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Thread: Game of the Year.     submit to reddit submit to twitter

  1. #221
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    Zelda has fun boss fights. But they're very easy.
    FFXII has fun boss fights. But they're usually very hard.

    Which is better? I'd go for the latter. Its really hard to pick a game of the year this time since FFXII, TP and GoW are all insanely awesome games, but fall into different categories.

  2. #222
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    the game should be doable but hard.
    Let's look deeper

    hard
    Next.

    Zelda TP was too easy for the most part,
    Let's look deeper

    too easy
    And I believe both Oblivion and Zelda are videogames? Meaning they both qualify for the "Game of the Year" title. It doesn't matter what type of game.

  3. #223
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    Quote Originally Posted by Metah
    Zelda has fun boss fights. But they're very easy.
    FFXII has fun boss fights. But they're usually very hard.

    Which is better? I'd go for the latter. Its really hard to pick a game of the year this time since FFXII, TP and GoW are all insanely awesome games, but fall into different categories.
    The zelda boss fights definately could have definately had the difficulty ratcheted up, but as they were they were just really cool puzzles that beat you up. You had to love the dungeon 4 boss.

  4. #224
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Metah
    Zelda has fun boss fights. But they're very easy.
    FFXII has fun boss fights. But they're usually very hard.

    Which is better? I'd go for the latter. Its really hard to pick a game of the year this time since FFXII, TP and GoW are all insanely awesome games, but fall into different categories.
    The zelda boss fights definately could have definately had the difficulty ratcheted up, but as they were they were just really cool puzzles that beat you up. You had to love the dungeon 4 boss.
    Stalord was a pretty fun/epic battle, high speeds with Spinner go go!

  5. #225
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    Quote Originally Posted by BRP
    the game should be doable but hard.
    Let's look deeper

    [quote:00bc7]hard
    Next.

    Zelda TP was too easy for the most part,
    Let's look deeper

    too easy
    And I believe both Oblivion and Zelda are videogames? Meaning they both qualify for the "Game of the Year" title. It doesn't matter what type of game.[/quote:00bc7]

    Wii sports was too easy so it sucks rite?

    No, you're just arguing because you're all pissed off at me for some reason. Action-Adventure games and RPGs follow different design ideals.

    So, BRP, what zelda games have you played?

  6. #226
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    Wii sports was too easy so it sucks rite?

    No, you're just arguing because you're all pissed off at me for some reason. Action-Adventure games and RPGs follow different design ideals.

    So, BRP, what zelda games have you played?
    By your definition yes and it wasn't anywhere near game of the year.

    You are a fanboy, this is my point. You denied this and I'm just proving it.

    I've played every Zelda game that has been on a mainstream console.

  7. #227
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    Quote Originally Posted by Metah
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Metah
    Zelda has fun boss fights. But they're very easy.
    FFXII has fun boss fights. But they're usually very hard.

    Which is better? I'd go for the latter. Its really hard to pick a game of the year this time since FFXII, TP and GoW are all insanely awesome games, but fall into different categories.
    The zelda boss fights definately could have definately had the difficulty ratcheted up, but as they were they were just really cool puzzles that beat you up. You had to love the dungeon 4 boss.
    Stalord was a pretty fun/epic battle, high speeds with Spinner go go!
    That was good, but besides the Ganon multi-fight, my favorite had to be the ToT boss. I mean, come on, you SQUISH that bastard like BOOM.

  8. #228
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    Quote Originally Posted by Kenai
    Quote Originally Posted by Metah
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Metah
    Zelda has fun boss fights. But they're very easy.
    FFXII has fun boss fights. But they're usually very hard.

