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Thread: WHM Melee random crap     submit to reddit submit to twitter

  1. #201
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    Assuming Sash and Mitts+1 are 61/1024 haste like Speed Belt, you'd be at 282/1024 total haste, an excess of 26. Dropping Pumps would put you at 252, about 0.4% under the cap. So that's trading 0.4% Haste for 6 acc, which seems like a good trade.

    You could also trade 1.4% Haste for 10 acc with Reverend Mail, which is also a good trade and doesn't involve Dynamis-Tavnazia.

  2. #202
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    Quote Originally Posted by Izzy View Post
    Yo!

    Ok, I have a hypothetical question. Below is my current gear setup.

    Code:
    Mjollnir           Kraken            Blank                 Tiphia Sting
    Walahra Turban     Prudence Torque   Suppanomimi           Merman's Earring (Brutal if not using Kraken)
    Goliard Saio       Blessed Mitts +1  Snipers Ring +1       Snipers Ring +1
    Bellicose Mantle   Swift Belt        Blessed Trousers +1   Blessed Pumps +1
    Now, lets say by some act of god I got a Ninurta's Sash. I would be at 28% haste. What piece of haste gear should I dump if I get a Ninurta's Sash? I was thinking of dumping the Blessed Pumps +1 and replacing them with the Hydra Gaiters from Dynamis-Tavnazia that gives +6 accuracy. I don't wanna remove the Turban/Mitts/Trousers as that's +5/+6/+4 haste.
    I'd say yeah... drop the Pumps +1. Having said that i can only see +27 Haste here. Dunno if I'm missing something. Turban (+5), Saio (+4), Mitts +1 (+6), Sash (+6 if you get it), Trousers +1 (+4), Pumps +1 (+2) = +27

  3. #203
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    Pumps+1 are 3 Haste.

  4. #204
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    Quote Originally Posted by Valyana View Post
    Assuming Sash and Mitts+1 are 61/1024 haste like Speed Belt, you'd be at 282/1024 total haste, an excess of 26. Dropping Pumps would put you at 252, about 0.4% under the cap. So that's trading 0.4% Haste for 6 acc, which seems like a good trade.

    You could also trade 1.4% Haste for 10 acc with Reverend Mail, which is also a good trade and doesn't involve Dynamis-Tavnazia.
    Gotta have almost unreachable goals to continue to play this game! I'll totally do the Tavnazia route!
    Quote Originally Posted by Nirokun! View Post
    (I have no idea but..)

    I LOVE YOUR AVATAR :D
    Thanks! Senoska made it for me!

  5. #205
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    Woahhhhhhh lets bump this and discuss!

    http://www.bluegartr.com/forum/attac...1&d=1246287385

    I have to say that the way to go is:

    15 WS Accuracy
    10 Accuracy
    5 Attack
    4 STR

    or

    15 WS Accuracy
    +2% WS Damage
    4 STR
    4 AGI

    I can't see a better combination for a WS piece at all. You could argue a haste build to replace the Walahra Turban, but I don't think that 5% Haste and 2 STR is going to outweigh the benefits of the WS combination above. I'd probley go with the first combo I posted. 2% WS Damage is kinda ehhhhhhhhhhh in my opinion. Hitting more hits on your Hexa Strike should outdo the extra 15 damage you get every WS wit the 2% bonus.

  6. #206
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    How much does Attack help out with Hexa? Or are you just looking at the ACC?

  7. #207
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    Quote Originally Posted by isladar View Post
    How much does Attack help out with Hexa? Or are you just looking at the ACC?
    Mostly looking at the accuracy. Right now, most WHM use an Optical Hat for Hexa Strike. This just gives 10 accuracy, nothing else. The augmented gear would give an extra 15 accuracy, 5 attack and 4 STR to your WS.

    Also, the two biggest mods for WHM WS's are Accuracy and Bards, which translates to more attack! haha

  8. #208
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    Quote Originally Posted by Izzy View Post
    Also, the two biggest mods for WHM WS's are Accuracy and Bards, which translates to more attack! haha
    Sadly, this is true for every melee :/

  9. #209
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    15 WS Accuracy
    10 Accuracy
    5 Attack
    4 STR

    If you feel like you are losing potential, replace gear in other slots (Neck/Rings) with STR, I guess. It's a lot of acc you'd give up if you don't go this route, it's not like the ACP body where it was 10acc versus 8acc on TJ+1. And, imo, I just want the WS to land 100% as much as possible, and will more often than not choose large acc if I can get it.

    Logically, this will replace the Ohat, or Maat's cap for those people who use that. A boost of 15acc at no penalty is an amazing thing for Hexa. Not so amazing for Boon, but it's still no slouch.

    2% damage is going to have its value lost if any one swing of your potentially 8 swings miss.

    I've been pleased with RR with 3%DW and 10acc as a high-eva mob TP and Hexa WS piece. A 25acc headpiece tho, is most definitely going to be the only melee WS hat around.

  10. #210
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    Quote Originally Posted by Kriz View Post
    3%DW... WS piece.
    /disappointed head shake

    I was with you til that.

