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  1. #221
    BRP
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    You guys(well, just Sonomaa) should really look into Spoiler boxes, that way the big wall of texts can be hidden.

    PS. And Elmer, that was fucking awesome lol.

  2. #222
    Sea Torques
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    Sylph

    not that id participate in chocobo racing since i hated my chocobo and dont have the patience to properly raise another one ... i think BRP's ideas are probably good

    anyways, all i want from this update is my pretty cor AF2 .. i dont care about what stats it'll have since im happy with my gear atm

  3. #223
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    SE should nerf the idiots that play PUP.

    Fucking christ I go to the KI PUP forums to find info on Reactive Shield and I get into an argument on the merits of gearing your MNK for VIT.

  4. #224
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    Quote Originally Posted by safer
    not that id participate in chocobo racing since i hated my chocobo and dont have the patience to properly raise another one ... i think BRP's ideas are probably good

    anyways, all i want from this update is my pretty cor AF2 .. i dont care about what stats it'll have since im happy with my gear atm
    Flames aside, at any point did SE mention about giving the new jobs AF2?

  5. #225
    The Once and Future Wamoura
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    Quote Originally Posted by Priran
    SE should nerf the idiots that play PUP.

    Fucking christ I go to the KI PUP forums to find info on Reactive Shield and I get into an argument on the merits of gearing your MNK for VIT.
    To be fair, while I like KI Job Forums, that sounds like it's a forum problem and not a job problem.

  6. #226
    New Merits
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    Quote Originally Posted by Tajin
    Flames aside, at any point did SE mention about giving the new jobs AF2?
    Not to my knowledge, although if I had to guess I'd say they will if/when they add ToAU dynamis. My money is also on more AF belts/capes (opposite to those from CoP dynamis). Beyond that only the neck slot has yet to recieve any job specific items which I suppose is another option.

    Either that or they will just dive straight into tier 3 artifact armor for all jobs which is very unlikely, at least until the next expansions.

  7. #227
    Ridill
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    I also wonder for which item slot the ToAU one-time-decision accessory rewards for completing the missions will be. RoZ had earrings, CoP had rings, maybe ToAU will have ammo/ranged?

  8. #228
    >The Implying
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    Jeryhn Astracrown
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    Quote Originally Posted by Khamsin
    I also wonder for which item slot the ToAU one-time-decision accessory rewards for completing the missions will be. RoZ had earrings, CoP had rings, maybe ToAU will have ammo/ranged?
    I forsee a lot of people burning those one-time item restore tickets.

    I'm betting on neck slot final reward for completing ToAU.

  9. #229
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    Quote Originally Posted by Khamsin
    maybe ToAU will have ammo/ranged?
    that way, rangers, pups, and corsairs get boned completely

  10. #230
    Ridill
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Khamsin
    I also wonder for which item slot the ToAU one-time-decision accessory rewards for completing the missions will be. RoZ had earrings, CoP had rings, maybe ToAU will have ammo/ranged?
    I forsee a lot of people burning those one-time item restore tickets.

    I'm betting on neck slot final reward for completing ToAU.
    Well, chakrams or unthrowable ammo like some items are.

    Reason I say ranged/ammo instead of neck, back, or waist is because they seem to have always chosen slots that didn't have anything remarkable previously. Prior to RoZ and CoP, there wasn't really any must-have ring/earring, other than maybe sniper+1s, so people just kinda filled those slots with minor +stat or +hp/mp.

    Back, neck, and waist slots each have fairly good options available, whereas ranged/ammo isn't all that remarkable. There's some decent items, but nothing that couldn't be improved on. It would fall in line with their habit of picking minor slots.

  11. #231
    New Merits
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Khamsin
    I also wonder for which item slot the ToAU one-time-decision accessory rewards for completing the missions will be. RoZ had earrings, CoP had rings, maybe ToAU will have ammo/ranged?
    I forsee a lot of people burning those one-time item restore tickets.

    I'm betting on neck slot final reward for completing ToAU.
    If they follow the same job category trend as CoP, a tank and mage neckpiece could be pretty good. For melees though, it would have to be outstanding to trump the great options already available (chram, sea torques, gorgets, lolchiv chain).

  12. #232
    The Once and Future Wamoura
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    Quote Originally Posted by Priran
    Quote Originally Posted by Khamsin
    maybe ToAU will have ammo/ranged?
    that way, rangers, pups, and corsairs get boned completely
    or give each job a ranged slot
    rangers a bow or gun
    puppetmaster another animator
    and corsairs a hexagun

    EVERBODY WINS!

  13. #233
    Relic Shield
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    Leviathan

    Better be the greatest neck item ever made. I'll be hard pressed to replace my torques/gorgets with anything. I would like a choice of a number of slots, not just a bunch of necklaces.

  14. #234
    A. Body
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    Leviathan

    Personally I'm assuming it'll be the head slot. With the whole Glory Crown thing, it could easily end with Naja going to her back shelf and saying "now which one of these was it again?" when she finally returns it to you.

