Equipment is typical 75 NIN WS stuff, but no B. Haidate. I can list if you it will help make things easier. But I have 5 STR merits and I am an Elvaan.Originally Posted by SathFenrir
Sole (Only one Katana merit)
Typical burn party mobs.
Equipment is typical 75 NIN WS stuff, but no B. Haidate. I can list if you it will help make things easier. But I have 5 STR merits and I am an Elvaan.Originally Posted by SathFenrir
Sole (Only one Katana merit)
Typical burn party mobs.
Wyrm related questions:
Will Ouryu build sleep resistance from a NIN/DRK tank spamming Sleep as part of his "enmity spell wheel"?
Or is that irrelevant, assuming that you have an ES Sleep II rotation? For the matter, will the duration of ES Sleep II -always- be 2 minutes?
Sorry for the dumb questions. :S
Typical 75 AH NIN means nothing to me at the moment as I'm too lazy to figure it out.
But if you're using sushi and you have 1 kt merit chances are you should cherish every +mod you can get.
doesnt build resistance at all
TYVM =)Originally Posted by VZX
RANDOM QUESTIONS:
1) When using windower macros, is there anything at all that is in the log that could be visible to someone else [i.e. seeing /console exec NIN-DD.txt]
2) Would it be possible, theoretically, to set up Way points in FFXI? just hit an elaborate windower script to move your character [at normal speed] from Mea -> Windurst?
3) Is there a better .dat compilation site than ffxidats.com or http://tune.ache-bang.com/~vg/
The only way that anybody is gonna see your windower scripts is if you do it wrong.
For example, if you miss the / in /console. It'll show up in say as "console exec TP.txt" or whatever.
For this reason I always test my new macros in my mog house, just in case I screw up somewhere along the line.
Here's a semi random question, I remember reading someone saying they did a formal test on the Amir set but I must have missed the results. Anyone have those handy? I've tried eyeballing some stuff myself and it seems like a different % each time I test and I'm not exactly sure the best way to properly test it myself. Thanks in advance.
Two questions, one about movement speed again:
What's the deal with the "lol w.legs + mazurka" stuff? Does it not stack like mazurka + aketon? I could have sworn mazurka + aketon stacked. >.>
How does the whole "every 10 combat skill levels raises damage" thing work? I.e., If I can't get my GK skill to 310, should I stop at 300?
@Epical: I still don't know much about NIN merits, but for SAM, I say 5/5 Med and 5/5 StoreTP. The Meditate merits will make you WS more often (or at least be ready to med more often), which, engame, can only make you a better SAM. StoreTP because, in my opinion, a 6-hit build just rocks. And really, it's more of a WS + 5-hit build if you make sure to have enough StoreTP gear in for your WS gear set (Brutal + Rajas + Hachiman Sune-ate is enough).
It's a joke, someone speedhacked through Boyahda and claimed he moved "really really fast" because of w.legs + mazurka (fyi)Originally Posted by Res
I asked this in the thread I started, figured I'd ask it here, too:
Originally Posted by Sagacious Sundi
[quote=Sagacious Sundi]I asked this in the thread I started, figured I'd ask it here, too:
[/quote:b3777]Originally Posted by "Sagacious Sundi":b3777
Fomors and Qutrub should be obvious since they're (sorta) beastmen. Pretty much any beastman drops gil, whether or not they're actually one of the main beastmen (orcs/quadav/yagudo/mamool/lamia/troll) or minor ones (sahagin/antica/gigas/demons/goblins/qiqirn/fomor/qutrub/poroggo).
Climbing the Mountain in Ule. Range to get key item for ENM I got another key item, Mystic Ice. What's this for? (I rarely do ENM, excuse the question.)
Well, Fomors are to be expected I guess. But I didn't think of Qutrub as beastmen until I went digging through the old beastman leader thread and found the Lamian claw key shot (had them dropping gil). At that point I figured they were the "Mamool Sahagin/Halvung Moblin" of the undead swarm.
I guess I just figured draugar might drop gil because they have 4 jobs like most beasties but then again shadows/Cardians do not have gil.
Answering the mystic ice question: Sorta pulling this out of my ass, but I think it's used for those geyser-like wind thingies that push you out of the Ule. holes?
Right. If you fall into a hole, the you can hit something down there (forget what it is) but if you have the ice you'll get ejected.
Bump
Question : Do the job-specific merits work on level capped battlefield, given the player is 75 outside the battlefield
No, meditate is 3:00 in level capped areas even if you have it merited to 2:30.Originally Posted by VZX
Can someone explain to a life-time melee player why merit level 3 Paralyze 2 and Slow 2 are so much better than merit level 1, how do they affect the ability to stick and proc rate? I want to explain this to some of my RDM friends but I don't think they understand.
Testing seems to show that each Slow 2 merit adds an extra 2% slow, one would imagine a similar effect for Paralyze 2. Since things in this game seems to come in two flavors for Red Mages (joke to enfeeble, hell-on-a-plate to enfeeble) it is hard to tell just how useful the accuracy boosts are.Originally Posted by ringthree
Is it readily apparent that Slow 2 with 3 merit levels and Para 2 with 3 merit levels are better than Slow and Para?Originally Posted by Septimus