
Originally Posted by
Septimus

Originally Posted by
Jeryhn

Originally Posted by
Auspice

Originally Posted by
Septimus
The only way that would be possible is if the HQ staves gave 15% more potency to enfeebles. (I thought earlier testing said that they didn't.)
So for potency, wand and shield is the way to go? I hope I've been doing it right all this time xD
Only for Slow/Paralyze/Blind. Other enfeebling magics are "all-or-nothing" spells, and should get better use out of a full skill + MAcc + staff combination.
I was under the impression that Blind was an all or nothing spell also. (And in most cases even the all is nothing.) When did people determine that INT affects blind? (Finally, a reason to have that Astral Aspis.)
Pretty sure someone did some Ballista-related test regarding hit rate, but Blind is a funky spell to be testing anyway, and most tests we see aren't going to completely accurate (like the concrete numbers we can find with Slow).
Blind is a pretty lolspell either way.