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Thread: WHM Melee random crap     submit to reddit submit to twitter

  1. #341
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    I guess you only reduce your hits/round by .05, and you decrease your hits with the weaker weapon while increasing your hits with the stronger weapon, assuming the K-club distribution is correct.
    3.82*.95+.05*2 + 1.05 vs. 3.82 + 1 ftr

  2. #342
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    Quote Originally Posted by RyaWHM View Post
    Sadly I'm pretty sure we need STP+4 to go from 17 to 16, or STP+10 to get to 15; it should be the same for 229 delay (Cula/KC) as it is for 228 delay (Mjo/KC). Plus overflow is extremely common :/

    The only significance of the mantle that I can see (close to this), is Cula's 310 being 8.1/hit while Mjo's 308 is 8.0/hit. So the tiers are STP+4/STP+13 instead of STP+5/STP+14. We can now get STP+13 (but not 14 that I'm aware of).

    +2 Tathlum
    +2 Almah
    +1 Brutal
    +5 Rajas
    +1 Ecphoria
    +2 Mantle

    =STP+13

    ...but even then, it would be very rare that you could take advantage of this full Haste+STP setup.

    Cula/Goed and Mjo/Goed = 259/260 for 6.9TP/hit. So those are both STP+5/STP+13 for 15>14>13 hits.

    EDIT: I just realized I didn't do Goed/KC, but oh well.
    (is my math even right?)
    If I recall correctly, Mjollnir/Kclub WHM haste/STP (barring accuracy issues) prior to this update is pretty close to reaching the solo self skill chain plateau (without any bard songs or outside buffs). All we need is a few more STP gears on non haste slots. Hexa + Randgrith >> Light. Hexa would need to give +19 or + 20TP, then a full round of max allowable swings to get the rest of the TP.

    With this update, it might be possible to do that already (I even saw a conserve tp gear?)... Maybe Rya you can test it . Please test it for us retired whm clubbers lol. I believe Carbonara gives +5stp. This might also help.

    ... This update makes me want to resurrect my whm...

  3. #343
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    i went KC rng to einherjar and got fighters roll (wanted the DRK buff, figured it WAR wouldn't gimp the KC too much)

    with that 20%? DA from fighters i never got above 4 hits on the KC the entire run

    can DA proc on the extra hits from the KC (say the 3rd hit out of 8) and then cancel the following htis? meaning 4 total?

    personally i wouldn't use the STP 1 mantle on WHM with KC, relic or not

  4. #344
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    Quote Originally Posted by Sci View Post
    (and you shouldn't be meleeing, but that's an argument I've long ago stopped having)

    BLASPHEMY!!!!!!!!!!!!!!!!!

  5. #345
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    Quote Originally Posted by dannyl View Post
    Quote Originally Posted by Sci View Post
    (and you shouldn't be meleeing, but that's an argument I've long ago stopped having)
    BLASPHEMY!!!!!!!!!!!!!!!!!
    <3

  6. #346
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    Bit of a bump to ask this but...

    How do you all feel about Brise-os/KC ? Got the gold 1/1 and had it crafted and signed. Was using the Brass Jadagna originally but I do understand that this is better than that at least XD

  7. #347
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    Brise-os(+1) isn't too bad as it's the best single hit weapon on the AH atm. However, the final magian clubs Culacula (D:57) and Goedendag (D:49 OAT) BOTH beat it easily without question. I would suggest one of those.

    ATTN: cross-server Mjollnir/KC army

    Who here is gonna mainhand Goedendag720 (49/340/OAT) now, instead of DMG:65 Jolly?

    Goedendag/KC should* give faster TP, but lower hexas. Roughly DMG:77 vs DMG:93 during Hexa (assuming ~170 str+mnd).

    I know at the very least, it will replace Perdu, for times where I didn't wanna /KC. And most likely it will replace Jolly for non-/NIN situations... ._.

    (btw, how come I haven't seen Izzy freaking out about DMG+8 and all this other stuff?)

    *please correct me if I'm wrong^^
    I would main Mjollnir with D:65 in an instant; imo nothing is going to beat it with KC offhand. If anything, Goedendag would occasionally help with TP, but not be better. Course, that's my opinion of it, and Mjollnir still has those multi-dmg procs.

