The AF storyline makes it apparent, and playing the job itself makes it apparent, that both master and pet are vital to whatever role you are trying to fill.
You act as if the master doesnt do anything if the puppet is the focus on HNMs, you're directing maneuver traffic and keeping it alive. Punching crap is just one function of the master (description of the job originally even said something like "h2h to fall back on" or whatever), and its a secondary function at best.
Autos needed A base skill from the start, not the bullshit B- with +10 from merits on two out of three (repair is a lot more valuable to merit so its pretty much +10 to only one, but thats a different discussion). After testing stuff with virtually every attachment the ONLY reason the master does more in meripo/xp is a simple matter of raw acc/attk/haste for T-VT mobs and the lack of a strong bonus from Attuner/Target Marker. If you could attack cap the puppet, like so many melees are in meripo nowadays, its attacks and WS would be comparable.
On anything IT+ the puppet will hit harder than anyone else in the party given the right attachments/maneuvers, the only issue left in this case is haste. This can be eliminated by a Turbo Charger + Overdrive, but 60s out of every 2 hours = pfft. Watch a VE puppet loaded with FM TM WM + Attuner/Turbo Charger/Targer Marker during Overdrive, it beats the shit out of stuff.
Usu gives the master everything it will need for meripo/xp functions so thats already covered, I dont want more meripo ehancing crap through af2/catII...at all.
I don't want Asuran Fists, I don't want random traits like "Sainti Mastery" or whatever the hell, I don't want stuff that basically screams "Wow, I should have just leveled MNK".
Some tier IV nukes and tier II enfeebles...yes
Melee and ranged skill on par with an A weapon...yes
AF2 that gives boosts to the unique nature of the job, not more meleeing crap or Usu -1 (P set already covers this).
Some way to bridge the mid level gap of attack/accuracy/haste when the Attuner and Target Marker don't function (I+II doesnt cut it)...yes
And as far as balance goes, you can't expect every job to have an equal place in every event. "I want a job that can face tank while I parse 35%, heal other members and at the same time is buffing the pt with a pet that looks cool, and oh yeah it should be able to solo VTs because sometimes I just hate group xp". And honestly, getting a job to 75 now is a joke, if you want to contribute equally in everything level a job set and rotate.
Edit : There already is an MP Chakra, they gave it to Puppets with the Economizer. Pet TP->master MP makes a lot more sense.
-Vyzrael (Asura)