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  1. #81
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    Quote Originally Posted by izembo
    i still say they need to make a giant bunny HNM.
    That would be humorous for all of 30 minutes, until the first ls kills it and gets a earth crystal, then post on 5 different forums bitching about it.

  2. #82
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    Quote Originally Posted by izembo
    i still say they need to make a giant bunny HNM.
    http://www.pasadenaweekly.com/media/15/primextra.jpg
    that would certainly bring the fun back into FFXI.

  3. #83
    F5 Like A Boss.
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    Bring back Gigantoad. ;___;

  4. #84
    Teamkiller of the House of Weave
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    Fine, fine. Yes a giant mandy or bunny would own, but for the love of god, make a custom .dat or something, I don't want to run around and see something that I killed at level 1 with the title "Nightmare Bunny" over its head and looks EXACTLY the same thing. Cept one kills me faster.

  5. #85
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    http://icons.wunderground.com/data/w...zardgal/30.jpg


    That would be funny as hell

    WTF! A huge Pink Bunny with a Drum

    Pink Bunny of Doom Readies Dum! Dum! Dum!
    All characters charmed and nekkid

  6. #86
    D. Ring
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    you do realize whirl claws from an hnm would 1shot everyone right? XD

  7. #87
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    -Not force people to group. In their next MMO they should let people solo, but reward people to give them an incentive to group and not cripple a persons progress just for this sole purpose. And to add to this, let any type of group WORK and not assfuck a group of people for ONE person (waiting for 1-3+ hours for a refresh/tank/etc is just dumb, sure have it so certain groups work better than others, but don't cockblock a group of people that just want to go out and kill shit, HNMs and other endgame stuff does not need this rule, just regular exp)
    I highly agree with this. For as many people as are saying that in WoW you can just solo to 60 (now 70) and just be done, well...your gear still kinda sucks. Before the expansion, quest gear was HORRID and about as useful as ffxi quest gear (of which there is very little in the first place). Maybe 5% of quests were something you'd actually use.

    Since the expansion, quest gear is better and maybe even a little too good. I don't like to party up much to get things done, so I've soloed 95% of my xp since the expansion (and levelled much faster timewise than those that do party, my playtime since TBC is very very low). My gear is better than it should be from just quest gear. Sure I would be a little better with instance drops, but they pretty much set it up to where you are to get 70 now before you get ANY epics. I haven't seen one epic (purple) piece in thottbot before 70, so essentially you get there and then there is a whole new world out there for you.

    I think they went a little too far in the expansion as far as quest gear (for most people), I enjoy it but there is/was no reason to group up to level, period. It's a delicate balance, to be sure, I have high hopes that SE somehow changes their tone completely but unless the next MMORPG is written by ENTIRELY different people, I dont know how they can.

  8. #88
    Hydra
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    Quote Originally Posted by izembo
    i still say they need to make a giant bunny HNM.
    Giant Mandy prz!

  9. #89
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    If the next FFMMORPG is done by the COP Development team

    This pic will be my answer to SE when I go there HQ

    Hi!, here lookie

    http://www.ocmodshop.com/images/arti...o_floppy_3.jpg

  10. #90
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    Quote Originally Posted by Misterjingles
    I made the switch from FFXI to WoW, so I'll try not to be biased and bring up WoW stuff...but if SE wants to make another MMO they need to:

    -Not let RMT be able to gridlock ANY endgame activities from the monopolizing it.

    -Not force people to group. In their next MMO they should let people solo, but reward people to give them an incentive to group and not cripple a persons progress just for this sole purpose. And to add to this, let any type of group WORK and not assfuck a group of people for ONE person (waiting for 1-3+ hours for a refresh/tank/etc is just dumb, sure have it so certain groups work better than others, but don't cockblock a group of people that just want to go out and kill shit, HNMs and other endgame stuff does not need this rule, just regular exp)

    -NMs/HNMs, who really likes to camp 1-3 hours for a "possible" claim? Either instance it (like salvage or bcnm) or have it at a 15-45 min respawn (if that)

    -NPCs need to have something that you'd actually use (subligars and medicine aside, when have you used an FFXI npc for something other than to talk and retrieve an item? I've only bought stuff from an npc for level 1 and level 7 gear and thats it)

    -Not recycle their mobs. So you like that crab you seen in the dunes right? Well don't worry you'll see plenty more after that. Also if you can kill these:



    http://ffxi.allakhazam.com/images/mo...est%20hare.jpg



    At level one then these


    ::edit:: changed the Tripical Bunny to something more sinister ::edit::
    http://ffxi.allakhazam.com/images/mo...mare-Bunny.jpg



    SHOULD NOT FUCKING KILL YOU AT 75 OR BE ENDGAME CONTENT/XP MOBS
    you havent been playing wow long enough if you havent yet realized they are also using the same models over and over again. Scaling them in size and giving them a different color isnt a new mob

  11. #91
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    you havent been playing wow long enough if you havent yet realized they are also using the same models over and over again. Scaling them in size and giving them a different color isnt a new mob
    That's quite a stretch... Ok sure fire elementals didn't change skin but you REALLY don't notice the repetition. They have probably 50+ types of mobs they are "repeating" opposed to around 10 in ffxi.

