Item Search
     
BG-Wiki Search
Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 21 to 40 of 142

Thread: RDM Group 1 merits     submit to reddit submit to twitter

  1. #21
    Banned.

    Join Date
    Jun 2006
    Posts
    2,461
    BG Level
    7

    Quote Originally Posted by NynJa
    Quote Originally Posted by residue
    Last i read this was the "Newbie Player Advice" section, duke berith and proto-ultima arent exactly noob mobs.

    *edit, you sob, you edited*
    ya they are lol

    and faggots who "lowman" events for the sake of bolstering their epeen by cockblocking others are complete fucking faggots (as I said a couple words ago) who should be hung by their testicles.
    come again?

  2. #22
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by residue
    Quote Originally Posted by NynJa
    Quote Originally Posted by residue
    Last i read this was the "Newbie Player Advice" section, duke berith and proto-ultima arent exactly noob mobs.

    *edit, you sob, you edited*
    ya they are lol

    and faggots who "lowman" events for the sake of bolstering their epeen by cockblocking others are complete fucking faggots (as I said a couple words ago) who should be hung by their testicles.
    come again?
    First half of post = @ yuo, because Proto-Ultima and Duke Berith are nubs

    second half of post = @ Excalin Garisk because I hate cocksmokers who do dynamis's with 6-12 people because it makes their e-peen half an inch bigger when they're cockblocking people who can go with 30+++ people and actually ACCOMPLISH something in said area.

  3. #23
    Banned.

    Join Date
    Jun 2006
    Posts
    2,461
    BG Level
    7

    Quote Originally Posted by NynJa
    Quote Originally Posted by residue
    Quote Originally Posted by NynJa
    Quote Originally Posted by residue
    Last i read this was the "Newbie Player Advice" section, duke berith and proto-ultima arent exactly noob mobs.

    *edit, you sob, you edited*
    ya they are lol

    and faggots who "lowman" events for the sake of bolstering their epeen by cockblocking others are complete fucking faggots (as I said a couple words ago) who should be hung by their testicles.
    come again?
    First half of post = @ yuo, because Proto-Ultima and Duke Berith are nubs

    second half of post = @ Excalin Garisk because I hate cocksmokers who do dynamis's with 6-12 people because it makes their e-peen half an inch bigger when they're cockblocking people who can go with 30+++ people and actually ACCOMPLISH something in said area.
    ic

  4. #24
    wop
    wop is offline
    Banned.

    Join Date
    Nov 2005
    Posts
    1,711
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by residue
    My group goes in at 1:30 on a Saturday morning. Don't hate cuz i can do with 6-12 what you need 30+++ to do. We got 3 of the best af's in the zone in the last 2 runs, seems like and ACCOMPLISHMENT to me
    You don't get it, do you?

    Edit: Opps forgot to quote.

  5. #25
    Banned.

    Join Date
    Jun 2006
    Posts
    2,461
    BG Level
    7

    Quote Originally Posted by wop
    You don't get it, do you?
    took a second to register, coffee break's not till 9:30

  6. #26
    Cerberus
    Join Date
    Nov 2005
    Posts
    450
    BG Level
    4

    Quote Originally Posted by residue
    Quote Originally Posted by NynJa
    I'm no rdm, but isnt having convert up after 8 minutes and 20 seconds instead of 10 minutes almost groundbreaking ??
    landing enfeebles help save a lot of mp
    If you NEED 5 Ice and 5 Wind (or even Earth...) instead of 3 (or so) each, then you are doing something wrong, and should wonder why your enfeebles won't stick in the first place.

    People saying Convert merit is useless because they can't use all that MP you save between two Convert need to rethink how to play the job. You don't use Convert everytime it's up, but you use them in order to be empty once Convert is up.

  7. #27
    CoP Dynamis
    Join Date
    Aug 2006
    Posts
    250
    BG Level
    4

    Quote Originally Posted by wop
    Quote Originally Posted by residue
    Quote Originally Posted by NynJa
    I'm no rdm, but isnt having convert up after 8 minutes and 20 seconds instead of 10 minutes almost groundbreaking ??
    landing enfeebles help save a lot of mp
    And if you can tell the difference between lv 5 and a lv 3 ice/wind upgrade on ANY mobs with top end gear ie Duelist Chap, Nashira, etc.... you are better than me.
    Let me put it this way for your sake.
    If you are the average RDM that do not have access to those gear, by all means COMPENSATE it by maxing out Wind and Ice.
    As for the elite RDM's, Convert 5 is the way to go.
    I'd be willing to bet that someone asking what Group 1s are the best to merit is probably close to, or newly 75, and if they have a Duelist's Chapeau they are in a pretty weird Dynamis LS. Nashira is more reasonable since they might have it for another job. My RDM is at 71, so this thread is pretty interesting to me, D.Chapeau is probably never going to be an option for me though since it's not my main.

