
Originally Posted by
Beckwin
Your argument against rng/war is that they'll take damage, but you're telling a rng/nin to sit in range of non-blinkable AoEs just because PLDs have mp? Great idea. It's more hate-efficient to cure mages btw.
A rng/war that just took a dirtnap has less to worry about when it comes to pulling hate again than a rng/nin who pulled hate and tried (horribly) to blink-tank until the main tanks got hate back. RNG can't do dmg on anything that hits fast/hard while blink tanking because you can't intterupt a ranged attack round with utsu and there's a no action cooldown after a ranged attack. So what we're left with is a rng/war that is doing more damage, dirtnaps his hate away, gets a raise and immediately starts cranking out damage again versus a rng/nin who wants to dick around in AoE range, pretend to tank, and refuses to log or die because buffer is too hard to get.
rng/war does more damage than rng/nin on HNMs. You can try to belittle the difference all you want, but when it comes to competent groups of people, they'll always prefer the optimum damage output, and for good reason.