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Thread: WHM Melee random crap     submit to reddit submit to twitter

  1. #621
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    Quote Originally Posted by scaevola View Post
    (and you are taking MUCH less damage, which isn't that big a deal to WHM but is significant for everybody else)
    Non-WHMs reading a WHM thread! Horrors!

    EDIT: Not for nothing, you have started out essentially "wasting" 30 kills building azure lights when you only needed 200-300 before you had to zone to begin with and you can't build pearl without using red chests unless you want to waste even more time (and iirc, you'll quickly build too much ruby to reliably get the pearl, anyway). Which is not to say Abyssea doesn't still come out ahead, it's just not as much as you make it out to be.

  2. #622
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    Even if you choose to diminish the edge Abyssea has, its an edge, and only serves to validate my point. Looking for ways outside of Abyssea to do these trials is pointless.

  3. #623
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    Quote Originally Posted by Tsuko_Asura View Post
    Even if you choose to diminish the edge Abyssea has, its an edge, and only serves to validate my point. Looking for ways outside of Abyssea to do these trials is pointless.
    Not pointless if you're feeling lazy (which Izzy often claims to be, and I was when I did mine):

    -- You can log in/out "instantly" without re-entering, re-buffing, re-walking to mobs. It's not like it's a huge difference, but it's still a small "extra chore" that you don't need to worry about outside Abyssea.

    -- Taking less damage means (speaking from experience!) you can let sambas do most of the work and really "space out" a lot better, never really getting low on HP during a single fight (cure once or twice per repop cycle).

    It's not a nostalgic itch ... it's a slightly slower rate, but a slightly faster start.

    Which means you can:
    -- Login
    -- Kill one "repop" of 6 birds
    -- Logout
    in ~5min, anytime you want.

    -or-

    -- Kill two "repops" of 6 birds
    -- AFK for 10min
    -- repeat as many times as you want

    ...no walking to one spot or another, no zoning, very little curing, very little buffing, don't even need food, can stay logged in "ready to go" indefinitely.

  4. #624
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    Quote Originally Posted by Toth View Post
    This is a fun thread to read :D

    What kind of damage are you guys doing now on regular mobs and high def NMs?
    My last series (solo) against puks (half T, half VT):
    (RR+GH atmas; still missing 3rd; +pizza)

    95.4% accuracy (capped)
    73.43% critical (capped; was 4/5 merit at the time)

    KC Noncrit Avg: 24
    KC Critical Avg: 55
    KC Critical Max: 72

    Mjo Noncrit Avg: 129
    Mjo Critical Avg: 292
    Mjo 3x crit Max: 965

    Hexa Avg: 2555
    Hexa Max: 3771

    And based on a whole buncha math from this last 7 hours of Puk data (combined):

    -- Scorpion Queen would add:
    6.35% more damage due to melee
    5.29% more damage due to ws (crit)
    9.12% more damage due to ws (stp/freq; adj for dmg+)
    ~20.77% more damage overall

    -- Sanguine Scythe would add:
    10.27% more damage due to melee
    9.68% more damage due to ws
    ~19.95% more damage overall

    -- Dark Depths would add:
    12.70% more damage due to melee
    10.59% more damage due to ws
    ~23.29% more damage overall

    The above numbers could be roughly doubled to find the marginal increase to melee or dot (because the ratio was almost 1:1, it was 51.62% melee, 48.38% ws). Like, Sanguine Scythe would raise my melee damage by about 20%, and that makes up ~half my overall damage, so ~10% increase in overall damage.

    They are rough numbers of course, and I can show more specifics if anyone is super-skeptical (or just curious), but the only part I'm still not convinced of is STPvsKC. And I'm prolly gonna end up mathing it out by myself... if I do, I'll post it here. But 20 STP would take swings from ~19 down to ~16, or post-hexa, ~17 down to ~14. Roughly ~17% more frequent hexa, seems believable to me on average.

    It was interesting to me that all three atmas (if my math is right!) would come out to pretty similar increases.

    Does anyone know how to guess what Stout Arm would do for me, percentage-wise? (STR+40, Att+50)

    EDIT: Forgot to show the 3rd atma hexa numbers!
    Hexa avg:2555 max:3771
    +SQ avg:2835 max:4051
    +SS avg:2802 max:4136
    +DD avg:3114 max:4330

  5. #625
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    Quote Originally Posted by Tsuko_Asura View Post
    Except that a WHM/NIN should have zero issues maintaining time(and building their own lights). And the taking less damage point is ridiculous when you consider how often you can just patch yourself with a Cure5.

    Abyssea is significantly faster. /fin
    Don't you think it would be a bit hard to build lights for time if you have to get killing blows with WS's?

