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Thread: DoT's auctual numbers?     submit to reddit submit to twitter

  1. #1
    WarkeDChocobo
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    DoT's auctual numbers?

    I'm looking for information on how much exactly per tic DoT's do and what can be done to raise them (bio II, poison II, choke, burn, shock, exc)

    So far i've been unsuccessful. Any information or links to more in-depth threads are welcome.

    Thank you ^^

  2. #2
    Bagel
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    bio is based on your dark skill
    http://www.bluegartr.com/forum/viewtopic.php?t=15487

    choke/burn/etc. is based on your int

  3. #3
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    choke/burn/frost etc are 1dmg/25 INT, so casting with 100 INT is 4/tick and so on.

  4. #4
    WarkeDChocobo
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    As a blm i can bio II for 6 and the three dot's for 15.

    So 21 damage a tic, much better than i thought they did.

    Any information on damage calculation of poison II?

  5. #5
    Nidhogg
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    Quote Originally Posted by Shuemue
    choke/burn/frost etc are 1dmg/25 INT, so casting with 100 INT is 4/tick and so on.
    That's not exactly right, they get stronger at 40, 70, 100, and 150 INT. each time increasing by 1 more damage per tick and -2 to the appropriate attribute.

  6. #6
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    Quote Originally Posted by Suiram
    Quote Originally Posted by Shuemue
    choke/burn/frost etc are 1dmg/25 INT, so casting with 100 INT is 4/tick and so on.
    That's not exactly right, they get stronger at 40, 70, 100, and 150 INT. each time increasing by 1 more damage per tick and -2 to the appropriate attribute.
    Really? I was misinformed then, I'd always been told to shoot for 125 INT when casting.

  7. #7
    Nidhogg
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    Well the 70/100/150 thing i can guarantee to be true from my own tests, with no difference at 125. The 40INT tier I just take to be true from the wiki, since it's correct with respect to the other tiers. I've also tested up to 204 INT with no difference from the 150 tier, so that appears to be the most potent they can be.

    Edit: Just found out the 40int tier was tested by Nivlakian, so you can trust it as if it came from Moses.

  8. #8
    Sea Torques
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    I found it hard enough reaching 100 INT on my gimpass elvaan blm. Back to the drawing board/hq market

  9. #9
    Everybody's Favourite Nobody
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    I believe Poison II to be 8 damage in itself, but it could be dependant on what your INT/Enfeebling is.

  10. #10
    Salvage Bans
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    How do you get 200 int?

  11. #11
    Sandworm Swallows
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    Quote Originally Posted by Fryte
    How do you get 200 int?
    Taru, Food, Double SV INT Etude, INT gear, INT potion.

    I don't know what he used exactly, just throwing out stuff I know it could be raised with.

  12. #12
    We built this city
    We built this city on cock and stooooooone

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    Quote Originally Posted by Fryte
    How do you get 200 int?
    Practice!

    edit: Damn you hat & clogs.

  13. #13
    Nidhogg
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    Quote Originally Posted by Fryte
    How do you get 200 int?
    Gear, food, SMN, and SV-BRD it was just for the purposes of testing. INT potion actually doesn't stack with Ecliptic Growl I found out that day, too.

    http://img224.imageshack.us/img224/3905/img00416lg.jpg

  14. #14
    Sandworm Swallows
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    Quote Originally Posted by Suiram
    Quote Originally Posted by Fryte
    How do you get 200 int?
    Gear, food, SMN, and SV-BRD it was just for the purposes of testing. INT potion actually doesn't stack with Ecliptic Growl I found out that day, too.

    http://img224.imageshack.us/img224/3905/img00416lg.jpg
    Bah, forgot about SMN buffs and I am one, iFail.

  15. #15
    Campaign
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    204 INT is ePeentastic!

  16. #16
    Relic Shield
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    I thought Poison was 1/tic and Poison II was 10/tic? That's what it's always been whenever it's been cast on me from a mob, anyway...

  17. #17
    WarkeDChocobo
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    so poison can range from 8 - 10?

    is 8 the lowest it can go?

  18. #18
    Ridill
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    I thought poisonII was just a steady 10?

  19. #19
    Everybody's Favourite Nobody
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    I dunno, its just speculation. I know Poison II cast on yourself is a steady -10 HP, but for some reason I thought it was different. Just ignore that, heh.

    10 HP/tick sounds much more nice/plausible though

  20. #20
    Ridill
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    But I think that Bio III proves that the spells that players cast are different from the spells that mobs cast.

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