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Thread: Random Question Thread     submit to reddit submit to twitter

  1. #2221
    Sandworm Swallows
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    Re: Random Question Thread

    Quote Originally Posted by Max™
    My god, that would be so beautiful.

    Samurai 11 for 4 Hit, Fighters 11 for like 40% DA.

    Your job would then change from Warrior/Samurai to Whirling/Dervish, and all will crumble before you.


    (small note, Fortitude Delay is the same as all other worthwhile Great axes besides Bravura/Abaddon Killer, and they can all get 6 hit with +7 Store Tp and /Sam, 504 ftw)
    Yeah, DRK's and WAR's are so cheap now, LOL especially since Rajas is now amazing for two-handers and Chiv Chain can easily be used because two-handers are basically over-accurate.

  2. #2222
    Ridill
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    Sath Fenrir
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    Re: Random Question Thread

    I actually got a pt with COR the other night at like 3 AM, PLD SAM SAM WAR WHM RNG, was pretty fun, for like 30 minutes I got SAM roll, was friggin hilarious, even at lv65 SAM + DRK roll was 5 swing spam easy chain 10+

    (COR refused to give WAR roll, was JP, dont understand why, but yeah that's why DRK roll)

  3. #2223
    Relic Weapons
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    Re: Random Question Thread

    Are permabans forever or has there ever been a case where SE fucked up and was able to get it reversed? or able to convince them etc. friend got slapped says did nothing =[

  4. #2224
    Fake Numbers
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    Re: Random Question Thread

    What exactly does the updated Signet do, and how does rank affect its duration?

  5. #2225
    Banned.

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    Re: Random Question Thread

    Quote Originally Posted by Auspex
    What exactly does the updated Signet do, and how does rank affect its duration?
    Givess accuracy bonus, evasion bonus, hHP recovery (very good btw) on anything EP-T and XP bonus on parties below 6 members.
    Also you can /heal and TP stays the same.

    Say, Rank 1 = 1 hour of Signet (with all bonus) - I dont know exact durations.
    Rank 2 = 2 hour (with all bonus)

    and so on.

  6. #2226
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    Re: Random Question Thread

    Quote Originally Posted by Tajin
    Quote Originally Posted by Auspex
    What exactly does the updated Signet do, and how does rank affect its duration?
    Givess accuracy bonus, evasion bonus, hHP recovery (very good btw) on anything EP-T and XP bonus on parties below 6 members.
    Also you can /heal and TP stays the same.

    Say, Rank 1 = 1 hour of Signet (with all bonus) - I dont know exact durations.
    Rank 2 = 2 hour (with all bonus)

    and so on.
    Damn that was fast, thanks!

    Does the Accuracy Bonus and Evasion Bonus work while solo?

  7. #2227
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    Re: Random Question Thread

    Battle System Adjustments (03/05/2007)

    In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups.

    Signet Bonuses

    The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.

    In order to address this issue, the following bonuses will be added to the Signet effect in the upcoming version update:
    - Increased Healing HP
    - No TP loss while resting
    - Bonus experience earned in smaller parties
    - Increased defense and evasion against attacks from your auto-attack target

    - Increased Healing HP
    The initial value for Healing HP (based on the character's level), as well as the incremental jumps in Healing HP (based on the character's maximum HP), will be increased.
    This change will improve Healing HP in a similar fashion to the bonus granted to Healing MP by the Clear Mind job trait.

    - No TP loss while resting
    While this bonus is in effect, TP will not be lost while resting.
    This will allow players to rest fully for their next battle while still maintaining the store of TP they had built from their previous opponent.

    - Bonus experience in small groups
    The amount of experience earned while in smaller parties will be increased.
    This bonus will be applied on the following scale:
    http://www.playonline.com/pcd/topics...533/1533_2.jpg
    *The experience earned for defeating special monsters will remain unaffected.

    - Increased defense and evasion against attacks from your auto-attack target
    Players will gain a bonus to their defense and evasion against their auto-attack target.
    This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. There is no effect against attacks from other sources, including monsters that unexpectedly join the fray.
    *This bonus will only apply to monsters that check as "even match" or weaker to the player.

