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  1. #41
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    this sounds so damn vague, it could be either shitty or decent. I was hoping for salvage changes to be mentioned over besieged ;/

  2. #42
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    They will never ever raise the level cap past 75 since the entire game would go all wonky.

    The best solution, I think, to get around this problem would be the addition of "level uncapped areas", the opposite of CoP capped areas. If SE did that they could tweak the mobs inside these areas to match the strength of players without having to balance the entire game. Just a thought, probably won't ever happen and could pose it's own problems too.

  3. #43
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    Quote Originally Posted by Elesar
    Well at least I have learned not to get my hopes up for any sort of update to Beastmaster. Square fails at pet type jobs. Also, why isn't Beastmaster able to charm anything in a besiege? Not only that but there are armors that Beastmaster can get that gives +charm in assaults but the funny thing is that Beastmasters can't charm anything in assault. Hmm :wink:
    Is Besieged like Dynamis and everything is considered an NM?

  4. #44
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    New mobs = new Blue Magic spells perhaps?

  5. #45
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    Quote Originally Posted by Zilong
    Still waiting for the pit and colosseum.

    And I really hope that this whole "new mission" shit would be something challenging for a change.

    I don't care what anyone said about the difficulty of CoP, it's one of the most fun experience that gives me feeling of accomplishment in this game.

    So far, the only thing remotely challenging on ToAU is "The Black Coffin" mission, and for an uncapped BC, it sure was filled with bunch of pussy mobs with 1 semi-challenging boss.

    I like it better when an uncapped BC involve a bastard with access to level 4 SC with an untargetable bunch of cronies.
    lol, nothing in ToAU missions has been challenging so far, all been simple and easy.

  6. #46
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    Quote Originally Posted by Tajin
    Quote Originally Posted by NynJa
    do any servers even kill Gulool Ja Ja, that troll guy or Medusa in besieged ??
    And I mean, actually kill them...
    Not that i have noticed on cerberus, they always warp at more than 70%
    Also, there is any lvl1 besieged anymore? ive only seen lvl6 besieged now.

    not that i pay much attention to when besieged happens >.>
    I think it only resets to LV1 and stuff once the AC has been taken and retrieved, then they work their way up to LV6 over time.

  7. #47
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    Quote Originally Posted by Reapz
    think it only resets to LV1 and stuff once the AC has been taken and retrieved, then they work their way up to LV6 over time.
    Correct.

  8. #48
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    Quote Originally Posted by Missnasty
    They will never ever raise the level cap past 75 since the entire game would go all wonky.
    I disagree . An easy way of them implementing lvl cap to 80 for example, would be once you hit 80 cap, your limit points are now no longer usable at 75, they'll be waiting for you when you hit 80. Throw in a few new harder zones, or change mob levels on mount zhayolm's untouched places, etc.

    The only problem I see for players, is everyone is gonna be gimp for a week untill they can access their merits again.

    Sure there'll be some unbalance, but if it's in regards to SJ, who said the SJ lvl has to uncap If the SJ lvl uncaps, they can do what they did for DRG, and have some JA's and spells <job> only.

    Fafnir already dies to 6 people, so it's not like anything super amazing will change, aside from a possible 6 man kirin.

    We still have lots of spells in this game that BLM aren't going to ever see because SE shot themselves in the foot making lvl cap.

    Stone V
    Aero V
    Water V
    Fire V
    Blizzard V
    Thunder V


    Stonega IV
    Aeroga IV
    Waterga IV
    Firega IV
    Blizzaga IV
    Thundaga IV


    Stonega V
    Aeroga V
    Waterga V
    Firega V
    Blizzaga V
    Thundaga V

    Drain/Aspir 2, Ele debuff 2, etc. WHM also have a few spells, I think pro/shell 6, curaga5, Cure6.

    All wasted potential, I'd love to see these in the game Imo those t2 merits should never have happened, they shoulda just did an 85 cap and have something new for each lvl for each job.

    Sure it'll be different, but after a few weeks everyone would get used to it and be "Remember when the level cap was 75!?"

  9. #49
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    I'd be happy with just AFv2 and Tier 2 merits for the 3 new jobs. Preferably some good looking merits and some nice AFv2 that isn't ridiciously hard to obtain, but who knows.