  8. #28
    wop
    wop is offline
    Banned.

    Join Date
    Nov 2005
    Posts
    1,711
    BG Level
    6
    FFXI Server
    Asura

    Prior to AF2 hat, I still went for Convert 5.

    It is just too good to give up just for 2 magic accuracy upgrade.
    The Compensating part of my comment above is sarcasm.

    I see NO significant differences.

    I have over 400 merits, erased a lot to mix and match to find the best combo that suits me. Sadly to say, Maxing out Wind+Ice is a weak choice.

  9. #29
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Speaking of newbie 75 RDM, that'd be me. ^^

    I did ask a bit on meriting on FFXIClopedia, for them's who is in the same boat as me.

    http://forums.ffxiclopedia.org/viewtopic.php?t=2071

  10. #30
    CoP Dynamis
    Join Date
    Aug 2006
    Posts
    250
    BG Level
    4

    Thanks for the advice, Wop. I'll probably end up asking some of the rdms in my ls for advice, and then ignoring it and not meriting much anyway, just like I've done with my gimp blm merits.

  11. #31
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Quote Originally Posted by wop
    Prior to AF2 hat, I still went for Convert 5.

    It is just too good to give up just for 2 magic accuracy upgrade.
    The Compensating part of my comment above is sarcasm.

    I see NO significant differences.

    I have over 400 merits, erased a lot to mix and match to find the best combo that suits me. Sadly to say, Maxing out Wind+Ice is a weak choice.
    Agree 100% Like wopa I smallman a lot, and I'm pretty sure a few things would be tougher if I had to wait over a minute for convert. If they let us I'd ignore accuracy and just do 10 convert, /shrug.

  12. #32
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by Lylie
    Quote Originally Posted by residue
    Quote Originally Posted by NynJa
    I'm no rdm, but isnt having convert up after 8 minutes and 20 seconds instead of 10 minutes almost groundbreaking ??
    landing enfeebles help save a lot of mp
    If you NEED 5 Ice and 5 Wind (or even Earth...) instead of 3 (or so) each, then you are doing something wrong, and should wonder why your enfeebles won't stick in the first place.

    People saying Convert merit is useless because they can't use all that MP you save between two Convert need to rethink how to play the job. You don't use Convert everytime it's up, but you use them in order to be empty once Convert is up.
    Or you use your MP intelligently and always have 1k mp in the bank to save a fight when it's needed.

    Do most jobs use their 2hr's every time they are up? Why not? You're not your best if you don't 100fist everytime the timer runs out.

    I understand it's not a 2hr, but if you are able to stay in a single mana pool to do all curing/defbuffing/dot's then why the hell would you intentionally burn mana to have more?

    edit: I also agree with what Wafik said. If you are doing 8:20 in order to lowman something that's a totally different story. If part of the condition of victory requires you to burn MP then that's different. If you solo alot by sleep/nuke then that's another reason as well. However Convert recast is one of those things that truly is individual to the player, it's not like meriting Warcry...this isn't a slam-dunk automatic right/wrong for everyone.

  13. #33
    Everybody's Favourite Nobody
    Join Date
    Nov 2005
    Posts
    3,199
    BG Level
    7
    FFXI Server
    Lakshmi

    Wow, didn't think my topic would get so many replies.

    I probably should've said, I don't fight HNMs ever, essentially. I fought a few, but didn't like it so much, so I quit it. Now I just do Dynamis and Assault (haven't completed CoP far enough for Limbus).

    I don't consider myself gimp or anything really, Enfeebling Torque, Penitent's Rope, Lamiabane/Phantom Tathlum outside ToAU, Moldavite Earring, Duelist's Tights is the only relic I have (after three months -_-).

