Also automatically becomes the check version / update thing when there's a maint.Originally Posted by Woozie
Also automatically becomes the check version / update thing when there's a maint.Originally Posted by Woozie
When did getting raised reset your TP to 0%?
were you in a level capped area or somewhere that you did not lose xp? dying removes your lvl cap, then when you're raised restores it. when you get stood back up, your level cap re-instates and you lose all buffs (you didn't have any since you were dead) and all TP gained. i think salvage and assault may be doing this erroniously too, but don't quote me on that.Originally Posted by Res
Getting tractored and getting charmed also resets your TP.
And if you have friends like mine, getting charmed is a death sentence.
Actually, some where out in the ether of the interweb someone tested this and found that they were pretty close to identical in the amount of damage they reduced. At that point the secondary benefits factor in, enmity vs. HP.Originally Posted by Falaras
Shit is situational.
That was happening in instanced areas along with losing re-raise, hopefully it was fixed with that bug.Originally Posted by Spekkio
Hee hee, I voke charmed strangers.Originally Posted by Ichikun
I WS charmed friends.
Dusk Feet and hands do movement down stack? Also can this be negated by W. legs?
It's no fun now that they don't lose EXP.Originally Posted by Max™
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each dusk piece is -12%, yes they do stack. Wlegs would negate 1 dusk piece (back to normal speed).Originally Posted by sephir
Having a taru hit you with Raging Rush is always funny.Originally Posted by evilpaul
Yes Dusk movement down stacks, yes Crimson legs cancel it, though it always makes me wonder when people don't just macro out the Dusk for running around.
[quote=Max™]Having a taru hit you with Raging Rush is always funny.Originally Posted by evilpaul
Yes Dusk movement down stacks, yes Crimson legs cancel it, though it always makes me wonder when people don't just macro out the Dusk for running around.[/quote:320t82cn]
Epeen and laziness :D
[quote=Kylex]Epeen and laziness :D[/quote:2at69ccb]Originally Posted by Max™
Dusk isn't that special, so it comes down to laziness, unless maybe you're wearing Dusk +1 shit, but still, damn. Go through all that to get Wlegs, just to run at normal speed.
Anyone have an opinion on Soboro in merits after the 11/19 patch?
Which would you pick?
1) Level 3 Phalanx II
Blocks 20 ~ 22dmg for 3 min, depending on your Enhancing Skill. 42mp.
2) Level 3 Dia III
Lowers defense by 15%, can only be overwritten by Bio III, lasts 90 seconds. 45mp.
3) Level 2 Phalanx II, Level 1 Dia III
Blocks 17 ~ 19dmg for 2min 30sec / Dia effect lasts 30 seconds ; ;
4) Level 1 Phalanx II, Level 2 Dia III
Blocks 14 ~ 16dmg for 2min / Dia effect lasts 1 min
For Salvage, HNMs, Limbus, Sea, Sky, etc.![]()
Dia 3 just isn't worth the investment imo.Originally Posted by Fiofio
Don't bother with Dia
More random questions about the expansion.
Being a lazy cunt, I forgot to pre-order a PC copy of WOTG. Is the only way to get a registration code to buy a PC/PS2/X360 game? Is there no option to purchase the code online from SE? As I'm torrenting it I find the prospect of shelling out £30 for a DVD I'll never use rather wasteful.
viewtopic.php?f=2&t=24448
At this point, that seems like the only way to get the code.
Is there a cap on spell interuption rate?