HAY GUYZ WUTS UP? REMEMBER WHEN BIO II USED TO COST 62 MP? LULZ I DO!
HAY GUYZ WUTS UP? REMEMBER WHEN BIO II USED TO COST 62 MP? LULZ I DO!
Speaking of ps2 release. Back in the beta when the PC users joined in... the common term for an exp'ing suddenly became "training" which I found kind of stupid.
Bad things happen to mobs that get Paralyze II, Slow II, and Elegy.Originally Posted by Seditedi
I just wish they would uncap the number of spell merits in the tier 2 categories. I hate not having spells, and I have having spells that suck. >_>
Slow II and Elegy reduce most mobs to lethargy paralleled only by myself the morning after a good night of drinking. I'ts pretty sad, actually, since anyone who can count to three can tank something with both debuffs on it. Personally, I picked up two each of Dia/Para/Slow, because 60 second Dia III makes mobs cry in pain.
Was this after the patch when B3 was added for RDM? Not sure if you've noticed, but BLM type mobs no longer have Bio III; they use Bio II. from what I've observed, normal mobs seem to have the same skill caps as players, and if you were hit with a Bio III that did 10/tic post patch, then it was from an RDM type mob, and that would put some of these DoT numbers into question.What I would give for Bio III to be as strong of a DoT as the mobs who use it against me. Standard I see from a mob's Bio III is 10hp/tic.
I haven't tested this yet, but you could go get hit by Bio III from an EM weapon type in sky and note the hp/tic. We would then have a fairly reliable source for what kind of dot you'd get with 200 skill.
this is gonna sound really retarded and outta place but i was wondering which bio effect is on nightmare![]()
I remember lol >_> and Dia2 costed a fuckton more tooOriginally Posted by Carbon
That was the patch that made it's DoT dependent on Dark Skill, yea? Before that it was the same?Originally Posted by Rocl