    I never really wanted to put any merits into Convert, really. For the reasons stated before, it screws up Convert Seal (DS + Convert), and that I don't really need it for Dynamis since the MP statues (hell, when I see when I try my best to burn MP to get the best out of it ). Tossing out Refresh, Haste, enfeebles and even main curing I actually have a hard time getting incredibly low MP between Converts (unless Spongilla Flies want to be douches and spam Cursed Sphere in Caedarva). So I'm just gonna skip Convert recast.

    But if I'm reading this right, maxing out in a single area or two isn't as good as spreading it out like 3-3-3 right?

  14. #34
    Cerberus
    Join Date
    Nov 2005
    Posts
    450
    BG Level
    4

    Quote Originally Posted by Raineer
    Or you use your MP intelligently and always have 1k mp in the bank to save a fight when it's needed.

    Do most jobs use their 2hr's every time they are up? Why not? You're not your best if you don't 100fist everytime the timer runs out.

    I understand it's not a 2hr, but if you are able to stay in a single mana pool to do all curing/defbuffing/dot's then why the hell would you intentionally burn mana to have more?
    I didn't say to burn all your MP like a fool, spamming Cure IV or whatever on random people in order to be empty. Shorter Convert timer = more MP = more Cure/Haste/Enfeeble/DoT/Nuking/etc. I don't see why people don't understand this.
    Quote Originally Posted by Metah
    I never really wanted to put any merits into Convert, really. For the reasons stated before, it screws up Convert Seal (DS + Convert), and that I don't really need it for Dynamis since the MP statues (hell, when I see when I try my best to burn MP to get the best out of it Razz). Tossing out Refresh, Haste, enfeebles and even main curing I actually have a hard time getting incredibly low MP between Converts (unless Spongilla Flies want to be douches and spam Cursed Sphere in Caedarva). So I'm just gonna skip Convert recast.
    I don't know why you'd need Divine Seal every single time you use Convert... You know if DS isn't up when you Convert, you can either wait for the next Convert to use it, or save DS to use it with Cure IV on one of your melees when they take a bad move...

  15. #35
    New Spam Forum
    Join Date
    Sep 2006
    Posts
    179
    BG Level
    3

    Quote Originally Posted by Metah
    I never really wanted to put any merits into Convert, really. For the reasons stated before, it screws up Convert Seal (DS + Convert), and that I don't really need it for Dynamis since the MP statues (hell, when I see when I try my best to burn MP to get the best out of it ). Tossing out Refresh, Haste, enfeebles and even main curing I actually have a hard time getting incredibly low MP between Converts (unless Spongilla Flies want to be douches and spam Cursed Sphere in Caedarva). So I'm just gonna skip Convert recast.

    But if I'm reading this right, maxing out in a single area or two isn't as good as spreading it out like 3-3-3 right?
    Well.. Dynamis mobs are pretty easy to land enfeebles on. I don't have AF2 hat, which is why I dropped some merits into ice4 and wind3 (3convert) and I would say...the difference is more placebo than anything (although might be more noticeable if you don't have HQ staves). Does it help? probably, but they aren't going to make or break a fight by any means.

  16. #36
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by Lylie
    Quote Originally Posted by Raineer
    Or you use your MP intelligently and always have 1k mp in the bank to save a fight when it's needed.

    Do most jobs use their 2hr's every time they are up? Why not? You're not your best if you don't 100fist everytime the timer runs out.

    I understand it's not a 2hr, but if you are able to stay in a single mana pool to do all curing/defbuffing/dot's then why the hell would you intentionally burn mana to have more?
    I didn't say to burn all your MP like a fool, spamming Cure IV or whatever on random people in order to be empty. Shorter Convert timer = more MP = more Cure/Haste/Enfeeble/DoT/Nuking/etc. I don't see why people don't understand this.
    My point is that it's situational, but I guess that is helped by a good bard and vermy/dalm/af2, which pushes things out of the newbie arena to be sure. It's only more MP if you convert everytime the timer's up.

  17. #37
    Cerberus
    Join Date
    Nov 2005
    Posts
    450
    BG Level
    4

    Quote Originally Posted by Raineer
    My point is that it's situational, but I guess that is helped by a good bard and vermy/dalm/af2, which pushes things out of the newbie arena to be sure. It's only more MP if you convert everytime the timer's up.
    Oh yes I agree it is very situational. But most of the time, for a career RDM, having more MP is the best way to go for anything.

