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  1. #21
    Relic Shield
    Join Date
    May 2005
    Posts
    1,501
    BG Level
    6

    HAY GUYZ WUTS UP? REMEMBER WHEN BIO II USED TO COST 62 MP? LULZ I DO!

  2. #22
    Sea Torques
    Join Date
    Nov 2005
    Posts
    641
    BG Level
    5
    FFXI Server
    Asura

    Speaking of ps2 release. Back in the beta when the PC users joined in... the common term for an exp'ing suddenly became "training" which I found kind of stupid.

  3. #23
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Seditedi
    Yea, Bio III is not worth the upgrade imo, RDM merits are better spent on Phalanx II/Dia III/Paralyze II rather than Bio III. Dia III is much more useful, and for times when you actually wanna use Bio, Bio II is sufficient.
    Bad things happen to mobs that get Paralyze II, Slow II, and Elegy.

    I just wish they would uncap the number of spell merits in the tier 2 categories. I hate not having spells, and I have having spells that suck. >_>

  4. #24
    Cerberus
    Join Date
    Nov 2005
    Posts
    415
    BG Level
    4

    Slow II and Elegy reduce most mobs to lethargy paralleled only by myself the morning after a good night of drinking. I'ts pretty sad, actually, since anyone who can count to three can tank something with both debuffs on it. Personally, I picked up two each of Dia/Para/Slow, because 60 second Dia III makes mobs cry in pain.

  5. #25
    Melee Summoner
    Join Date
    Nov 2006
    Posts
    37
    BG Level
    1

    What I would give for Bio III to be as strong of a DoT as the mobs who use it against me. Standard I see from a mob's Bio III is 10hp/tic.
    Was this after the patch when B3 was added for RDM? Not sure if you've noticed, but BLM type mobs no longer have Bio III; they use Bio II. from what I've observed, normal mobs seem to have the same skill caps as players, and if you were hit with a Bio III that did 10/tic post patch, then it was from an RDM type mob, and that would put some of these DoT numbers into question.

    I haven't tested this yet, but you could go get hit by Bio III from an EM weapon type in sky and note the hp/tic. We would then have a fairly reliable source for what kind of dot you'd get with 200 skill.

  6. #26
    Nidhogg
    Join Date
    Jul 2006
    Posts
    3,999
    BG Level
    7

    this is gonna sound really retarded and outta place but i was wondering which bio effect is on nightmare

  7. #27
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by Carbon
    HAY GUYZ WUTS UP? REMEMBER WHEN BIO II USED TO COST 62 MP? LULZ I DO!
    I remember lol >_> and Dia2 costed a fuckton more too

  8. #28
    Jer
    Jer is offline
    Old Merits
    Join Date
    Mar 2006
    Posts
    1,125
    BG Level
    6

    Quote Originally Posted by Rocl
    Quote Originally Posted by Carbon
    HAY GUYZ WUTS UP? REMEMBER WHEN BIO II USED TO COST 62 MP? LULZ I DO!
    I remember lol >_> and Dia2 costed a fuckton more too
    That was the patch that made it's DoT dependent on Dark Skill, yea? Before that it was the same?

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