  10. #50
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    Oi, I really hope they deal with the actual problems with Besieged. They need to make the challenge scale(perhaps only slightly) based on how many people are in the area and their levels. Aht Urhgan is going to get murdered when the next expansion comes out.

    And I'm going to stop there, because I'm pretty close to typing up an essay full of ideas that would make Beiseged funner, better, and smoother.

    I'm excited for this new update. Hopefully the battles for the missions will be more challenging. I hope they mess with Salvage just a tiny bit to get the beginning moving faster.

    I'm hoping Chocobo Racing is as good as it sounds. Tactical controll and betting sounds like a great way to burn time between grinds. It's also cool that I happen to be reading Seabiscuit, so this should be especially fun.


    EDIT: Wafik, I think the cap should stay 75 personally, but those spells could be used by monsters. Surprisingly, most are not.

    I wouldn't mind they keep on increasing merits, having them take place of levels. Hell, even add Genkei quests for higher caps on HP/MP, Skills, and Stats. It works a lot like leveling, but you pretty much pick what you want to put your exp on. Just a change of system, that's all. No subjob abuse.

  11. #51
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    They won't raise the level cap because they dont' want current HNMs to become too easy. That would mean they have to design new HNMs which are harder, and we all know they don't like to do that

  12. #52
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    Edit: Bah. Changed my mind about posting something. Either way, Tier IV/V Agas and V single target spells would be quite silly.

    About the update.. I liked chocobo racing in other games so that'll be nice. Never been a besieged fan, but maybe I will after the update, who knows.. and more missions. Yay..

  13. #53
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    Personally, I am all for fixing current issues with the 3 new jobs and focusing on making old content more interesting (ie Conquest, Garrison, BCNMs, 3 kings) than a level 80 cap.

  14. #54
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    Guys, I don't know how long I can last... if 'change' talk continues, I might explode into an idea-posting frenzy.

    For the love of god, fix 2-hand vs h2h/dw balance before they increase the cap.

  15. #55
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    Quote Originally Posted by Minions
    I hope the final expansion is hella hard so it lasts a long time...
    SE's idea of hard is extremely low drop rates so you have to camp aery for 5 years, or a mob with 100k HP that chainspells meteor and benedictions at will.

    Quote Originally Posted by Toth
    New mobs = new Blue Magic spells perhaps?
    No mention of tier 2 merits for the new jobs.

  16. #56
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    lol i seriously doubt they are going to ever add any HNM better thats comparable to fafnir drop wise or even better.

  17. #57
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    Quote Originally Posted by Lordender
    lol i seriously doubt they are going to ever add any HNM better thats comparable to fafnir drop wise or even better.
    I think you might be onto something.

  18. #58
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    Quote Originally Posted by Terrance
    Quote Originally Posted by Minions
    I hope the final expansion is hella hard so it lasts a long time...
    SE's idea of hard is extremely low drop rates so you have to camp aery for 5 years, or a mob with 100k HP that chainspells meteor and benedictions at will.
    No, no. SE's idea of hard is Cerberus and Bahamut v2.

    The playerbase is able to destroy those with brutal use of SE's poor foresight in ability and sub-job. SE can't seem to adapt or have balls to nerf/buff the correct things to support a system they can work with.

  19. #59
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    I want to see the other wyrms come out tbh with drops better than anything in the game.

    Lightning wyrm, En-Thunder, wing adds stun effect
    Thundaga III, Shockspikes, some Thunder damage blast

    Wind Wyrm, En-Aero, Wing adds silence
    Aeroga III, Blink, A wind damage Blast

    Holy Wyrm, En-Light, wing adds dia 3
    Banshiga III, various buff's, Holy damage blast

    Water wyrm, En-Water, wing adds poison.
    Waterga III, Waterga IV, water damage blast.

    insert whatever 2hours you want.

  20. #60
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    Quote Originally Posted by Zilong
    I don't care what anyone said about the difficulty of CoP, it's one of the most fun experience that gives me feeling of accomplishment in this game.
    As someone who is trying to get a second character through CoP, I must respectfully ask you to go to hell. >_>

    Level caps suck.

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