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  1. #821
    Sea Torques
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    Aerns are strongly light based, and generally very weak to dark/darkness, so unresisted spikes isn't too much of a suprise. They'll give DRK some more survivability, but with his attack speed and strength, he better switch to a different target really fast or the DRK will be just as dead.

  2. #822
    The Once and Future Wamoura
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    FFXIV Character
    Rocl Montaigne
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    Quote Originally Posted by RKenshin
    EDIT: Stupid wireless made me double post.

    Delete post option gone? I thought I remember being able to delete it when I double posted.
    You can't delete a post once it's been responded too. Since this is your "original" post, your "double" post responded to it. So next time delete the second one :D

    And how annoying at them not resisting dread spikes. >\

  3. #823
    Smells like Onions
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    Quote Originally Posted by Rocl
    Can't Dread Spikes get resisted? And if they can, I'm 100% sure Absolute Virtue will have a good resist rate on them.
    Temperance is comlpetely immune to it, mobs w/ moves that reduces magic damage (like a crab's bubble curtain) will also cut down on the amount Dread Spikes absorbs.

  4. #824
    Ruke
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    Oh, my mistake on the double post then... I'll remember that next time!

    And yeah, I'm not saying Dread Spikes will be strong enough to fall back on to make this strategy viable. No offense at all meant to Cubana and his LS, but I'm still just skeptical until it happens. In either case, good luck!

    These are the pictures I had of it by the way, just as evidence to what I said earlier about them not resisting dread spikes (or at least very often):

    http://img250.imageshack.us/img250/223/ffxi668bn6.jpg
    http://img106.imageshack.us/img106/5059/ffxi664xy9.jpg

  5. #825
    Sea Torques
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    Yeah, I figured spikes would go down pretty quickly due to the hard hitting power of AV, but I guess we won't really know until they try. Pretty sure hate will have to bounce *a lot* since with each drk that dies, that's one less damage source, and one less target for AV to bounce to.

  6. #826
    Melee Summoner
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    i dun think itll wurk guys

  7. #827
    Fake Numbers
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    Quote Originally Posted by Machazareel
    Yeah, I figured spikes would go down pretty quickly due to the hard hitting power of AV, but I guess we won't really know until they try. Pretty sure hate will have to bounce *a lot* since with each drk that dies, that's one less damage source, and one less target for AV to bounce to.
    Who is "they"? Not sure whether you misinterpreted what Rkenshin said or whether Rkenshin assumes lolDreadspikes is our new backup plan but it's not. If you are talking about a different LS then disregard. Drain2 on opened mouthed hpmeds is rather interesting though as are drks swinging for 300-360+. Overall, the new update helps.

    edit: Also, alot of people are assuming the drks will die. Why is that again?

  8. #828
    Relic Shield
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    79% glitch if nothing else, although it's possile thats fixed

  9. #829
    Ruke
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    Quote Originally Posted by Cubana
    Who is "they"? Not sure whether you misinterpreted what Rkenshin said or whether Rkenshin assumes lolDreadspikes is our new backup plan but it's not.
    I wasn't, I was just addressing the fact that dreads spikes doesn't seem to be resisted by either of them. I have a good idea of what your plan is and I know dread spikes doesn't factor into it at all, and if anything it's just a bonus. Just like Drain II will be.

    Quote Originally Posted by Cubana
    edit: Also, alot of people are assuming the drks will die. Why is that again?
    Same idea as always, as soon as AV gets access to magic/TP again (assuming it really won't use either during some 2hs), there will be a lot of dead bodies fast no matter what you do... And even with 12 DRKs I just don't think it's possible to cut that much HP in 30-60 seconds.

    But hey, that's just my view, no need to start another argument in this thread over everyone's conflicting ideas. That's why I'm just waiting for it to happen see for sure, rather than debate to eternity over what everyone thinks would happen.

  10. #830

    Sweaty Dick Punching Enthusiast

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    Theres really no reason for it to be resisted at all, when it only works for 50% of a drks HP. Thats what.. two hits(half of a hit on JoL? lol) on anything hard?

  11. #831
    Ruke
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    I think with enough HP you could probably get it to drain a good 1200+ HP worth, for some nice extra damage and extra survivability. I haven't tested it extensively or anything though, so that's just a guess. No clue if there's a cap or something.

    But, earlier people were thinking that becaue of AV's difficulty he'd resist it (like every other debuff) since some mobs do. So I just posted what my results were.

  12. #832
    They're coming to take me away. Ha Ha!
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    So what if the DRKs DO die. That's why god invented Reraise. Then call in the lvl1 COR squad to reset some BWs and do it again while some low levels or a team of PLD/NINs and WHMs hold AV for 5-6 minutes while DRKs rebuff and get unweakened. Repeat until AV is on the ground.

    Hell... isn't that similar to one of the few existing AV kills anyway (The kill from which Ruke got his title from no less)? Just less DRKs? I doubt it will be a 30s kill, or even a 10m kill, but an AV kill is an AV kill.

  13. #833
    Black Belt
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    Uh, I think its an all-or-nothing sort of thing. Hefty regen + eventual benediction = you gotta drop it in one go.

