come again?Originally Posted by NynJa
come again?Originally Posted by NynJa
First half of post = @ yuo, because Proto-Ultima and Duke Berith are nubsOriginally Posted by residue
second half of post = @ Excalin Garisk because I hate cocksmokers who do dynamis's with 6-12 people because it makes their e-peen half an inch bigger when they're cockblocking people who can go with 30+++ people and actually ACCOMPLISH something in said area.
icOriginally Posted by NynJa
You don't get it, do you?Originally Posted by residue
Edit: Opps forgot to quote.
took a second to register, coffee break's not till 9:30Originally Posted by wop
If you NEED 5 Ice and 5 Wind (or even Earth...) instead of 3 (or so) each, then you are doing something wrong, and should wonder why your enfeebles won't stick in the first place.Originally Posted by residue
People saying Convert merit is useless because they can't use all that MP you save between two Convert need to rethink how to play the job. You don't use Convert everytime it's up, but you use them in order to be empty once Convert is up.
I'd be willing to bet that someone asking what Group 1s are the best to merit is probably close to, or newly 75, and if they have a Duelist's Chapeau they are in a pretty weird Dynamis LS. Nashira is more reasonable since they might have it for another job. My RDM is at 71, so this thread is pretty interesting to me, D.Chapeau is probably never going to be an option for me though since it's not my main.Originally Posted by wop
Prior to AF2 hat, I still went for Convert 5.
It is just too good to give up just for 2 magic accuracy upgrade.
The Compensating part of my comment above is sarcasm.
I see NO significant differences.
I have over 400 merits, erased a lot to mix and match to find the best combo that suits me. Sadly to say, Maxing out Wind+Ice is a weak choice.
Speaking of newbie 75 RDM, that'd be me. ^^
I did ask a bit on meriting on FFXIClopedia, for them's who is in the same boat as me.
http://forums.ffxiclopedia.org/viewtopic.php?t=2071
Thanks for the advice, Wop. I'll probably end up asking some of the rdms in my ls for advice, and then ignoring it and not meriting much anyway, just like I've done with my gimp blm merits.
Agree 100% Like wopa I smallman a lot, and I'm pretty sure a few things would be tougher if I had to wait over a minute for convert. If they let us I'd ignore accuracy and just do 10 convert, /shrug.Originally Posted by wop
Or you use your MP intelligently and always have 1k mp in the bank to save a fight when it's needed.Originally Posted by Lylie
Do most jobs use their 2hr's every time they are up? Why not? You're not your best if you don't 100fist everytime the timer runs out.
I understand it's not a 2hr, but if you are able to stay in a single mana pool to do all curing/defbuffing/dot's then why the hell would you intentionally burn mana to have more?
edit: I also agree with what Wafik said. If you are doing 8:20 in order to lowman something that's a totally different story. If part of the condition of victory requires you to burn MP then that's different. If you solo alot by sleep/nuke then that's another reason as well. However Convert recast is one of those things that truly is individual to the player, it's not like meriting Warcry...this isn't a slam-dunk automatic right/wrong for everyone.
Wow, didn't think my topic would get so many replies.
I probably should've said, I don't fight HNMs ever, essentially. I fought a few, but didn't like it so much, so I quit it. Now I just do Dynamis and Assault (haven't completed CoP far enough for Limbus).
I don't consider myself gimp or anything really, Enfeebling Torque, Penitent's Rope, Lamiabane/Phantom Tathlum outside ToAU, Moldavite Earring, Duelist's Tights is the only relic I have (after three months -_-).
I never really wanted to put any merits into Convert, really. For the reasons stated before, it screws up Convert Seal (DS + Convert), and that I don't really need it for Dynamis since the MP statues (hell, when I see when I try my best to burn MP to get the best out of it). Tossing out Refresh, Haste, enfeebles and even main curing I actually have a hard time getting incredibly low MP between Converts (unless Spongilla Flies want to be douches and spam Cursed Sphere in Caedarva). So I'm just gonna skip Convert recast.
But if I'm reading this right, maxing out in a single area or two isn't as good as spreading it out like 3-3-3 right?
I didn't say to burn all your MP like a fool, spamming Cure IV or whatever on random people in order to be empty. Shorter Convert timer = more MP = more Cure/Haste/Enfeeble/DoT/Nuking/etc. I don't see why people don't understand this.Originally Posted by Raineer
I don't know why you'd need Divine Seal every single time you use Convert... You know if DS isn't up when you Convert, you can either wait for the next Convert to use it, or save DS to use it with Cure IV on one of your melees when they take a bad move...Originally Posted by Metah
Well.. Dynamis mobs are pretty easy to land enfeebles on. I don't have AF2 hat, which is why I dropped some merits into ice4 and wind3 (3convert) and I would say...the difference is more placebo than anything (although might be more noticeable if you don't have HQ staves). Does it help? probably, but they aren't going to make or break a fight by any means.Originally Posted by Metah
My point is that it's situational, but I guess that is helped by a good bard and vermy/dalm/af2, which pushes things out of the newbie arena to be sure. It's only more MP if you convert everytime the timer's up.Originally Posted by Lylie
Oh yes I agree it is very situational. But most of the time, for a career RDM, having more MP is the best way to go for anything.Originally Posted by Raineer
One thing I've really enjoyed about having fully merited convert is it makes for much less concern about the MP cost of Slow II and Paralyze II vs. Slow and Paralyze.Originally Posted by Lylie
I have 5 Convert, 3 Wind, and 2 Ice
I find the Convert timer very useful, not just in merits but in Dynamis, Limbus, Assault, Salvage, HNMs, BCs, and anything else. It's not that I always run out of MP by the 8 minute mark or I never would have survived as a RDM to begin with. There are many situations you can get yourself into that will put a big drain on your MP, whether its support curing, keeping enfeebles up on a mob that is hard to keep enfeebled, solo play, or special roles such as tanking adds that can't be slept.
The point isn't that you burn MP so you run out sooner, its that you don't hold back because your timer isn't quite so long.
You'll never have a use for it if you don't involve yourself in a lot of different activities and events, but if you do you'll definitely see the benefit. Personally, I'm very involved in all the "extra-curricular activities", so it's helped me a lot in various situations.
As for my choice on Wind and Ice, I believe Silence, Gravity and Bind to be the most important spells to enhance. Paralyze is a great bonus to meritting Ice, but its not a "must land first try" kind of spell like the others. I put one more point in Wind than Ice because, of those spells, Wind covered Silence and Gravity, whereas Ice only covered Bind. After Group 2 merits came out, and I meritted Slow and Paralyze II, the merits in Paralyze II (which includes +m.acc) make up for the one less point in Ice Accuracy.
I don't believe in Convert merits. I rarely need the 10 minute timer and there has only been a few times ever where I've really needed it sooner. I'd say the most I need it is when I'm XPing as main healer. Even then, I really don't find myself needing it too often (since I have Duelist's Chapeau and Magnetic Earring).
So in my opinion, 5 wind and 5 ice. I originally was doing some Earth magic in there, but I find that Slow II is a lot easier to land than Paralyze/Paralyze II in most situations. Not to mention, the benefits of having ice (bind and blizzard III) outweigh earth since lolSE has no use for any stone spell in this game, except Stonega I, when it comes to removing shadows without DoTing.
Landing more/longer "control" enfeebles (ie Bind/Gravity/Silence) means less healing, more MP, less converting. Toss off a random nuke? Sure.. I guess... but why would you do that on any HNM? I guess I can see it coming in handy on very specific ones, or SCs, but I'd rather save my MP for support.
Just my outlook.