2, your math is way off but it's 2.Originally Posted by Secksi
2, your math is way off but it's 2.Originally Posted by Secksi
So it's been a couple years since I've seriously played my RDM, and since I've recently decided to bring it back from the dead, I have a few questions regarding rings/earrings/ranged/hMP:
1) How have the ring setups changed? Do people still use MND/INT rings for enfeebles and switch to +MP for standing or something now?
2) Before it was 2x Morion and when the MND earrings were introduced, those as well. I'm slowly working up my ABCs for a Loq., but until then, what's good?
3) Phantom or Hedgehog?
4) Is not having a full hMP set (outside Houpp. and Dark Staff) frowned upon?
5) Staff Strap or the +INT/+MND one?
These are just my personal experiences, opinions may vary.
1) Pretty much yes, I wear MP rings most of the time in merits, only swapping in MND rings if I'm casting Para or Slow. I don't even bother to carry INT rings anymore unless I feel like I might have to nuke something, which is uncommon lately. Some people like to use INT for Grav/Blind/Bind but I'm in the "don't think it makes a huge impact on those spells" crowd. If somebody has tests or proof though I'd be all over it.
2) My "standing" earrings are Loq and Magnetic for cures buffs etc. For enfeebling I have Enfeebling Earring + Geist Earring. I keep a Moldavite (and Wizard's if /BLM) handy as well, but then theres my previous statement about nukes so meh.
3) I use a Phantom personally, but I would be using Hedgehog if I had the money for it. I can't honestly see the 2 INT on Phantom adding up to anything useful.
4) I only have +20 in my resting set and it has be adequate so far. I don't find myself resting a whole lot on RDM anyway. The only time I've ever thought to myself "damnit I need to heal MP faster" is when I'm sleep/nuking stuff solo, which I don't do a whole lot anymore.
5) I use Raptor Strap +1 personally. I can see maybe using a Staff Strap for converting if you felt it warranted the inventory space. With WotG increasing personal inventory I can see a lot of new options opening up.
Hope at least some of that helps.
right, so...to answer my original question. Brutal for YGK, yay or nay?Originally Posted by VZX
dont really need +mp for standing.. depends on your race I guess. RDM is all about equality for convert in merits, your max mp means diddly squat beyond that. i use mnd/int rings depending on spell, but then I dont need mp rings for convert.Originally Posted by Epical
whatever you want, its all small fries. loq. for anything that isnt a debuff, stats otherwise. loq is really nice for convert, and there is also a +15 hp mp earring that is nice for convert too. Some people use enfeebling earring for hnms2) Before it was 2x Morion and when the MND earrings were introduced, those as well. I'm slowly working up my ABCs for a Loq., but until then, what's good?
If you have to pick one, probably hedgehog. Swap between them if you have both.3) Phantom or Hedgehog?
RDMs barely ever rest. I can honestly say I have never rested on RDM in a merit pt. That said, youll miss the +hmp badly when you DO have to rest.4) Is not having a full hMP set (outside Houpp. and Dark Staff) frowned upon?
Are you having enmity problems? Staff strap. Not having enmity problems? Raptor Strap. I use raptor.5) Staff Strap or the +INT/+MND one?
I use brutal for YGKOriginally Posted by Saraphym
Thanks a lot Theo/Delekii, that helps quite a bit. Everything's pretty much the same as I originally thought with the exception of going all out on a hMP setup... I guess I'll just stick to Dark Staff/Houpp. for now.
Corsair SLugshot:
Alky/pallas vs. W. hands
(dont even get into the -agi means -modifier, the str is more than enough to boost the damage significantly)
Also, how are you setting up your Luzaf ring, corsair roll, Double up macros? I used to use 4 seperate ones but im basically out of space since hitting 70 last night.
and what body piece do you slug winder in? AF(+8 racc +2 agi), P. body(r. acc +10, increased crit) or black co.(Str+5 agi+5)?
Personally I would use W. Hands., W. Hands have a boost of +13ACC over the Alky, and a Boost of 4.5RATT. Yes the STR will probably do more damage on slug, but at a loss of 13ACC? No thanks on Slug.Originally Posted by sephir
For the body piece you would use, this again comes down to ACC. I personally would switch between AF and Black Cot. Depending on Food/Mob/etc. Your going to get the most damage out of Black Cot, but your again losing a lot of ACC in the slot. Just going to clarify that P. body's increased crit will do nothing for Slug.
Then there's Denali Body if you can get your hands on that.Originally Posted by Akroma_Seraph
Onyx Cuisses or Ares's Flanchard for WS?
and
Ares's Flanchard or Homam Cosciales for TP?
Mear or Sushi ?
(I'm sorry I couldn't handle it and I'm sure that so much people already done that)
PS : killing himself*
PS2 : Anyway, what about Fuma Kyahan on Samurai ? The haste gain with Swift Belt and that is cool for the TP Gain ? Ty.
Personally I'd go with ares.Originally Posted by Fryte
Homam.Ares's Flanchard or Homam Cosciales for TP?
Floor 100 nyzul weapons = 1/18 random chance, or 1/6 between the jobs currently there? I noticed fraudo/ffxi/otherlopediaiki had drop listings for all the common jobs people would bring to nyzul
Charge Mantle vs Amemet +1? i'd say amemet +1 but maths might prove me wrong so im asking anyway <,<
A. Mantle +1, 3 reasons, STR+2, doesn't cost 150 coins, and lower level. The difference between 3 atk or 4 atk is trivial, but str and attack in a back slot is more worthwhile.
Because I fail at searching.. is there a thread buried somewhere about rules for TP given by spells? Thanks ._.
10 tp if it does more than 0 dmg, 0 tp otherwise. pretty sure thats it.
I've seen the weapon of jobs not there drop, so presumably it's 1/18Originally Posted by Casey_
That and physical blu spells do 10tp per hit that lands.Originally Posted by Drunkenmonk