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  1. #101
    Ridill
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    An alternate idea I was thinking of is to allow each member to bring exactly 1 cell into the zone. The cell is automatically consumed on entering and that pathos is lifted. So, all your melees would come in with weapon cells, mages with magic cells, presto no more 16 people useless while 2 mnks melee the first few mobs with hi-potions for healing.

    Then you could make magic/weapon/abil/sj cells harder to obtain, so that you would have dedicated farming runs to prep for a boss run, etc, instead of every run being completely independent.

    It's too late to implement that now.

  2. #102
    Ridill
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    Quote Originally Posted by BRP
    I'd like it if they gave you like a random 3 or 5 cells in the beginning to get you started. Everyone being naked/helpless for like 20 minutes kind of hurts the fun after the first or second time. Having someone who can use a weapon, someone who can cast a spell, and someone who can use abilities would really speed that part up.
    Or if the Pathos was different for different zones. e.g. Bhaflau you start off with stats unlocked, but nothing else, while another zone you might start with magic unlocked but nothing else.

  3. #103
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    Quote Originally Posted by MF Perm

    The NIN and WAR legs - almost as good as Byakko's Haidate. The WAR body, almost as good as E. Body.

    WAR head, NIN/SAM/MNK body, RNG/THF feet = win.
    12acc/12atk/-12eva is far from being good. Walahra turban + n.cap is a much better combo in any situation I can think off.


    Nin/sam/mnk body = 8str,8dex 12acc/eva/store tp+6. D.body is pretty much on par for DD 'ing, this one is slightly better I guess for WS.

    Run fast gears is always win, I agree, but rng and thf already had strider boot tho, and we still dont know if they are as fast.


    Some mage gears are pretty good, but seriously it won't change much in the end. A m.atk+ set for my blm would be hot, but I don't need it, and beside epeen nuke for 100more dmg, I can't think of any situation where I would use it .



    Quote Originally Posted by BRP
    I'd like it if they gave you like a random 3 or 5 cells in the beginning to get you started. Everyone being naked/helpless for like 20 minutes kind of hurts the fun after the first or second time. Having someone who can use a weapon, someone who can cast a spell, and someone who can use abilities would really speed that part up.
    That's what I thought they should do. Give you a chest in the first room with 2-3 weapon/magic/JA to speed up the first 20 minutes. It would also give you the possibility to bring different jobs (going without mnk atm is doable, but kinda stupid)


    [Edit]

    How do you send SE suggestion on Pol? I feel like spamming them about salvage.

  4. #104
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    Quote Originally Posted by Kaylia
    Quote Originally Posted by MF Perm

    The NIN and WAR legs - almost as good as Byakko's Haidate. The WAR body, almost as good as E. Body.

    WAR head, NIN/SAM/MNK body, RNG/THF feet = win.
    12acc/12atk/-12eva is far from being good. Walahra turban + n.cap is a much better combo in any situation I can think off.


    Nin/sam/mnk body = 8str,8dex 12acc/eva/store tp+6. D.body is pretty much on par for DD 'ing, this one is slightly better I guess for WS.

    Run fast gears is always win, I agree, but rng and thf already had strider boot tho, and we still dont know if they are as fast.


    Some mage gears are pretty good, but seriously it won't change much in the end. A m.atk+ set for my blm would be hot, but I don't need it, and beside epeen nuke for 100more dmg, I can't think of any situation where I would use it .
    I say the head is win mostly for endgame material. I think that head > W. Turban for DL, RidillBurning anything HNM, and even using GAxe on HNM for TP.

    Obviously N. Head is going to replace it for WS, that's a given, but 12ACC/ATK is pure win for alot of endgame situations where you're doing strictly DD as a WAR.

  5. #105
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    I say the head is win mostly for endgame material. I think that head > W. Turban for DL, RidillBurning anything HNM, and even using GAxe on HNM for TP.

    If you are ridill burning HNM, there is a good chance your War is going to tank, and personally, I find recast bonus on utsu priceless in those situation. After DW/haste, W.turban give the equivalent of 7%haste which probably result in more dmg than 12acc/12atk.

    As for using g.axe on HNM, the point is kinda moot since you probably won't tp on the HNM where g.axe should be used.

  6. #106
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    Quote Originally Posted by Kaylia
    I say the head is win mostly for endgame material. I think that head > W. Turban for DL, RidillBurning anything HNM, and even using GAxe on HNM for TP.

    If you are ridill burning HNM, there is a good chance your War is going to tank, and personally, I find recast bonus on utsu priceless in those situation. After DW/haste, W.turban give the equivalent of 7%haste which probably result in more dmg than 12acc/12atk.

    As for using g.axe on HNM, the point is kinda moot since you probably won't tp on the HNM where g.axe should be used.
    If you're the only WAR tanking, then yeah, but if there's a few of you then the 5% haste in misses or possible 0 hits isn't as good as the only headpiece with 12ATT/12ACC.

    And if you the WAR are being relied on to tank in said situation, you're keeping hate through damage, not JA and magic. So that headpiece is extremely ideal in high def / high eva HNM over 5% haste - which can be replaced and made up for on other pieces.