  11. #211
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    I'd like some opinions on clubs for a melee whm. I worked very hard to obtain my Seawolf and Sea Robber Cudgels a few years back. The stats are amazing for Hexa, but they're just so slow. I'm curious what other people prefer and what might still do comparable damage while building TP a little faster. Kclub/Mjollnir/Yagrush aren't achievable goals for me. Perdu, Morgenstern, Deae Gratia? What else is out there?

    I have 8/8 club, 4/4 critical hit, and 5/5 STR merits. I'd really hate to part with my clubs but if a different setup is capable of pushing out higher numbers I just might.

    I made my Royal Redingote with ACC+10 and Double Attack+2 for Hexa/Boon, but I think with this hat I'll be going the cure potency way for main healing and stick to my O-Hat for WS's.

  12. #212
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    Quote Originally Posted by Plow View Post
    /disappointed head shake

    I was with you til that.
    Right, noted. I mainly use TJ+1 for Hexa, but for high eva mobs I use a RR that lacks 10att. Oh dear, how horrible. The point is that a hat with 15 extra acc means that I could main TJ+1 for high eva mobs.

    Quote Originally Posted by TMG View Post
    I'd like some opinions on clubs for a melee whm. I worked very hard to obtain my Seawolf and Sea Robber Cudgels a few years back. The stats are amazing for Hexa, but they're just so slow. I'm curious what other people prefer and what might still do comparable damage while building TP a little faster. Kclub/Mjollnir/Yagrush aren't achievable goals for me. Perdu, Morgenstern, Deae Gratia? What else is out there?

    I have 8/8 club, 4/4 critical hit, and 5/5 STR merits. I'd really hate to part with my clubs but if a different setup is capable of pushing out higher numbers I just might.

    I made my Royal Redingote with ACC+10 and Double Attack+2 for Hexa/Boon, but I think with this hat I'll be going the cure potency way for main healing and stick to my O-Hat for WS's.
    Morgenstern/Perdu is the best combo (imo) without Kraken/Relic. It's all about speed, and maximizing crits.

  13. #213
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    You should really remake your ACP body lol. I know you're still using TJ+1 just because you're attached to it because you signed it ahhaa.

    TMG, ditch your pirate clubs. Those things are fucking horrible. You could read a chapter from a novel in between swings wearing those. Use a Morgenstern on your main, and a Perdu on your off. They're free!

  14. #214
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    Quote Originally Posted by Kriz View Post
    Right, noted. I mainly use TJ+1 for Hexa, but for high eva mobs I use a RR that lacks 10att. Oh dear, how horrible. The point is that a hat with 15 extra acc means that I could main TJ+1 for high eva mobs.
    It's not just the lack of 10 att, dual wield gear reduces tp gain, you don't want it on during WS where it provides no benefit, only detriment.

    Provided you're actually dual wielding, of course. If not, then it has no effect.

  15. #215
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    >Perdu Wand

    >Free


    You should know how much gil you could make with 40k IS.

    It's not free, it just costs something that is not gil.

  16. #216
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    That is correct.

  17. #217
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    Quote Originally Posted by Izzy View Post
    You should really remake your ACP body lol. I know you're still using TJ+1 just because you're attached to it because you signed it ahhaa.
    I've actually been considering doing that. I had this feeling, obviously wrong now, that maybe we'd see more Haste gear coming out. Or at least more haste than what we currently have. Sadly, these new hats aren't that. So unless Shantotto's scenario has like 5% feet, I'm giving up on more Haste and going mainstream with acc/att RR. It was fun with DW while it lasted, too bad no new haste came :/

    Quote Originally Posted by Andradi View Post
    >Perdu Wand

    You should know how much gil you could make with 40k IS.

    It's not free, it just costs something that is not gil.
    Daea Gratia is a notable swap. It's certainly not great though. But yea, 40k IS is like, what 3-400k

  18. #218
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    They are terrible, I'm only attached because of the time I invested into getting them. I knew Perdu is the way to go for offhand, just need to rank up two more times and spend a couple hours meritting, I want a sickle for DRK too. >< I was never sure how good Morgenstern was, I've been told Purgatory Mace is a better main hand and the STR MND and occasional stun looks yummy. 10% crit rate sounds enticing too. I guess I should stop blowing all my KS's on Royale Ramble and go try my luck on a Morg. I have a thing for WS points anyway, Kuftal is my second home. Thanks for the input. :D

  19. #219
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    Quick tip on getting a Morgenstern (I'm sure we've covered it before)-
    The Oscar KS30 drops the Morbloger vine (sometimes), and as such it's a good way to get others to help you and spare you from using 150 seals trying for Morg

  20. #220
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    ISNM: Depends how you spend, really.

    Spending all of it on ISNM:
    For sake of argument, 3K Puk, taking only Khroma Ore into accout.
    40k IS is 13 Runs, plus 1k left over.
    Wiki reported droprate for kroma ore is 18.6%.
    Khroma ore sells for 390k on Asura.
    Which adds up to rougly 950k for Khroma alone. Mileage may vary depending on your drops.

    (Does anyone ever do this? It would take forever.)

    If you convert it all to Gold pieces and AH, it's roughly 400k worth. Not bad for what is close to best-in-slot, really.

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