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  1. #201
    Sandworm Swallows
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    Quote Originally Posted by SathFenrir
    Quote Originally Posted by ringthree
    Random question: Is a +1 STR earring really better for Jin than a +5 ATT earring? Thanks
    Depends on like 10,000 things

    your eq. ws macro
    your food
    the mobs


    but for the sake of argument, yes.
    Equipment is typical 75 NIN WS stuff, but no B. Haidate. I can list if you it will help make things easier. But I have 5 STR merits and I am an Elvaan.
    Sole (Only one Katana merit)
    Typical burn party mobs.

  2. #202
    Puppetmaster
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    Wyrm related questions:

    Will Ouryu build sleep resistance from a NIN/DRK tank spamming Sleep as part of his "enmity spell wheel"?

    Or is that irrelevant, assuming that you have an ES Sleep II rotation? For the matter, will the duration of ES Sleep II -always- be 2 minutes?

    Sorry for the dumb questions. :S

  3. #203
    Ridill
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    Sath Fenrir
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    Cactuar
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    Typical 75 AH NIN means nothing to me at the moment as I'm too lazy to figure it out.

    But if you're using sushi and you have 1 kt merit chances are you should cherish every +mod you can get.

  4. #204
    Cerberus
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    doesnt build resistance at all

  5. #205
    Naver
    Guest

    Quote Originally Posted by VZX
    Quote Originally Posted by Naver
    Quote Originally Posted by VZX
    276(maneater)+236(ridill) = 512
    512 x 0.85(DWII) = 435
    435/2 = 217 delay per hand

    5+ (217 - 180)x6.5/270 = 5.8 TP per hand
    with Store TP : 5.8* (1 + 0.5(rajas)+0.1(brutal)) = 6.1 per hand
    dual wield with 2 swings hit = 6.1 x 2 = 12.2TP
    with 4 additional hit from rampage = 12.2 + 4x1 TP/hit = 16.2 TP
    with DA : you know it

    no comment how'd he get 17 on a regular basis. as I said, it's a bit unrealistic, unless all the DA equip available right now really does something very significant to DA increase
    I'm kind of confused on some of the numbers you have here. I'm not saying I don't believe you, because what you presented here makes a lot of sense. My question though is, the [ 5+ (217 - 180)x6.5/270 = 5.8 TP per hand ] part. The 217 I get, that being delay per hand as you mentioned above, but where did you get the other numbers from? Is there a formula I missed earlier in this post?
    Oh..
    You mean TP calculation formula?
    It's on my FFXI doc
    http://www.freewebs.com/vzx-01/tpcalc.htm

    or you can check on Wiki too
    TYVM =)

  6. #206
    Old Merits
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    RANDOM QUESTIONS:

    1) When using windower macros, is there anything at all that is in the log that could be visible to someone else [i.e. seeing /console exec NIN-DD.txt]

    2) Would it be possible, theoretically, to set up Way points in FFXI? just hit an elaborate windower script to move your character [at normal speed] from Mea -> Windurst?

    3) Is there a better .dat compilation site than ffxidats.com or http://tune.ache-bang.com/~vg/

  7. #207
    Sea Torques
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    Sylph

    The only way that anybody is gonna see your windower scripts is if you do it wrong.

    For example, if you miss the / in /console. It'll show up in say as "console exec TP.txt" or whatever.

    For this reason I always test my new macros in my mog house, just in case I screw up somewhere along the line.

  8. #208
    The Dazzler
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    Here's a semi random question, I remember reading someone saying they did a formal test on the Amir set but I must have missed the results. Anyone have those handy? I've tried eyeballing some stuff myself and it seems like a different % each time I test and I'm not exactly sure the best way to properly test it myself. Thanks in advance.

  9. #209
    Bagel
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    Resin Midwater
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    Gilgamesh
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    Two questions, one about movement speed again:

    What's the deal with the "lol w.legs + mazurka" stuff? Does it not stack like mazurka + aketon? I could have sworn mazurka + aketon stacked. >.>

    How does the whole "every 10 combat skill levels raises damage" thing work? I.e., If I can't get my GK skill to 310, should I stop at 300?


    @Epical: I still don't know much about NIN merits, but for SAM, I say 5/5 Med and 5/5 StoreTP. The Meditate merits will make you WS more often (or at least be ready to med more often), which, engame, can only make you a better SAM. StoreTP because, in my opinion, a 6-hit build just rocks. And really, it's more of a WS + 5-hit build if you make sure to have enough StoreTP gear in for your WS gear set (Brutal + Rajas + Hachiman Sune-ate is enough).

