This is a thread about *not* taking hate, and recommendations about mitigating enmity generation.
Anyone who knows me from the Sylph server knows that when I'm on my RNG, I have a pretty bad habit of taking hate frequently during long fights. This isn't always a bad thing since I'm outfitted with my LS's pair of Strider Boots for most events, so sometimes I'll become the tank of kited mobs and run around for a little while without any very bad consequences.
However, oftentimes this is a problem since the mob is not being kited or cannot be kited effectively (at least not by a Ranger) and of course the end result is me dying. I don't usually mind it and most of the time I laugh at myself for it, but it still slows down fights to have to wait for a recovery. Normally I would reset my hate by logging out for a minute or two and returning, but even that is not much different from dying and Reraising, in terms of being unable to fight for a period of time.
I was hoping to see that the RNG v2 merits included enmity management abilities before they were added, so I was elated to find Stealth Shot and Flashy Shot. Still, the timer on Stealth Shot is 5 minutes and cannot be improved by merits, and on average I'd say I shoot 3-4 WS in that time. I've been just macro'ing all my STR gear on for WS which is great for damage, but even with Stealth Shot it's not long before that damage adds up and I'm flat on my face again.
I've recently decided alongside my full-STR WS macro I would add a STR-with-Enmity-where-I-can-afford-it macro. Here are the two gear sets for comparison:
The idea is that the first gear set would be used when Stealth Shot was available, while the other would be used in between recast timers. I should note also that I normally wear at least Scout's Braccae during normal TP so that's Enmity-2, but the other slots are replaced with other things.Code:Full out STR Enmity- and STR ====================== ====================== Main: Vulcan's Staff Vulcan's Staff Ranged: Eurytos' Bow Eurytos' Bow Head: Wyvern Helm Mrc. Turban (Enmity-4) Neck: Breeze Gorget Breeze Gorget Ear1: Bushinomimi Bushinomimi Ear2: Tmph. Earring +1 Tmph. Earring +1 Body: Kirin's Osode Kirin's Osode Hands: Seiryu's Kote Seiryu's Kote Ring1: Rajas Ring Rajas Ring Ring2: Flame Ring Flame Ring Back: Amemet Mantle +1 Amemet Mantle +1 Waist: Jungle Sash Spectral Belt (Enmity-4) Legs: Pln. Seraweels Htr. Braccae +1 (Enmity-3) Feet: Savage Gaiters Scout's Socks (Enmity-3) ====================== ======================= Stats: STR+49 AGI+28 Enmity-0 STR+34 AGI+33 Enmity-14
I suppose the points I'd like people's opinions on are:
1. Is Enmity-14 on WS's only going to make any difference, or do normal Ranged Attacks and Barrages already contribute enough enmity that it would be a moot point?
2. Is the Enmity- worth the sacrifice in WS damage? Would it be worth it to go even further with the Enmity- (Trooper's Ring, Heavens Earrings)?
3. Would it be more effective to wear Enmity- during TP and Barrage instead, and continue using full-STR equip for WSs?
4. Have any other melees played around with Enmity- gear? RNG cannot wear the Crow/Raven set. I know that mages have tons more options, how do you usually incorporate Enmity- into your equipment?
Thanks for the serious responses.
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