    The bonuses described above will only take effect when a player has received Signet, and is within the usual Signet-specific areas.
    These bonuses do not apply during Ballista, or other PvP events.

  8. #2228
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    Re: Random Question Thread

    Quote Originally Posted by Tajin
    Battle System Adjustments (03/05/2007)

    In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups.

    Signet Bonuses

    The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.

    In order to address this issue, the following bonuses will be added to the Signet effect in the upcoming version update:
    - Increased Healing HP
    - No TP loss while resting
    - Bonus experience earned in smaller parties
    - Increased defense and evasion against attacks from your auto-attack target

    - Increased Healing HP
    The initial value for Healing HP (based on the character's level), as well as the incremental jumps in Healing HP (based on the character's maximum HP), will be increased.
    This change will improve Healing HP in a similar fashion to the bonus granted to Healing MP by the Clear Mind job trait.

    - No TP loss while resting
    While this bonus is in effect, TP will not be lost while resting.
    This will allow players to rest fully for their next battle while still maintaining the store of TP they had built from their previous opponent.

    - Bonus experience in small groups
    The amount of experience earned while in smaller parties will be increased.
    This bonus will be applied on the following scale:
    http://www.playonline.com/pcd/topics...533/1533_2.jpg
    *The experience earned for defeating special monsters will remain unaffected.

    - Increased defense and evasion against attacks from your auto-attack target
    Players will gain a bonus to their defense and evasion against their auto-attack target.
    This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. There is no effect against attacks from other sources, including monsters that unexpectedly join the fray.
    *This bonus will only apply to monsters that check as "even match" or weaker to the player.

    The bonuses described above will only take effect when a player has received Signet, and is within the usual Signet-specific areas.
    These bonuses do not apply during Ballista, or other PvP events.

    Sick.

  9. #2229
    Hayleystrator
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    Re: Random Question Thread

    How do SAM AF2 pants work with Seigan?

  10. #2230
    The Dazzler
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    Re: Random Question Thread

    Quote Originally Posted by Epical
    How do SAM AF2 pants work with Seigan?
    My understanding of them was it did something with either the level comparison (swung it a little in your favor) or just plain made it so third eye has less chance to drop when you anticipate or counter. At least that's what I thought they were said to do >.>

  11. #2231
    Hayleystrator
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    Re: Random Question Thread

    I thought they gave 3E the ability to counter, and since they were in the game long before Seigan was, how they worked with Seigan up. Increased counter rate/less chance to drop like you said?

    Where's Ruke. ;;

  12. #2232
    This isnt going so well guys.
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    Re: Random Question Thread

    I always heard they were broken and didnt do shit, but I'm not a sam.

  13. #2233
    New Merits
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    Re: Random Question Thread

    Pre-Seigan... Correct me if I'm wrong, but they had to be kept equipped to even have a chance of countering, so assuming they do anything post-seigan, you probably wouldn't equip 'em over B/S Haidate just to have a slight chance to counter more.

  14. #2234
    Hayleystrator
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    Re: Random Question Thread

    Hidden effect: Inventory +1.

    Thanks.

  15. #2235
    E. Body
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    Re: Random Question Thread

    I have a question on Warrior Job Specific Merits.

    I only use Great Axe on my War. With the most recent 2 Handed update I was wondering if it would be a good idea to max Berserk/Double Attack over Max Merited Bergressor.

    I'm at the accuracy cap at all Merit Camps and don't really see any benefit to meriting Aggressor.

  16. #2236
    Zoot
    Guest

    Re: Random Question Thread

    Quote Originally Posted by ryskar
    Also, some questions for THF- I'm only 70 atm, but I'll be able to ding into +18 haste, with capped dagger merits. Once I'm 75, should I use:

    Turban
    Rap harness
    Dusk gloves
    Swift Belt
    Bravo's
    (with this haste my only acc would come from PCC, swift belt and rings...)

    or... try an acc set and eat meat? My alternatives would be:

    Optical Hat
    Pahluwan khazagand
    War gloves
    Life belt
    Pahluwan legs


    or should I mix and match? Is there a magic +acc # I should aim for, or should I just forgo the acc and go haste+sushi?
    First set and use sushi on mamool. You could probably use meat with the first set and Pahl pants on colibri. I would say at least, definitely wear the Dusk Gloves, Swift Belt and Turban. Pahl Body or Rapparee dependent on mob evasion. Go for upgrading to +1 acc rings, Homam Body and skadi or Homam pants.