    Which is better? I'd go for the latter. Its really hard to pick a game of the year this time since FFXII, TP and GoW are all insanely awesome games, but fall into different categories.
    The zelda boss fights definately could have definately had the difficulty ratcheted up, but as they were they were just really cool puzzles that beat you up. You had to love the dungeon 4 boss.
    Stalord was a pretty fun/epic battle, high speeds with Spinner go go!
    That was good, but besides the Ganon multi-fight, my favorite had to be the ToT boss. I mean, come on, you SQUISH that bastard like BOOM.
    I thought that Stallord was pretty awesome too. I didn't really like the concept of the Spinner up until that boss fight.

    My favorite in that game was Blizzeta though. Fucking epic music, interesting concept using the floor as a mirror to fight the floating foe above. I only wish the battle was longer and had more elements to it.

  9. #229
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    Okay listen... Zelda bosses ARE hard until you figure out their pattern/weak spot... once you do that, the fights are pretty easy since it's very hard to die once you have over 5 heart containers. (especially TP, but I enjoyed it a lot because there are 2 forms to every single boss in the game, which makes it more challenging because you have to figure out their new pattern while they're attacking you.)

    Overall, it's extremely hard to compare Oblivion and Zelda and I have no idea how you got to that conclusion.

    But either way, I totally agree with Max.

  10. #230
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    Quote Originally Posted by Kenai
    Quote Originally Posted by Metah
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Metah
    Zelda has fun boss fights. But they're very easy.
    FFXII has fun boss fights. But they're usually very hard.

    Which is better? I'd go for the latter. Its really hard to pick a game of the year this time since FFXII, TP and GoW are all insanely awesome games, but fall into different categories.
    The zelda boss fights definately could have definately had the difficulty ratcheted up, but as they were they were just really cool puzzles that beat you up. You had to love the dungeon 4 boss.
    Stalord was a pretty fun/epic battle, high speeds with Spinner go go!
    That was good, but besides the Ganon multi-fight, my favorite had to be the ToT boss. I mean, come on, you SQUISH that bastard like BOOM.
    And on a different note, fighting Zant was my favorite part of the game too

  11. #231
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    Quote Originally Posted by BRP
    By your definition yes and it wasn't anywhere near game of the year.
    No, you are retarded. Difficulty is not very important for GotY. Only if its an absolute pushover that required no thought is that a problem. And seriously, if it was just me saying it was GotY that would be one thing. But there are legions of other people who agree. What the fuck is your problem?

  12. #232

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    All of the 3-D Zeldas have had these "easy" bosses. It's pretty much inevitable; the boss is going to be some fucking massive, really cool-looking beast with a weakness and a slight puzzle to figure out the way to damage it. There is no avoiding the fact that once you ascertain this, the boss fight is going to be "easy." It's just not possible like in the older 2-D ones to just have a zerg of fireballs going everywhere and the fighting being -harder- but still requiring less thought (think Wizzrobes from the NES original or those 3-5 headed dragon boss things or Thunderbird from Adventure of Link to name a few) or add in characteristics of sorta turn-based fighting or true RPGs. I'll take the enjoyment of the bosses in the Zelda games now over both of the other options, with maybe the only change of bosses doing far more damage to Link, giving you consequently less time to figure out the fight and more restrict margin of error once you do figure it out.

    I think you can more easily complain TP and Windwaker are too easy because even 10 hearts, much less 20, at 99.9% of the time a quarter of a heart on a hit, it's too hard to die, or even come close it, frankly. Overall, more damage needs to be done and/or hearts less abundant to find. (not heart containers) Just don't make it annoying like Adventure of Link. Even all things considered about recent ones being too easy, a Zelda game will always be fun and enjoyable, and definately a strong candidate in a topic such as this. I'd rather crush an absurdly huge spider with 40-foot massive statues than any RPG boss you can almost always overprepare for..