  10. #210
    The Once and Future Wamoura
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    Quote Originally Posted by Res
    What's the deal with the "lol w.legs + mazurka" stuff? Does it not stack like mazurka + aketon? I could have sworn mazurka + aketon stacked.
    It's a joke, someone speedhacked through Boyahda and claimed he moved "really really fast" because of w.legs + mazurka (fyi)

  11. #211
    Sagacious Sundi
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    I asked this in the thread I started, figured I'd ask it here, too:
    Quote Originally Posted by Sagacious Sundi
    Sorry for bumping, but I didn't want to make a new thread:
    Do draugar drop gil? I haven't killed 1 since last summer (attempting to recover the AC >.>). If so, I would like to add to add that to the Gil article on the Wiki, since less-obvious beastmen like Fomors and qutrub drop gil, too.

  12. #212
    Ridill
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    [quote=Sagacious Sundi]I asked this in the thread I started, figured I'd ask it here, too:
    Quote Originally Posted by "Sagacious Sundi":b3777
    Sorry for bumping, but I didn't want to make a new thread:
    Do draugar drop gil? I haven't killed 1 since last summer (attempting to recover the AC >.>). If so, I would like to add to add that to the Gil article on the Wiki, since less-obvious beastmen like Fomors and qutrub drop gil, too.
    [/quote:b3777]

    Fomors and Qutrub should be obvious since they're (sorta) beastmen. Pretty much any beastman drops gil, whether or not they're actually one of the main beastmen (orcs/quadav/yagudo/mamool/lamia/troll) or minor ones (sahagin/antica/gigas/demons/goblins/qiqirn/fomor/qutrub/poroggo).

  13. #213
    Naver
    Guest

    Climbing the Mountain in Ule. Range to get key item for ENM I got another key item, Mystic Ice. What's this for? (I rarely do ENM, excuse the question.)

  14. #214
    Sagacious Sundi
    Guest

    Well, Fomors are to be expected I guess. But I didn't think of Qutrub as beastmen until I went digging through the old beastman leader thread and found the Lamian claw key shot (had them dropping gil). At that point I figured they were the "Mamool Sahagin/Halvung Moblin" of the undead swarm.

    I guess I just figured draugar might drop gil because they have 4 jobs like most beasties but then again shadows/Cardians do not have gil.

    Answering the mystic ice question: Sorta pulling this out of my ass, but I think it's used for those geyser-like wind thingies that push you out of the Ule. holes?

  15. #215
    Puppetmaster
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    Right. If you fall into a hole, the you can hit something down there (forget what it is) but if you have the ice you'll get ejected.

  16. #216
    VZX
    VZX is offline
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    Bump
    Question : Do the job-specific merits work on level capped battlefield, given the player is 75 outside the battlefield

  17. #217
    Relic Weapons
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    Quote Originally Posted by VZX
    Bump
    Question : Do the job-specific merits work on level capped battlefield, given the player is 75 outside the battlefield
    No, meditate is 3:00 in level capped areas even if you have it merited to 2:30.

  18. #218
    Sandworm Swallows
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    Can someone explain to a life-time melee player why merit level 3 Paralyze 2 and Slow 2 are so much better than merit level 1, how do they affect the ability to stick and proc rate? I want to explain this to some of my RDM friends but I don't think they understand.

  19. #219
    Ridill
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    Quote Originally Posted by ringthree
    Can someone explain to a life-time melee player why merit level 3 Paralyze 2 and Slow 2 are so much better than merit level 1, how do they affect the ability to stick and proc rate? I want to explain this to some of my RDM friends but I don't think they understand.
    Testing seems to show that each Slow 2 merit adds an extra 2% slow, one would imagine a similar effect for Paralyze 2. Since things in this game seems to come in two flavors for Red Mages (joke to enfeeble, hell-on-a-plate to enfeeble) it is hard to tell just how useful the accuracy boosts are.

  20. #220
    Sandworm Swallows
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    Quote Originally Posted by Septimus
    Quote Originally Posted by ringthree
    Can someone explain to a life-time melee player why merit level 3 Paralyze 2 and Slow 2 are so much better than merit level 1, how do they affect the ability to stick and proc rate? I want to explain this to some of my RDM friends but I don't think they understand.
    Testing seems to show that each Slow 2 merit adds an extra 2% slow, one would imagine a similar effect for Paralyze 2. Since things in this game seems to come in two flavors for Red Mages (joke to enfeeble, hell-on-a-plate to enfeeble) it is hard to tell just how useful the accuracy boosts are.
    Is it readily apparent that Slow 2 with 3 merit levels and Para 2 with 3 merit levels are better than Slow and Para?

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