Can anyone remind me of how to calculate the base damage for ranged weapons for WS?
I'm sure I remember seeing that the damage of ammo is worked into the calculation for weaponskills twice.
Cheers.
Can anyone remind me of how to calculate the base damage for ranged weapons for WS?
I'm sure I remember seeing that the damage of ammo is worked into the calculation for weaponskills twice.
Cheers.
((Weapon+Ammo D) + fSTR2 + WSC) * fTP * PDIF
fSTR2 does not account for ammo damage, only your base weapon damage. It caps at (D/9) + 8.
WSC for all RNG WS's is as follows (at L75):
Marksmanship: 0.84 * (AGI * 0.3)
Archery: 0.84 * (STR * 0.16) + 0.84 * (AGI * 0.25)
fTP for Sidewinder/Slug Shot is 5.0
fTP for Arching/Heavy Shot is 3.5
fTP for Quested WS is 2.0/2.5/3.0 at 100/200/300% TP
Namas Arrow (Relic WS) has WSC of: 0.84 * (STR * 0.4) + 0.84 * (AGI * 0.4)
Namas Arrow has an fTP value of 2.75
Coronach has WSC of 0.84 * (DEX * 0.4) + 0.84 * (AGI * 0.4)
Coronach has fTP value of 3.0
It's 0.83 for Lv74-75, not 0.84
fSTR2 cap at (int(D/9)+8)*2
and don't forget to truncate the decimal after you add two attribute %age in WSC as well as after multiplying it by 0.83
Does this work with /rng as well?
Thanks, thats exactly what I was looking for.
you can try what I made 1/2 year ago
http://www.freewebs.com/vzx-01/ranger_calc.xls
Could have sworn it was .84, but I know the data and theory behind it has been revised quite a bit since when I memorized the calculations. And yeah, fSTR2 is *2Originally Posted by VZX
![]()