  15. #235
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    Quote Originally Posted by Khamsin
    Back, neck, and waist slots each have fairly good options available, whereas ranged/ammo isn't all that remarkable. There's some decent items, but nothing that couldn't be improved on. It would fall in line with their habit of picking minor slots.
    Back, neck, and waist slots' best items are also rather hard to obtain. Cerb Mantle +1/Errant Cape are tier 0 synths from a HNM drop; Black Belt is a 1-job-only quest, and Speed Belt is camped to Timbuktu. Neck has what, P.Charm/Sea torques as the current best item for the slot for melee, and what for mages? Ranged has the Bomb Core/Fire Bomblet/Hedgehog Bomb/Phantom Tathlum/Tiphia Sting that gives nearly every job several choices, in addition to those jobs that use the Ranged/Ammo slot as an essential weapon. Plus, I'd hate to be the guy that throws his ToAU reward.

    Otherwise it would be the neck slot, but considering the Sea Torques, the ToAU item will probably be a ring.

  16. #236
    Ridill
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    Quote Originally Posted by Allundaria
    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Khamsin
    I also wonder for which item slot the ToAU one-time-decision accessory rewards for completing the missions will be. RoZ had earrings, CoP had rings, maybe ToAU will have ammo/ranged?
    I forsee a lot of people burning those one-time item restore tickets.

    I'm betting on neck slot final reward for completing ToAU.
    If they follow the same job category trend as CoP, a tank and mage neckpiece could be pretty good. For melees though, it would have to be outstanding to trump the great options already available (chram, sea torques, gorgets, lolchiv chain).
    That's the reason I don't think it'll be neck, back, or waist. Previously, they've done a good job of not trying to compete with already existing good items for particular slots. Making a neck piece that competes with p.charm, sea torques, etc. would seem to go against their trend.

  17. #237
    >The Implying
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    Jeryhn Astracrown
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    Quote Originally Posted by Allundaria
    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Khamsin
    I also wonder for which item slot the ToAU one-time-decision accessory rewards for completing the missions will be. RoZ had earrings, CoP had rings, maybe ToAU will have ammo/ranged?
    I forsee a lot of people burning those one-time item restore tickets.

    I'm betting on neck slot final reward for completing ToAU.
    If they follow the same job category trend as CoP, a tank and mage neckpiece could be pretty good. For melees though, it would have to be outstanding to trump the great options already available (chram, sea torques, gorgets, lolchiv chain).
    Melees are already pretty boned on expansion rewards. I'm sure most melee would agree that they'd wear double Woodsman/Sniper/Toredor Rings over their Rajas, relegating it to a WS piece.

    Pretty much with the exception of Suppa, there's a comparable accessory that you can buy of the AH that'll perform just as well for a melee.

    It doesn't necessarily need to a three-class item choice (tank, melee, mage). Example: A good ToAU reward choice would be:

    Valhalla Necklace (named after Odin): Lv75 Neck, All Jobs
    Raises all native weapon skills by 10, Adds Regen effect.

    Judgment Necklace (named after Alexander): Lv75 Neck, All Jobs
    Raises all native magic skills by 10, Adds Refresh effect.

    "Native skill" refers to skills that come naturally to the main job wearing the necklace. For instance, a SMN/WHM wearing Judgement would get +10 summoning skill only, but a RDM would get +10 heal, enfeeble, elemental, enhancing, divine and dark. Of course, both jobs would benefit from the same item fairly equally given the jobs' roles.

    If you really must separate tanks/melee rewards, you could always move Regen to a necklace that adds 10 skill to each native defensive skill (shield, evasion, guard, parry), and make the above necklace into one that gives TP Regen, but that'd be a little broken.

  18. #238
    The Once and Future Wamoura
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    Quote Originally Posted by Priran
    Quote Originally Posted by Khamsin
    Back, neck, and waist slots each have fairly good options available, whereas ranged/ammo isn't all that remarkable. There's some decent items, but nothing that couldn't be improved on. It would fall in line with their habit of picking minor slots.
    Back, neck, and waist slots' best items are also rather hard to obtain. Cerb Mantle +1/Errant Cape are tier 0 synths from a HNM drop; Black Belt is a 1-job-only quest, and Speed Belt is camped to Timbuktu. Neck has what, P.Charm/Sea torques as the current best item for the slot for melee, and what for mages? Ranged has the Bomb Core/Fire Bomblet/Hedgehog Bomb/Phantom Tathlum/Tiphia Sting that gives nearly every job several choices, in addition to those jobs that use the Ranged/Ammo slot as an essential weapon. Plus, I'd hate to be the guy that throws his ToAU reward.

    Otherwise it would be the neck slot, but considering the Sea Torques, the ToAU item will probably be a ring.
    Mages would probably be their native skill torques? Enfeebling/Elemental/Summoning/etc? Uggalepih Pendant? idk I just use Enfeeb and Elem torques >_>

  19. #239
    Bagel
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    Midnightjade Eleven
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    Quote Originally Posted by Rocl
    Quote Originally Posted by Priran
    Quote Originally Posted by Khamsin
    maybe ToAU will have ammo/ranged?
    that way, rangers, pups, and corsairs get boned completely
    or give each job a ranged slot
    rangers a bow or gun
    puppetmaster another animator
    and corsairs a hexagun

    EVERBODY WINS!
    BRDs would probably bandcamp the SE designers en masse if it was ranged/ammo since we already carry around like 15 instruments (well, those of us that are compulsive >.>).

  20. #240
    Ridill
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    Maybe they'll just cop out and give you a choice of any RoZ earring or CoP ring without adding any new items, so those who didn't get suppa or tamas ring can make a new choice. lol

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