics at all. And the drops are completely random. And it's 1 million gil per run, so we wasted 5M gil on entry fees alone.
Do you think the people who first did Dynamis zones knew exactly how to pop the boss? Or where to find time extensions? I guess all some people want now are zones like Limbus where it's truly a kill them all, get to the end and get a chip kind of challenge. I like the challenge of new unmapped zones with random drops the whole way. It makes each run different, unlike every other fight in the game where you know exactly what you're going to encounter and what you need to do.