Quote Originally Posted by Jeryhn
Quote Originally Posted by Septimus
Quote Originally Posted by Jeryhn
Quote Originally Posted by Auspice
Quote Originally Posted by Septimus
The only way that would be possible is if the HQ staves gave 15% more potency to enfeebles. (I thought earlier testing said that they didn't.)
So for potency, wand and shield is the way to go? I hope I've been doing it right all this time xD
Only for Slow/Paralyze/Blind. Other enfeebling magics are "all-or-nothing" spells, and should get better use out of a full skill + MAcc + staff combination.
I was under the impression that Blind was an all or nothing spell also. (And in most cases even the all is nothing.) When did people determine that INT affects blind? (Finally, a reason to have that Astral Aspis.)
Pretty sure someone did some Ballista-related test regarding hit rate, but Blind is a funky spell to be testing anyway, and most tests we see aren't going to completely accurate (like the concrete numbers we can find with Slow).

Blind is a pretty lolspell either way.
They need to change blind and flash so that there is a message like Paralyze, then people would be able to tell if it is lol or not.

(But on anything that matters it is still lol...)