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  1. #1
    Old Merits
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    Rampart.. more like GAYWTF

    So we've done 4 ramparts... 3 bee's 1 chigoes... not a single NM... is there some magical trick that i'm missing? what the hell.

    i'm finding it a little hard to believe that ppl are reporting getting 3-4 Gate widows in 1 rampart, and yet we havent gotten a single NM in 4....

    Are people feeding the ramparts TP? Or doing something specific? What the hell.

  2. #2
    Bagel
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    All luck. I've seen 4 and 5 Gate Widows, and all we do is voke the Rampart from the start and let it spit out spawns.

  3. #3
    New Spam Forum
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    Judah, they are just hiding from you...

    Seriously - it is getting bloody annoying, though hilarious to watch people chasing down chigoes.

  4. #4
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    Bahamut

    It's funny 1 or 2 times... Then it's a pain not to see any single NM, waste 2K Assault Points for little to no reward....

  5. #5
    Sea Torques
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    Quote Originally Posted by Taliesin
    It's funny 1 or 2 times... Then it's a pain not to see any single NM, waste 2K Assault Points for little to no reward....
    getting zerged by 90 chigoes at the cost of about 30-45 minutes of farming time would be better if they gave IT++ exp

  6. #6
    Sea Torques
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    Yeah ramparts so far are complete luck... I don't like more of a luck aspect to things than there already is (loldroprates) but I guess its another nice little time sink "Hey put them here for 100 min and they might get nothing at all!".

    I mean though we still have to work on how to spawn some of them. (Like the third floor one in Bhaflau we still have no idea).

  7. #7
    Yoshi P
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    Quote Originally Posted by Hapernack
    "Hey put them here for 100 min and they might get nothing at all!".
    Sounds like Dynamis!

    Quote Originally Posted by Hapernack
    I mean though we still have to work on how to spawn some of them. (Like the third floor one in Bhaflau we still have no idea).
    We have some ideas, but need lots of bodies to help test them.

  8. #8
    >The Implying
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    I was hoping this would be a flame against Rampart-spamming PLDs in Dynamis overwriting Stoneskin while getting beat on by mobs you're trying to sleep.

    Needless to say, I am severly disappointed.

  9. #9
    Black Belt
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    Arthars Menethil
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    current stats are:

    1st try:no gate widow
    2nd try:2 gate widow
    3rd try: no gate widow
    4th try: 12 gate widow (wtf lol)
    5th try: no gate widow
    6th try: 3 gate widow

    Conclusion..........LUCK

    not to mention
    1st try:no Bee NM
    2nd try:no Bee NM
    3rd try: no Bee NM
    4th try: no Bee NM
    5th try: no Bee NM
    6th try: no Bee NM

    didnt see any special things other LS did and we didnt, and they pop bee NM and qwe didnt LOL

  10. #10
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    Quote Originally Posted by Arthars
    current stats are:

    1st try:no gate widow
    2nd try:2 gate widow
    3rd try: no gate widow
    4th try: 12 gate widow (wtf lol)
    5th try: no gate widow
    6th try: 3 gate widow

    Conclusion..........LUCK

    Actually, I think the conclusion is that there is another unknown factor but luck that determine chance to pop ;x. Assuming pop rate is 2.5%, this mean you have 1/60000 to get 12 widows, which is rather unlikely. It's even more unlikely if you look at the distribution.

    Moon phase, days, type of dmg used to kill chigoe...i don't know, but there has to be something

  11. #11
    Cerberus
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    Quote Originally Posted by Kaylia
    type of dmg used to kill chigoe.
    We had Gate Widow pop on the first spawn for us once, so this seems unlikely unless the first spawn follows different rules.

  12. #12
    Yoshi P
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    Quote Originally Posted by Kaylia
    Moon phase, days, type of dmg used to kill chigoe...i don't know, but there has to be something
    Kinda like there's some hidden factor to how Dynamis sometimes drops 0 AF2s, and sometimes drops over 20.