  14. #834
    Black Belt
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    Quote Originally Posted by Sylvrdragon
    So what if the DRKs DO die. That's why god invented Reraise. Then call in the lvl1 COR squad to reset some BWs and do it again while some low levels or a team of PLD/NINs and WHMs hold AV for 5-6 minutes while DRKs rebuff and get unweakened. Repeat until AV is on the ground.

    Hell... isn't that similar to one of the few existing AV kills anyway (The kill from which Ruke got his title from no less)? Just less DRKs? I doubt it will be a 30s kill, or even a 10m kill, but an AV kill is an AV kill.
    There is a difference between fighting a locked mob without 2 hours, magic and wyverns, and an angry mob with 2 hours spammability, Aeroga IV, Meteors, and 5 Wynavs casting Thundaga III and mijin'ing whenever the fuck AV feel like to pop them.

    Pretty huge difference if I may say so myself.

  15. #835
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    Quote Originally Posted by Sylvrdragon
    So what if the DRKs DO die. That's why god invented Reraise. Then call in the lvl1 COR squad to reset some BWs and do it again while some low levels or a team of PLD/NINs and WHMs hold AV for 5-6 minutes while DRKs rebuff and get unweakened. Repeat until AV is on the ground.

    Hell... isn't that similar to one of the few existing AV kills anyway (The kill from which Ruke got his title from no less)? Just less DRKs? I doubt it will be a 30s kill, or even a 10m kill, but an AV kill is an AV kill.
    This is more like the backup plan I first envisioned. The reason why I thought that this was feasible is based on the max hp and regen "bar" theory someone else mentioned either earlier in this thread or in another AV thread.

    The idea is basically that AV has a separate hp "buffer" bar which is its regen. As its regular hp bar gets depleted, the regen bar slowly kicks in to provide huge regen to the main hp bar at the cost of depleting the regen bar. Once the regen bar is depleted, the regen leak into the main hp bar stops. This would explain AV's max hp reduction people have noticed in the past when enough dmg has been dealt. So if AV's main hp bar is 100k hp and his regen bar is 50k hp then from the get go he has, in essence, 150k hp. Assuming that by dealing 100k dmg to AV you are dealing an equal 50k dmg to the regen bar and 50k dmg to the main hp bar, you will have depleted the regen bar and regen will stop altogether.

    This is where progress has been made just with one go at AV with the KC drks. Granted, after the 45 seconds is over for HF or MS, the DRKs will die. At this point we just gather drks in tavnazia to wildcard 2hrs while AV is prevented from returning "home" and regening his regen bar to full. The regen bar is gone so AV is no longer regening. At this point it's just a matter of time and multiple DRK rushes before AV is dead.

    Hopefully we can put out enough dmg the first time around to kill AV so that the regen bar theory never has to be tested. We'll see.

    On a side note, I can't help but think SE meant for AV to be KC rushed. I mean with the new update to drks one has to wonder why it was implemented. Every other use of KC DRKs (Kirin, B2, Vrtra etc.) has been explored and proven to work so we can tell the update is not focusing on those mobs. The only thing left to kill in the game is AV and I believe SE is pushing for it with the new update. Also, with SE changing AV so that it can't be locked, I am also inclined to believe that the original locking method was a glitch that SE did not intend.

    Sorry for the long post but earlier in the thread people asked me not to hold back on any "secrets" and to spill the beans or stfu. Well here it is and I hope my LS doesn't get pissed at me for disclosing this.

  16. #836
    23 years old
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    Quote Originally Posted by Cubana
    The idea is basically that AV has a separate hp "buffer" bar which is its regen. As its regular hp bar gets depleted, the regen bar slowly kicks in to provide huge regen to the main hp bar at the cost of depleting the regen bar. Once the regen bar is depleted, the regen leak into the main hp bar stops. This would explain AV's max hp reduction people have noticed in the past when enough dmg has been dealt. So if AV's main hp bar is 100k hp and his regen bar is 50k hp then from the get go he has, in essence, 150k hp. Assuming that by dealing 100k dmg to AV you are dealing an equal 50k dmg to the regen bar and 50k dmg to the main hp bar, you will have depleted the regen bar and regen will stop altogether.
    <_< so uh... basically the same way it was killed on fairy, just with more death.

  17. #837
    Fake Numbers
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    How was it killed on Fairy? Can you link me to thread or just summarize? Thx

  18. #838
    Old Merits
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    If you guys don't hurry up and kill it that avesta guy is just gonna solo it.

  19. #839
    Campaign
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    Quote Originally Posted by Cubana
    the DRKs will die.
    Quote Originally Posted by Cubana
    edit: Also, alot of people are assuming the drks will die. Why is that again?
    Isn't that a little conflicting?

  20. #840
    Sea Torques
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    shuemue... i think cubana means that during the KC zerg, he doesnt plan on their drks to die.. but after the 45s, if AV is not dead... the drks will die, in which case they reset 2hours and try again...

    as for fairy's kill:
    this is edens first kill:
    http://www.bluegartr.com/forum/viewtopic.php?p=281867

    this is edens second kill:
    http://www.bluegartr.com/forum/viewtopic.php?p=315189

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