  17. #2237
    assburgers
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    Re: Random Question Thread

    Quote Originally Posted by Quixon
    I have a question on Warrior Job Specific Merits.

    I only use Great Axe on my War. With the most recent 2 Handed update I was wondering if it would be a good idea to max Berserk/Double Attack over Max Merited Bergressor.

    I'm at the accuracy cap at all Merit Camps and don't really see any benefit to meriting Aggressor.
    Yeah, I went out, sold PCC, swapped Earthen Head for Ohat in various of my accuracy macros (8 Att vs 5 Acc, no Nhead yet T.T), swapped out Acc rings, etc. Don't even have issues hitting Kirin like this, last I checked he's pretty damn evasive, so yeah... don't worry about Aggressor merits if you're full timing Great Axe.

    I save Aggressor for when I know Nin or Thf mamools are coming in, or if a mob uses an Eva buff regularly.

    As for War and Drk being sick, don't I know it, merited a lot since the 2h re-update with a Nin/Drk/War group that was basically a static, toss in 2 Brds and a happy Rdm, go run other parties out of MJSP or Nyzul, cackle maniacally as things explode.

    Most fun rolls I've experienced was Chaos+Fighters with Drk+War in party, 800+ attack all the time, absolutely retarded DA rates, and March x2 ftw, we were 5 manning for a while since Rdm went AFK without warning midfight, and didn't respond, so we just booted and kept killing til another showed, didn't matter mobs since melted before hurting us.

  18. #2238
    Chram
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    Re: Random Question Thread

    Quote Originally Posted by amylea
    Pre-Seigan... Correct me if I'm wrong, but they had to be kept equipped to even have a chance of countering, so assuming they do anything post-seigan, you probably wouldn't equip 'em over B/S Haidate just to have a slight chance to counter more.

    when first implemented, Saotome Haidate had a 100% counter rate when paired with seigan (basically replaced the anticipate with a shadow) I verified this with a samurai friend back in the day.

    the update before they implemented Seigan, several players noticed that Saotome Haidate were no longer 100% but now generated a (high) chance to counter. (I could not verify this myself, my samurai test subject had quit by this time.)


    it is reasonable to assume that the improved chance to counter still functions regardless of whether you are under the effect of seigan or not - whether or not there is some additional bonus while under the effect of seigan (unlikely) is not known, and I'm not aware of anyone who's doing any testing on it.

    as a poster said above, you'd be nuts to use these over b.haidate (or even myo+1 pants, honestly) for any length of time. they were useful when third eye was a 4 seconds out of one minute thing; now they're just inventory/town wear

  19. #2239
    Banned.

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    Re: Random Question Thread

    So, before drowning myself in the search button, I remember a chart by aurik with the supposed location of Salvage pieces by zone.
    I want to dig and compile the info about how to get each piece and a general "Salvage for Dummies" for friends.
    Question is: Is said chart correct?, Is there a new chart somewhere?.


    P.S. AFK BG-Wiki.


    Edit: nvm, its all in the wiki (Salvage) front page ._.a

  20. #2240
    Melee Summoner
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    Re: Random Question Thread

    For a -dmg build on NIN when either kiting or doing things /DRK (if shadow are down) would you say Genbu's Kabuto or Arhats Jinpachi +1? I'm leaning towards Genbu's because the HP kinda sell its for me (as well as the free vs. price thing), especially since I don't want to gearswap into less HP then my normal /DRK haste gear and then have to swap back.

    Also what rings would you suggest assuming no Bloodbead. Like out of Mermaid, Jelly, Bombqueen. for Magic stuff probably have a set of Merman's

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