    Might wanna rethink your argument...

  6. #626
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    Quote Originally Posted by Tsuko_Asura View Post
    All fairly irrelevant. Abyssea is stupidly faster, and nothing else should be up for consideration.
    Lets all be stupidly together. Cuz narrow minded thinking is the way to go. oh nvm he's banned.

  7. #627
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    Also, I'm assuming Randgrith doesn't crit, which means in terms of overall killrate it's not going to get anywhere near enough of a buff in Abyssea to offset your targets having twice as much health.

  8. #628
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    Quote Originally Posted by scaevola View Post
    Also, I'm assuming Randgrith doesn't crit, which means in terms of overall killrate it's not going to get anywhere near enough of a buff in Abyssea to offset your targets having twice as much health.
    +50% critrate over outside and +30% crit damage on melee hits is probably going to far outweigh the minor increase in HP the mobs will have, let alone the STR/atk bonuses and benefit from every other stat boost you get inside, temp items, etc.

  9. #629
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    It's not really a problem of overall killrate here, but one of scoring a killshot with a relatively weak WS when your regular hits are tearing through the mob's health and suddenly you have to use the WS at 20% or lower health to guarantee the kill rather than the 35-40% outside. Here I'm only speaking from my own experience doing Keito trials on SAM so Randgrith might be different, but I find it noticeably more awkward in Abyssea than outside where my regular hits are much weaker compared to Tachi: Kasha. It might be a small thing, but when you're talking about doing it 3-400 times having to pay more attention gets pretty obnoxious.

  10. #630
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    Randgrith sucks. It doesn't crit. It all around blows.

  11. #631
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    Chigoes in Attohwa don't give ruby so yeah.

  12. #632
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    Quote Originally Posted by Churchill View Post
    Chigoes in Attohwa don't give ruby so yeah.
    Yea, just learned that now. I tried it out. It kinda sucks. They have too much HP and Randgrith sucks too hard.

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    I started doing the birds outside Nashmau (thanks Rya). They're really easy, and I can basically zombie kill them without paying much attention.

    How the hell do you get back/forth from Nashmau quickly? Right now I'm going to Whitegate, then taking the boat. It takes forever Q_Q. I forgot how the hell to get around in FFXI.

  14. #634
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    Ilrusi Atoll staging point, I believe. Also can get a Nashmau Earring synergized. Dvucca works too.

  15. #635
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    Quote Originally Posted by Izzy View Post
    I started doing the birds outside Nashmau (thanks Rya). They're really easy, and I can basically zombie kill them without paying much attention.

    How the hell do you get back/forth from Nashmau quickly? Right now I'm going to Whitegate, then taking the boat. It takes forever Q_Q. I forgot how the hell to get around in FFXI.
    Nyzul Isle Staging Point -> Walk right to Silver Sea Remnants Portal -> Left portal -> Left portal -> out -- walk straight to Nashmau.

  16. #636
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    Quote Originally Posted by Izzy View Post
    How the hell do you get back/forth from Nashmau quickly? Right now I'm going to Whitegate, then taking the boat. It takes forever Q_Q. I forgot how the hell to get around in FFXI.
    synergize or have synergized for you a nashmau earring. one hour recharge since the last update.

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    Thanks for the answers! lol

  18. #638
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    Only need Odin items, WotG earring, ASA pants and Zelus Tiara now.

    The Tiara is gonna be a pain in the ass. Everyone wants it.

  19. #639
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    Quote Originally Posted by Izzy View Post
    Only need Odin items, WotG earring, ASA pants and Zelus Tiara now.

    The Tiara is gonna be a pain in the ass. Everyone wants it.
    Wishlisted as my #1 for this month inside abyssea. Surprisingly I'm the only one. Managed to pick up my Healer's Mitts +1, a Hydra Doublet (!) and light gorget. Need to redo MKD hat for WS and find people willing to redo Odin Prime as no one seems to want to.

  20. #640
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    I hope you don't want the cape...! I mean, it's better than bellicose, but Resilient is waaaaay better. Zelus is /megadrool though!

    --For TP:
    The DA doesn't really help you w/KC, but might increase damage slightly.
    --For Hexa:
    Hexa will get a very small DA benefit, maybe Dmg+15% @ 1% of the time (so +0.15% dmg).
    Potentia should outperform Aesir if you're below fSTR cap...
    Resilient should outperform Aesir if it has 9+ attack (Att+1 > DA+1 for hexa!)
    --For Rand:
    Rand should get more of a DA benefit, maybe Dmg+90% @ 1% of the time (so +0.9% dmg).

    I wish we MeleeWHM's were all on the same server, so we could killage Riko together...

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