  8. #348
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    Quote Originally Posted by Meian View Post
    Bit of a bump to ask this but...

    How do you all feel about Brise-os/KC ? Got the gold 1/1 and had it crafted and signed. Was using the Brass Jadagna originally but I do understand that this is better than that at least XD
    most likely better off with martial wand / KC, especially for boon

  9. #349
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    Bump, is Izzy or RyaWHM still around. /sad

  10. #350
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    Quote Originally Posted by whackwhackwhm View Post
    If I recall correctly, Mjollnir/Kclub WHM haste/STP (barring accuracy issues) prior to this update is pretty close to reaching the solo self skill chain plateau (without any bard songs or outside buffs). All we need is a few more STP gears on non haste slots. Hexa + Randgrith >> Light. Hexa would need to give +19 or + 20TP, then a full round of max allowable swings to get the rest of the TP.

    With this update, it might be possible to do that already (I even saw a conserve tp gear?)... Maybe Rya you can test it . Please test it for us retired whm clubbers lol. I believe Carbonara gives +5stp. This might also help.

    ... This update makes me want to resurrect my whm...
    It's quite possible to self light skillchain with kclub off hand at lvl 75. It is a bit hard for me to do it sometimes tho because my haste is only 24% on whm and i don't use suppa earring. I think it might have something to do with the aesir ear pendant i ws with tho

  11. #351
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    Is it true that the magian trial quest killshots can now be done in party where everyone gets credited for the killshot if they are doing the same quest? If it does, maybe mjollnir relic holders can transfer to my server (lakshmi) and help me out ... worth a try hehehe...

  12. #352
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    Quote Originally Posted by whackwhackwhm View Post
    Is it true that the magian trial quest killshots can now be done in party where everyone gets credited for the killshot if they are doing the same quest? If it does, maybe mjollnir relic holders can transfer to my server (lakshmi) and help me out ... worth a try hehehe...
    this is true or you can whore out a billion of those clubs that every 13 WS in your relic WS and invite them to party on after their 12th WS. Take your pick !

    How do the Makhila+1 stack up
    56 damage 288 delay and either +13 store TP or +10% WS damage depending on the path you go doesn't seem too bad to main hand for whm melee ?

  13. #353
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    http://img808.imageshack.us/img808/5...zedruinwhm.jpg

    So uh, if you don't have Razed Ruin for your whm, get it. Asap. Hexa is just stupid, as are all the crit ws of course.

  14. #354
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    Quote Originally Posted by jimbobsonofgod View Post
    this is true or you can whore out a billion of those clubs that every 13 WS in your relic WS and invite them to party on after their 12th WS. Take your pick !

    How do the Makhila+1 stack up
    56 damage 288 delay and either +13 store TP or +10% WS damage depending on the path you go doesn't seem too bad to main hand for whm melee ?
    I'm currently working on the +10% WS Dmg, which will be my off-hand.

    For main hand, I'm working on the physical trial, but i'm at the part where I need 10 of the crab shells, etc path, which is looking very grim. I still don't know which physical path to take after the ladybugs trial

  15. #355
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    Can I suggest getting a Molva Maul in the mean time and go for the WOE version with Dagen slowly? Cirein is soloable and Molva is an amazing club with no trials involved. Decent drop rate as well.

  16. #356
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    Quote Originally Posted by dannyl View Post
    I'm currently working on the +10% WS Dmg, which will be my off-hand.
    The 10% WS damage doesn't work when off-handed.

  17. #357
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    Quote Originally Posted by Mercilessturtle View Post
    The 10% WS damage doesn't work when off-handed.
    /cry there goes my idea!

  18. #358
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    I just started playing again, and I'm not really sure if I should be looking at some gear upgrades or not since the cap was increased from level 75.

  19. #359
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    Aside from catching your Mjollnir up, I doubt WHM's melee gear has changed all that much. Big thing would obviously be to get the atmas to make Hexa meaner than random PUG DDs could ever hope to accomplish.

  20. #360
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    As far as i can tell SE gave nothing new for whm melee except for a hammer you wont need and perhaps that new empyrian weapon once a person manages/bothers to finish it.
    You will have a bit of new curing equipment at least.
    Can anyone tell me if one can maintain mp just fine with mystic boons using eve/RR atmas or will i have to settle for a milky atma+ RR to keep mp up?

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