  13. #13
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by Kaylia
    Moon phase, days, type of dmg used to kill chigoe...i don't know, but there has to be something
    Kinda like there's some hidden factor to how Dynamis sometimes drops 0 AF2s, and sometimes drops over 20.
    You wont get 0 AF in bastok/jeuno if you go with the same alliance that gave you 20 AFs (assuming you dont wipe or something). 0 AF is generally in ice land, and 20AFs in city clear. That said, after farming sea and dynamis for too long, I do think there is an "unknown" factor to the random drop rate factor. Streak are to common for organ and ghrah m chip to be explained with a static number.

    Anwyay, back to rampart, I find suspicous that the NMs spawn rate is so different from one rampart to another. It's not impossible that % (something between 1% and 10%) is generated randomly when the rampart spawn, but it's far from being impossible there is a factor we could control.

  14. #14
    Yoshi P
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    I've gotten 0 AFs in Bastok, and 20 AFs in Bastok lol.

    People say there's some "unknown" factor controlling Dynamis drop rates.
    People say there's some "unknown" factor controlling crafting HQs and breaks.
    People says there's some "unknown" factor controlling certain NMs with rare drops like Thief's Knife.


    Yes, there are obviously streaks in all of these, and the simple explanation is that the random number generator is seeded when you enter the zone, and certain seeds produce more hits than other seeds.

    Sorry, but moon/day/spin around in circles/masturbate while sucking your thumb and praying theories are starting to end up like Ebon Panels. They're stupid, and only lead people into doing stupid shit that has no effect, when you could be focusing on more important things like how to pop 3F rampart.

  15. #15
    New Merits
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    Divisor is correct. Anyone with basic programing knowledge will tell you that computer random number generators are never truely "random".

  16. #16
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    and the simple explanation is that the random number generator is seeded when you enter the zone
    Except it can't be the case for sea, since you could enter at any time.

    I don't know, but for something as new as salvage, I think it still worth checking different factor and how they can influence spawn rates. Maybe you are right and there is no way to control this factor, that wouldn't surprise me. However, just because we were unsuccesful in the past to control that factor doesn't mean there is none.

    People used to believe 2nd floor rampart was popping randomly until people figure how to do it 100% of the time, it might be the same here.


    Quote Originally Posted by Sady
    Divisor is correct. Anyone with basic programing knowledge will tell you that computer random number generators are never truely "random".
    Anyone with computer skill will tell you it's easy to make a random that is more random than that. <_> I've done enough programming to know it's far from impossible to make a random that has relatively good distribution

    Also, why would they random the "% chance to get a pop" instead of having a static number (like 10% every time).

  17. #17
    Yoshi P
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    Quote Originally Posted by Kaylia
    Also, why would they random the "% chance to get a pop" instead of having a static number (like 10% every time).
    so that people won't be able to figure out how it works (it seems fairly effective too )

  18. #18
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by Kaylia
    Also, why would they random the "% chance to get a pop" instead of having a static number (like 10% every time).
    so that people won't be able to figure out how it works (it seems fairly effective too )
    No one knows for sure, but I intend to find out. ReBoot!



    In any case, it would be nice if people would take note of the condition when they get good NM spawn rate. It would be easy to mimic them after and compare. Maybe it wont do anything, but I don't see any reasons why we shouldn't test that.

  19. #19
    New Merits
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    I understand that good programmers can come up with more complex random number generation algorythms, but there still has to be some pattern behind it. Game mechanics all have to be based on statistics and probabilities as determined by the coding. In which sence I guess you're both right. The game is neither totally random nor predictable but some bastardized combination of the two.

    Btw lol at the ReBoot comment!

  20. #20
    Black Belt
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    Quote Originally Posted by Sady
    I understand that good programmers can come up with more complex random number generation algorythms, but there still has to be some pattern behind it. Game mechanics all have to be based on statistics and probabilities as determined by the coding. In which sence I guess you're both right. The game is neither totally random nor predictable but some bastardized combination of the two.

    Btw lol at the ReBoot comment!
    Well, most random number generators use time as their basis. I'm sure SE do too. So unless you can figure out that system. And figuring that out is only the first part, The second part is to somehow enter at the time you want to, and remember that you have to take lag in to consideration. So to be honest, I don't think anyone will ever bother with it. Thus, well stick to the random luck factor.

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