My god, that post makes it worth reading this... That was amazing.
My god, that post makes it worth reading this... That was amazing.
Yesterday was a very important WHM Melee day for me -- it was my first PURE DD slot in Dynamis!
No curing duty, no hasting (other than myself).
~1min before end, FIRST PLACE:
http://www.happyhappyd.com/blog/imag...n_from_end.jpg
Sadly there was a tiny bit of monster flesh floating around and I didn't really find it in time
-- see final parse results for details
... someday, Izzy ... someday they will understand!!
EDIT: needed more purdy colors ._.
Pretty good despite everything I'm about to say, but there is something that bother me. A damage dealer who is trying to score first on the parser will always do much better than people around him (unless they also try to compete for the first place).
Was the DRK "racing" against you, or this parse is the result of you going all out for 3h, versus people doing their normal dynamis and not caring much about the overall parse?
I started running away as fast as I could, and turned to yell over my shoulder "HEY GUYS RACE YOU!!!"
As far as I know, the strongest ones were spamming damage about as hard as they could ... I could be wrong, but everyone seemed very attentive throughout -- we kept our pace start to finish (which normally does not happen, people get tired or leave or whatever).
I was not parsing, so I didn't even know 'til the end -- I was just doing my best like everyone else was [I hope!]
EDIT: several of these people (including the superDRK) were in my PT, actually!
Damage do drop quite fast if you slack even a little (ws at 120tp, take 3-4sec to engage, sit on JA). As much as I like to think everyone is doing their best, only an handful of people give their 100% past the first few pull. But again, that you were able to score this high prove that perfect whm can do just fine as dps.
Everyone had a brd, and haste all the time?
Whats the best backpiece to tp in for DD whm?
Your choices are pretty slim. Either:
Bellicose Mantle for 6 attack
Royal Army Mantle for 2 STR
Republican Army Mantle for 2 DEX
Or try to get a good Resilient Mantle for potential acc/att/STR - here's a pic from Wiki that minorly trounces Bellicose.
http://images2.wikia.nocookie.net/ff.../Resilient.jpg
For the most part, use Bellicose.
Edit: I guess there is also a small chance for non-MKE, normal FoV backpiece augment to be good as well but I've yet to see any.
Yes, I want Resilient Mantle so badly ... I've heard you can get an Amemet out of it!
(plus it's purdy)
So far, the closest I have come is:
http://www.happyhappyd.com/rainbows.jpg
...and I still dunno for sure what to do with them.
Currently using Bellicose@TP/Hexa and Aslan@Boon/Randgrith
7x Jackpot (solo; blue capes)
17x Eraser (duo; rainbow capes)
*I have since stopped doing Jackpot since I know I'll get +ACC and wish it was on a Rainbow Cape ._.
Yeah Kyaru has been trying for +acc augments on back pieces. Best thus far is acc+2 on a Blue Cape. She usually tries Rainbow Capes, but had gotten nothing but crap for weeks. The one time she tried Blue Cape she got the acc+2 on it. Kinda sucks, last thing melee whm taru wants is less HP. But she's using that in the meantime while waiting for a good Rainbow Cape acc+ augment and I've told her never to try Blue Cape again >o
ATTN: cross-server Mjollnir/KC army
Who here is gonna mainhand Goedendag720 (49/340/OAT) now, instead of DMG:65 Jolly?
Goedendag/KC should* give faster TP, but lower hexas. Roughly DMG:77 vs DMG:93 during Hexa (assuming ~170 str+mnd).
I know at the very least, it will replace Perdu, for times where I didn't wanna /KC. And most likely it will replace Jolly for non-/NIN situations... ._.
(btw, how come I haven't seen Izzy freaking out about DMG+8 and all this other stuff?)
*please correct me if I'm wrong^^
Izzy plays WoW now, so I don't even think he'll bother to upgrade his Mjollnir.
Don't discount the +atk attack on Mjollnir and triple damage procs. Especially for a WHM, that atk is precious. So I'd say save yourself the trouble of getting an OAT club and stick with what you have. Because even those times you don't want to /KC, it's probably vs something tough, and in which case you'd want the acc/atk from perdu anyhow. (and you shouldn't be meleeing, but that's an argument I've long ago stopped having)
Also, the OAT club won't change your WS frequency enough to justify the sacrifice of main hand damage. Because you offhand k-club, your WS frequency is high enough that WS damage matters.
I'm aiming for a Culacula DMG:57 (currently at the last two NM hunts), with eventual plans to offhand with Kclub.
Since we're back on the first page, let's also include the new items of note to melee WHM-ery.
Aesir Mantle: Better than Bellicose Mantle for non KC users (Double Attack being bad for KC usage)
http://images2.wikia.nocookie.net/__...sir_Mantle.png
Fourth Division Mantle: Store TP+2 might push you to 100, if I recall correctly Izzy got a White Tathlum to get the sTP. You'd be able to use Tiphia Sting for more accuracy with this swap.
Aesir Ear Pendant: A solid earring choice for people using attack earrings, plus Conserve TP is a nice bonus
http://images2.wikia.nocookie.net/__...ar_pendant.png
And of course the new MND and STR rings are quite nice for Boon/Hexa. As a side effect, if the DEX rings are common, hopefully the prices for Snipers+1 and Toreadors will drop as the 2-handed users move to the DEX ring.
http://www.happyhappyd.com/sad.jpg
MeleeWHMs -1 point
http://www.happyhappyd.com/homer.jpg
MeleeWHMs +1 point*
Spoiler: show
Sadly I'm pretty sure we need STP+4 to go from 17 to 16, or STP+10 to get to 15; it should be the same for 229 delay (Cula/KC) as it is for 228 delay (Mjo/KC). Plus overflow is extremely common :/
The only significance of the mantle that I can see (close to this), is Cula's 310 being 8.1/hit while Mjo's 308 is 8.0/hit. So the tiers are STP+4/STP+13 instead of STP+5/STP+14. We can now get STP+13 (but not 14 that I'm aware of).
+2 Tathlum
+2 Almah
+1 Brutal
+5 Rajas
+1 Ecphoria
+2 Mantle
=STP+13
...but even then, it would be very rare that you could take advantage of this full Haste+STP setup.
Cula/Goed and Mjo/Goed = 259/260 for 6.9TP/hit. So those are both STP+5/STP+13 for 15>14>13 hits.
EDIT: I just realized I didn't do Goed/KC, but oh well.
(is my math even right?)
I really don't know much about the last update.![]()
You shouldn't use Brutal Earring when you offhand a Kraken club, so you can take that STP point out.