  13. #233
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    Quote Originally Posted by Roranora
    All of the 3-D Zeldas have had these "easy" bosses. It's pretty much inevitable; the boss is going to be some fucking massive, really cool-looking beast with a weakness and a slight puzzle to figure out the way to damage it. There is no avoiding the fact that once you ascertain this, the boss fight is going to be "easy." It's just not possible like in the older 2-D ones to just have a zerg of fireballs going everywhere and the fighting being -harder- but still requiring less thought (think Wizzrobes from the NES original or those 3-5 headed dragon boss things or Thunderbird from Adventure of Link to name a few) or add in characteristics of sorta turn-based fighting or true RPGs. I'll take the enjoyment of the bosses in the Zelda games now over both of the other options, with maybe the only change of bosses doing far more damage to Link, giving you consequently less time to figure out the fight and more restrict margin of error once you do figure it out.

    I think you can more easily complain TP and Windwaker are too easy because even 10 hearts, much less 20, at 99.9% of the time a quarter of a heart on a hit, it's too hard to die, or even come close it, frankly. Overall, more damage needs to be done and/or hearts less abundant to find. (not heart containers) Just don't make it annoying like Adventure of Link. Even all things considered about recent ones being too easy, a Zelda game will always be fun and enjoyable, and definately a strong candidate in a topic such as this. I'd rather crush an absurdly huge spider with 40-foot massive statues than any RPG boss you can almost always overprepare for..
    QFT, that pretty much sums it up.

    Let's move on now shall we?

  14. #234
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    Quote Originally Posted by Roranora
    All of the 3-D Zeldas have had these "easy" bosses. It's pretty much inevitable
    This is my problem with games these days.

    No matter how its always been, ive always found 2D games easier than 3D games. Any type of genre.

  15. #235
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    Well, i'm sure that if you let someone who's new to the Zelda series try one of these bosses, he will have a pretty hard time.

    I think it's just that the Zelda fans have gotten accustumed to what they're supposed to do in Zelda Boss fights, knowing there's a weak spot and you need to exploit it, and therefore it takes them 2-3 mins to figure it out... but once they do, it's cakewalk.

    Even though I gotta say... the 4 fights at the end of TP felt very epic to me... and they were kind of hard too (if it wasn't for the fact Ganon could barely touch your heart container bar, doing about a 1/2 heart damage with each hit, it would've been even harder.) Too bad I just used the Magic Armor at the 4th and final fight, made things very very easy... but without reading the strategy for them before going into these fights, I felt pretty challenged.

  16. #236
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    Quote Originally Posted by SephirothYuyX
    Quote Originally Posted by Roranora
    All of the 3-D Zeldas have had these "easy" bosses. It's pretty much inevitable
    This is my problem with games these days.

    No matter how its always been, ive always found 2D games easier than 3D games. Any type of genre.
    You'd think the exact opposite would be true since you're dealing with another plane of action in the world too.

    But I tend to agree mostly, 2D games seemed like they were intentionally hard to compensate for how straightforward they were.

  17. #237
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    Link's Awakening: Game Boy (and probably my favourite Zelda of all of them, one of the few where Ganon is not the last boss)

    Dungeon 7 boss - Evil Eagle. Fucking hard. He'd always blow you off the platform so you'd have to climb all the way back up through and fight him from full life again. He had a barrage of feathers that could easily destroy you too.

  18. #238
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    Yea 3-d games don't have those classic 2-d impossible parts like the Ninja Gaiden games where you had to jump across pits with like 5000 ninja stars coming at you, and a guy on the other side at your only place to land.
    Fucking classic lol.

  19. #239
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    I think part of the reason for 2D games being very cheap is due to the fact that they were 2D. It was alot easier for BS glitches to happen during 2D games. Ninja Gaiden is a perfect example. Mobs could instantly turn or do auto punches due to the lack of frames of animation. Another example is double dragon games on NES, its hard to dodge punches when they only have 1 or 2 frames

  20. #240
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    I think the problem with Zelda is - you know it way to well, if Zelda:TP was the first Zelda game you ever played I bet you'd have a pretty tough time with it. But seeing as we've played other Zelda games it's just a case of eliminating methods to kill it that you've done before, or to just look at obvious weak points.

    Even if it took you a while to figure out you could still just stay alive until you beat it, nothing hard about that...

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