    I've played to all but the last 2 zones of WoW, I think I've seen enough to know what i know.

  12. #92
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    I can't believe people actually complain about them reusing monster models. Do you really want them to make 1,200 different monster families? They share the same model because they're part of the same family. It's not realistic to have that many different species of monsters in a video game.

  13. #93
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    Quote Originally Posted by Taj
    I can't believe people actually complain about them reusing monster models. Do you really want them to make 1,200 different monster families? They share the same model because they're part of the same family. It's not realistic to have that many different species of monsters in a video game.
    At least half-ass it....ever done the Bitoso BCNM where you get to see the WAR-CRAWLER skin with red/green/badassness. It's a refreshing change.

  14. #94
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    Quote Originally Posted by Raineer
    Quote Originally Posted by Taj
    I can't believe people actually complain about them reusing monster models. Do you really want them to make 1,200 different monster families? They share the same model because they're part of the same family. It's not realistic to have that many different species of monsters in a video game.
    At least half-ass it....ever done the Bitoso BCNM where you get to see the WAR-CRAWLER skin with red/green/badassness. It's a refreshing change.
    I agree that at least more retextures would be nice. Hot pink crabs would be a refreshing change of scenery.

  15. #95
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    Quote Originally Posted by Taj
    Quote Originally Posted by Raineer
    Quote Originally Posted by Taj
    I can't believe people actually complain about them reusing monster models. Do you really want them to make 1,200 different monster families? They share the same model because they're part of the same family. It's not realistic to have that many different species of monsters in a video game.
    At least half-ass it....ever done the Bitoso BCNM where you get to see the WAR-CRAWLER skin with red/green/badassness. It's a refreshing change.
    I agree that at least more retextures would be nice. Hot pink crabs would be a refreshing change of scenery.
    Or maybe make rare spawns more interesting. I remember the first time I camped an NM (lizzy) and when it spawned, I didnt even try to claim at first b/c I was sitting there staring thinking "wtf, it looks like every other lizard?!". Now if it had been a bit larger, and maybe colored differently, it would be a different story altogether.

  16. #96
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    They have been said, but the two biggest problems would probably be:

    Dependance on groups. Honestly, there's no reason for Square Enix to not have more solo play. It would be so easy to implement into the game. For example: In addition to adding new group Assault areas, now for each assault area there is solo assault! Adventurers will be rewarded less Assault Points for accomplishing a solo assault mission, but there will be different rewards from ??? item appraisals. Then they could have added more solo ENMs, like a solo 75 and 60 cap ENM in every ENM area. I could say more about solo play, but its been covered.

    Lack of rewards. This has been covered many times, so I'll cut the Nidhogg/kings bs and use an example from personal experience. I was a BLM. As a BLM there was one piece I wanted from Dynamis. Sorcerer's Tonban. Unfortunately, because there are so many other BLMs, and because I was unable to make every Dynamis run, it took me upwards of a year to get a Sorcerer's Tonban. Fuck that.

    FFXI was my last MMO. I would rather play games that I can turn off without effecting others.

  17. #97
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    I have capped characters on wow and ffxi... and i can never play wow more than a couple hours at a time D:

    The reason? You can't do shit when you're just hangin out unless everyone knows all your alt's names, which is like impossible.. wow gives a huge cloak of anonymity, which im sure a lot of u jerk-faces like... but if SE would just nuke all the gilsellers this game would be a million times better. But the same ppl who complain about it being too hard would still complain cuz they're socially inept and can't find a party for their life

    Quote Originally Posted by Ryko
    And what exactly do you do after you hit 75 and hunt HNMs that keeps things fresh? EXP a new job? Merit? I count dyna lord and ultima (to a lesser degree omega but still) as HNMs, let alone sky and sea. It's the same shit packaged much more poorly and the kicker is that most players will not have the benefit of being free to try whatever they want, whenever they want, entirely at their own convenience. Your FFXI experience could easily start and end before your 30 days are up. There's a galka on my server sitting in whitegate right now that's a perfect example of that.

  18. #98
    Teamkiller of the House of Weave
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    Quote Originally Posted by Sonomaa
    Quote Originally Posted by Misterjingles
    Blah blah blahblahblah
    you havent been playing wow long enough if you havent yet realized they are also using the same models over and over again. Scaling them in size and giving them a different color isnt a new mob
    Yes, and that is the same for FFXI, but at least give the impression that as you're going up in level the mobs you fight are going to look more like something that you should be fighting at that level, and not something you're pretty sure you wiped out at level one or a couple of levels ago. Of course the instance of a monty python rabbit with 18 people smacking it has some merit, I would rather have something that scales with our level (dhamel sized rabbit at 75 anyone?)

  19. #99
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    nuking the gilsellers and keeping them gone would keep me around for atleast a year.

  20. #100
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    Who broke page 6

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