    I promise you a WAR wearing that head will out TP a W. Turban WAR on FF / DL / Kirin if they're wearing everything identical besides that and recieving the same buffs / using the same food.

  7. #107
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    I've tanked Kirin, hydra, faf/nid and the rest on war enough to know utsu:ni wont always be up when needed, and every little bit of haste can help. >_> Even if there is multiple war, there is time where you will get stuck with hate for more than 30sec after a good rampage.

    O.hat doesnt out tp W.turban on zerged HNM, and 2 more acc probably wont change anything. 12atk is a nice bonus, and it probably come come close or equals to w.turban, but to say it outdo it, I'm not convinced. Accuracy isnt that bad on mobs like kirin and the like.

  8. #108
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    You could macro it in for utsu...

  9. #109
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    Quote Originally Posted by epigram
    You could macro it in for utsu...
    I would do macro if healer werent crying about gears swap all the time. Well, assuming the hat is better (and I doubt it is)

  10. #110
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    Wow, Feb. 2 and still not a word. Either it is going to be a very small update or its been delayed

  11. #111
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    orz.. this is bad =(

    version update probably coming in March then..

    usually about 1 month b4 the actual update itself they have that "Upcoming Version Update" topic posted on the main web sith a few teaser pics.. but theres been none thus far and not even useless chocobo topics...

    Either they're using like a new 'topic disclosure schedule' or we're really not gonna see an update till March, which is possible, cos version updates vary with 2-3 months in between each of them

  12. #112
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    since the salvage update it's been mostly filler as far as updates go -Christmas/Valentine's day events
    -Linkshell beta stuff and
    -Accounts banned
    -FFXI en Francais und Deutch
    -Seeking GM's
    -I'm sorry notes from the crew

    etc etc

    no SOLID news for 2 months or so about the next update has many people wondering what's coming up, I'm sure.

    I guess it should be any day/week now if it's a 3 month update, but it should at least conclude ToAU stuff.

    If the other thread has any merit to it the next Exp will be 6 months to a year or so away at this point since there is mention on focusing on revising existing content after ToAU is finished.

    Was hoping for a expansion in April/May/June T-T

  13. #113
    Sagacious Sundi
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    Maybe SE doesn't want to promise a lot of content anymore. But seriously, what has happened? They've been delaying everything. Mid-June (or was is late-June) update to what, mid-July. And then splitting its 3 main features (general, storyline, and chocobo). Also, wasn't Chocobo Racing included in the October update teaser, along with I think the colosseum being promised in December? Not to mention the huge delay it took to update the ToAU website. (Un-related: I'm pretty sure the compendium still refers to CoP as "upcomic", probably ToAU, too.) I'm not complaining, I'm just wondering what could be causing these delays.

    Also, I can't believe I didn't mention this earlier but, I really hope an upcoming patch makes the Ashu Talif Assault quests instantly repeatably if you fail. Also, maybe make it X amount of Vana'days to redo, therefore you can win, do Y amount of fails on a different battle, finally win, then go back and start the one you won earlier assuming it took about X amount of Vana'days to finally win the other battle(s).

  14. #114
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    Or maybe they're trying to ninja implement stuff into an already planned update to keep people from leaving.

    I'm sure the mass bannings plus people leaving the game / terrible XBox360 new player base is hurting their income. I'm going to say the next update will be in March, and it's going to be a shocker. Not sure what, but I think it will have some more big game mechanic changes.





















    Oh wait I was pretending SE was business savvy. Scratch that, we'll just see new flavored chocobos and a springtime event patch.

  15. #115
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    I bet its because SE has a skeleton crew of programmers that still work on FFXI with probably 5-6 programmers, sorta like diablo 2 after so long.

  16. #116
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    Quote Originally Posted by Lordender
    I bet its because SE has a skeleton crew of programmers that still work on FFXI with probably 5-6 programmers, sorta like diablo 2 after so long.
    moo!

  17. #117
    Ridill
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    1.10 patch team for diablo was 1 person.

  18. #118
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    Quote Originally Posted by Lordender
    I bet its because SE has a skeleton crew of programmers that still work on FFXI with probably 5-6 programmers, sorta like diablo 2 after so long.
    not likely.. its probably still quite heavily staffed since its still got thousands of subscribers and theres a hell lot more code to work with.

    that and the fact that theres gonna be future expansions

  19. #119
    Melee Summoner
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    Wrong thread ; ;

  20. #120
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    5-6 programmers actually working on something can actually accomplish things. It's probably just one or two and about twice as many managers and PR people, and they keep changing things on the poor sod(s) like they did at my old company ...

    Dev: ok we're ready for release with the new BC Kings changes, we've spent countless hours making sure the droprates on items are decent and the battles are fun yet challenging for all.

    Manager: Yea, about that, we'll need a few more minor (major) changes to the fishing ranking system and a few other things, so scrap that we'll put it in at a later date maybe (not).

    Dev: More chocobo digging changes? T-T

    Manager: exactly we can't upset our customer base.

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