That's fine if you're a meripo PUP, but personally I just meripo on RDM or WAR.Originally Posted by doofy
I also take RDM and SMN to HNMs, and so have little use for a PUP at camps.
And given that PUP is only one of my jobs, and I have WAR RDM SMN already, which pretty much means I'll have a useful job in any situation, I'm not pushing for PUP to have a use on HNMs as an excuse to feel useful myself. But, nonetheless, it would be nice to see PUP improved to the point where I could justify showing up as a PUP and not feel like we're worse off than had I come as another job. And so I can punch stuff too. I didn't get good PUP gear to not hit something.
As for pet TP > master MP, I imagine something like TP / 13 * base perp rate would do nicely. e.g. 300 TP carby gives you 300 / 13 * 9 = 207, fenrir gives you 300 / 13 * 11 = 253, celestials and diabolos give you 300 / 13 * 13 = 300, spirits give you 300 / 13 * 18 = 415. As an added bonus, if you meritted spirit cost, it'd still multiply by 18 even though you're paying 5 less.
What about something that makes a MNK scream "Wow, I should have just leveled PUP"?Originally Posted by Tajin
As LW pointed out, the game isn't balanced and perhaps isn't meant to be. Therefore, they should have no problem making PUP outparse BB MNKs and Ridill WARs!
Well, ok, I'm not entirely serious in that last part, and I wouldn't want my PUP to outparse my WAR, though it is interesting to think... if SE doesn't intend true balance, why don't they overpower new jobs so they exceed the existing ones? Rather than have the older jobs overpower the new ones.
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