I was always under the impression that evasion skill + and evasion + is the same thing, except for the fact that evasion has a cap like haste +. Im just wondering if thats true or not and if it is true whats evasion +'s cap.
I was always under the impression that evasion skill + and evasion + is the same thing, except for the fact that evasion has a cap like haste +. Im just wondering if thats true or not and if it is true whats evasion +'s cap.
From my understanding you should see it like this:
no matter how much EVA+ you add you cannot evade more than your EVA skill allows % wise. so EVA skill + increases the % of possible hits you can evade. whislt EVA + increases the % of that % if this makes sense.
It's kinda hard to explain but to make it simple
+EVA skill > +EVA
So in otherwords evasion does the same thing as evasion skill, except evasion + caps off based on your evasion skill?
Also where would + Agi fall under?
yeah you got it but +1 EVA skill is a whole load more EVA % than +1 EVA.
2 AGI = 1 evasion (not skill i don't think)
From Wiki:
Abbreviation: AGI
A stat that is compared with an attacker's dexterity to determine the likelihood that the enemy's blow will be a critical. Agility also has a direct impact on a character's evasion, shield, parry, and ranged accuracy stats. For every two points of AGI a character has, these stats are raised by one point.
The easiest way to explain evasion skill vs. evasion bonus is something like:Originally Posted by LinktheDeme
(This is by no means totally correct but an easy way of explaning it)
When you're attacking a check between your accuracy vs. your opponents total evasion is performed.
Skill basically sets the value the accuracy needs to hit:
e.g.
- $attack = rand()+acc;
$evade = rand()+eva_skill;
$sub_total = $attack - $evade;
If the total is a positive value it registers as a hit, now the evasion bonus is checked to modify the value.
e.g.
- $total = $sub_total - eva_bonus;
If $total still is positive after this check the hit as landed, basically evasion bonus is an additional check/chance to avoid an attack.
Now don't take the exact formula above and use it as gospel since I don't actually have any insight on how it is coded. From how evasion skill vs. evasion bonus act inside the game it is an educated guessimate of how it works.
I always also thought that AGI would avoid the evasion + cap, however wasnt sure on that. And what would you think the evasion + cap would be around on 282 evasion, wondering which would have more of an effect on dodging attacks when soloing limbus or something.
Gear setup is
Senj
Fudo
Ungur
Dobson Bandana
Evasion Torque
Suppa
Drone Earing
Scorpion harness
hand slot (Rasetsu NQ or Seiryus not sure is why im asking)
Rajas and flame ring
Corse Cape
Swift belt
Ninja pants (evasion +10 i only go at night since no haidate ;
Fumas
I also swap in full haste gear for utsusemis but i thought it would be irrelevant to note in
*note: i havent done any real tests, what im about to say is just from some of the times im actually paying attention and may not be true for the times i wasnt paying attention lol*
It seems stacking a ton of evasion+ for high lvl mobs (tanking gods for example) helps evade attacks, and stacking evasion skill+ for multiple lower lvl mobs (such as soloing and getting a link) is best.
and your definition of lower level mobs would be? T-VT range or. . .?Originally Posted by Kilik
I've always heard things like evasion skill > evasion, and that evasion caps. But I've never seen it actually happen. If you go and use disgusting amounts of evasion gear, bat earrings + potions, mambo, etc, just all out. It's not a shocker, but stuff misses you more. It's just that depending on what you're fighting, it's not necessary because it gets exponentially less useful the more you stack. Duo kill Charybdis a dozen times and keep adding more evasion, you'll notice a difference each time.
I think the equations for hit and miss are setup that the lowest possible accuracy is 5%. Meaning if you're in your full evasion setup, a lvl0 rabbit is going to land 5% of its hits, and hopefully so should something lvl70ish. So I think that more evasion gear is always going to push mobs more towards that 5% accuracy, but for the sake of an example, +10 evasion might make a mob go from 50% accuracy to 10% accuracy. But you might need +50 evasion to make it go from 10% to 5%.
Evasion skill is to STR while Evasion is to ATK. That's how I always thought of it.
I usually stack Evasion+ for VT and higher and Evasion skill+ for T and lower.
[quote="Chupunpupun"]Evasion skill is to STR while Evasion is to ATK. That's how I always thought of it.[quote]
So. . . when do Dex and Accuracy come into the picture then? > >
Well, DEX doesn't have only one attribute like STR does, so it doesn't really work. Same thing with AGI.Originally Posted by LinktheDeme
However, you can say the same for VIT/DEF. EvaSkill:STR:VIT and Eva+:ATK:DEF.
I've never really been able to see a difference in evasion skill. Torque, boxer's, and melody earrings is only +29, where as you can get over +100 eva in gear. Its just so much easier to stack regular evasion.
If you double mambo, blind, and use the full on bat earrings blind pots etc and go all out in eva gear you can pretty much evade any mob in the game at least 80% of the time including HNM(at least on nin).
my theory was always that eva skill raised the cap of your max possible evasion. Like you could have +300 evasion but if you only had 200 eva skill you'd be capped at like a 60% evasion rate on higher level mobs.
just an idea.
[/quote:26238]Originally Posted by LinktheDeme
Yes, that's bascially what have been said throughout the thread.
edit: I forgot to say what i was gonna say< ,<Originally Posted by Chupunpupun
I read your analogy wrong and took it for a statement my bad
Yea the "lower lvl" mobs i was referring to would be like exp mob or stuff thats em/dc you might be farming.Originally Posted by LinktheDeme