
Originally Posted by
Kaylia
In any case, those numbers are all seeded at the same time, while drop rate is probably seeded when the monster is killed or spawned (not every mobs are up at the start).
That's not what "seeded" means. To
seed a random number generator means you to generate the
pattern for how random numbers will be assigned.
For example, I seed my random number generator right now, and it's predetermined that I will get numbers in the sequence 4, 8, 15, 13, 2, 9, 12, 18, 24, 6, 107, 67, 34, 2, 1, 0.
Now I seed the random number generator again, and it's 7, 14, 105, 216, 43, 20, 8, 97, 45, 6, 45, 2, 100, 98.
After the first seed, the first "random number" will be 4, the second will be 8, etc. It's predetermined.
What this means is that there's no WAY the random number generator is "seeded" every time you kill a mob. That would just be stupid, and it goes against the whole concept of "seeding" anyway.
In the end, there's no way for us to tell what they do. Do they seed it once when the server boots and that's it? Do they seed it for dynamis every time you enter dynamis, and salvage every time you enter salvage? Is crafting and item drops seeded differently? Not only would it be extremely difficult to answer this question, but in the end it wouldn't matter anyway.
One thing is for sure though, it definitely isn't seeded every time you kill something. That would be the programming equivalent of saying that paralyze can be affected by weaponskill.