  18. #38
    Black Belt
    Join Date
    Apr 2005
    Posts
    5,923
    BG Level
    8
    FFXI Server
    Bahamut

    Quote Originally Posted by Lylie
    Oh yes I agree it is very situational. But most of the time, for a career RDM, having more MP is the best way to go for anything.
    One thing I've really enjoyed about having fully merited convert is it makes for much less concern about the MP cost of Slow II and Paralyze II vs. Slow and Paralyze.

  19. #39
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    I have 5 Convert, 3 Wind, and 2 Ice

    I find the Convert timer very useful, not just in merits but in Dynamis, Limbus, Assault, Salvage, HNMs, BCs, and anything else. It's not that I always run out of MP by the 8 minute mark or I never would have survived as a RDM to begin with. There are many situations you can get yourself into that will put a big drain on your MP, whether its support curing, keeping enfeebles up on a mob that is hard to keep enfeebled, solo play, or special roles such as tanking adds that can't be slept.

    The point isn't that you burn MP so you run out sooner, its that you don't hold back because your timer isn't quite so long.

    You'll never have a use for it if you don't involve yourself in a lot of different activities and events, but if you do you'll definitely see the benefit. Personally, I'm very involved in all the "extra-curricular activities", so it's helped me a lot in various situations.

    As for my choice on Wind and Ice, I believe Silence, Gravity and Bind to be the most important spells to enhance. Paralyze is a great bonus to meritting Ice, but its not a "must land first try" kind of spell like the others. I put one more point in Wind than Ice because, of those spells, Wind covered Silence and Gravity, whereas Ice only covered Bind. After Group 2 merits came out, and I meritted Slow and Paralyze II, the merits in Paralyze II (which includes +m.acc) make up for the one less point in Ice Accuracy.

  20. #40
    Relic Shield
    Join Date
    May 2005
    Posts
    1,501
    BG Level
    6

    I don't believe in Convert merits. I rarely need the 10 minute timer and there has only been a few times ever where I've really needed it sooner. I'd say the most I need it is when I'm XPing as main healer. Even then, I really don't find myself needing it too often (since I have Duelist's Chapeau and Magnetic Earring).

    So in my opinion, 5 wind and 5 ice. I originally was doing some Earth magic in there, but I find that Slow II is a lot easier to land than Paralyze/Paralyze II in most situations. Not to mention, the benefits of having ice (bind and blizzard III) outweigh earth since lolSE has no use for any stone spell in this game, except Stonega I, when it comes to removing shadows without DoTing.

    Landing more/longer "control" enfeebles (ie Bind/Gravity/Silence) means less healing, more MP, less converting. Toss off a random nuke? Sure.. I guess... but why would you do that on any HNM? I guess I can see it coming in handy on very specific ones, or SCs, but I'd rather save my MP for support.

    Just my outlook.

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast

Similar Threads

  1. RDM Group 2 Merits.
    By Shin Volcano in forum FFXI: Everything
    Replies: 112
    Last Post: 2009-03-27, 11:16
  2. RNG Group 2 Merits
    By Shadida in forum FFXI: Everything
    Replies: 61
    Last Post: 2007-04-10, 09:04
  3. PUP Group 1 Merits
    By Khamsin in forum FFXI: Everything
    Replies: 6
    Last Post: 2007-04-09, 20:32
  4. BLM Merit Group 2.
    By SephYuyX in forum FFXI: Everything
    Replies: 45
    Last Post: 2007-04-06, 19:35
  5. SMN Group 2 Merits???
    By Halcyon in forum FFXI: Everything
    Replies: 30
    Last Post: 2007-04-06, 12:39
  6. Rdm Merit Spells.
    By Neosutra in forum FFXI: Everything
    Replies: 47
    Last Post: 2007-04-03, 10:37
  7. BLM / RDM magic merit advice
    By Alastaire in forum FFXI: Everything
    Replies: 43
    Last Post: 2007-02-09, 10:58
  8. Group 1 THF merit decisions
    By ach in forum FFXI: Everything
    Replies: 13
    Last Post: 2006-12-25, 21:37
  9. BLM Merit: Group 2
    By Tengaar in forum FFXI: Everything
    Replies: 38
    Last Post: 2006-07-27, 00:16