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  1. #2501
    Chram
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    Re: Random Question Thread

    Templar Mace. 10% Cure potency can be useful if you're pretty much main-healing on Paladin.

  2. #2502
    Relic Shield
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    Re: Random Question Thread

    Quote Originally Posted by Obev
    Templar Mace. 10% Cure potency can be useful if you're pretty much main-healing on Paladin.
    Or if you're getting a considerable amount of hate from Cures alone. 10% potency is equivalent to +10 Enmity while you're curing (as long as you can cure for the full amount), so it ends up being the best hate generator in those situations as well.

  3. #2503
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    Re: Random Question Thread

    ah thankyou!

  4. #2504
    Fake Numbers
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    Re: Random Question Thread

    I dunno if this should go hereeeeeeeeee but

    How do crafting tiers work? and how do they affect HQ?

    I have been on and off with smithing since 05 b/c it was a quick way to make a buck, but now I'm sorta thinking about getting serious but i dunno.

  5. #2505
    Relic Weapons
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    Re: Random Question Thread

    Quote Originally Posted by BRP
    I still don't understand what Soldier's Drink do.
    Boosts your damage rating.

  6. #2506
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    Re: Random Question Thread

    Quote Originally Posted by Lagunasa
    I dunno if this should go hereeeeeeeeee but

    How do crafting tiers work? and how do they affect HQ?

    I have been on and off with smithing since 05 b/c it was a quick way to make a buck, but now I'm sorta thinking about getting serious but i dunno.
    You're right, it doesn't belong here. It belongs in the "Crafting Forum" but I'll gladly answer your question anyways.

    Tier 1: 11 over cap (on all main and sub crafts) which includes Support and +Skill Items.
    Tier 2: 31 over cap etc.
    Tier 3: 51 over cap etc.

    Tier 1 is generally accepted @ 10% HQ rate, 2 @ 25% HQ rate, and 3 ~@50% HQ rate. That being said, on synths where there is HQ, HQ2, and HQ3 it doesn't mean if you are Tier 3, you are going to HQ3 all the time. It just means you have a better chance of moving into one of the HQs. If you are Tier 1 on main, but Tier 3 on the subcraft, you still stay Tier 1 on the synth.

    For each subcraft, you can assume about 5% addtional break chance. So for a snyth with a main and 2 subcrafts, I believe you have a 15% break chance right from the get go. (Someone explain this better if you can plz)

  7. #2507
    Sea Torques
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    Re: Random Question Thread

    Quote Originally Posted by Casey_
    what exactly are the spawn conditions of Carmine-tailed Janberry? the Asklepios NM. cleared the room where fraudopedia said the PH were and not a pop for 2 hours. very sure 0 people were in the zone.. If its just a lotto pop then it could be 5centuries before it pops {hi2u pre patch thf knife nm}..
    I don't know the max window time, but the information on wiki is correct for the placeholders.

  8. #2508
    Bagel
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    Re: Random Question Thread

    I know this question has been asked a lot but is windower fix? I mean is their a way to stop the dead pixels from showing up?

  9. #2509
    Banned.

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    Re: Random Question Thread

    As far as I can tell, there's a way to cover it up, but not to fix it.

    Don't quote me on that, though.

  10. #2510
    Hayleystrator
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    Re: Random Question Thread

    In regards to straps (for GKT, however that may help):

    Mythril+1 = Good to have around when you need to pile on extra STR and others won't make as big of an impact (bigger mobs)? Would Axe Grip just be a better choice? I figure the acc would help more than HP+20.

    Claymore = Compared to the other grips out there, not worth it?

    Pole = looks decent, something I should pick up?

    Sword/Katana = lol?

  11. #2511
    E. Body
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    Re: Random Question Thread

    Why does Kirin drop wind crystals, and not earth crystals?

  12. #2512
    Sea Torques
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    Re: Random Question Thread

    Quote Originally Posted by Lexa
    Why does Kirin drop wind crystals, and not earth crystals?
    because he's a manticore before he's a blm and smn, and manticores as a mob family drop wind crystals. same reason byakko drops lightning crystals instead of light crystals, even tho he casts only white magic.

  13. #2513
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    Re: Random Question Thread

    Quote Originally Posted by Epical
    In regards to straps (for GKT, however that may help):

    Mythril+1 = Good to have around when you need to pile on extra STR and others won't make as big of an impact (bigger mobs)? Would Axe Grip just be a better choice? I figure the acc would help more than HP+20.

    Claymore = Compared to the other grips out there, not worth it?

    Pole = looks decent, something I should pick up?

    Sword/Katana = lol?
    For SAM I'd go: Brass/+1 -> Mythril/+1 -> Pole Strap.

    Sword Strap: I wouldn't mess with it because it lowers your TP/hit and might affect your #hits to 100tp.
    Claymore: Eh.. doesn't appeal to me.
    Axe: I got this the day the grips were released.. used it for a bit.. now it's only use is for when I use Earth Staff.

  14. #2514
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    Re: Random Question Thread

    Quote Originally Posted by Mosh
    For SAM I'd go: Brass/+1 -> Mythril/+1 -> Pole Strap.

    Sword Strap: I wouldn't mess with it because it lowers your TP/hit and might affect your #hits to 100tp.
    Claymore: Eh.. doesn't appeal to me.
    Axe: I got this the day the grips were released.. used it for a bit.. now it's only use is for when I use Earth Staff.
    Edit: Ok, you are referring to level progression. Thought that was your order of priority

    I use Pole Strap personally. On top of Brutal and /WAR I find myself getting DA procs on WS fairly often, which makes me a happy camper. When the grips were first released I used Mythril Grip +1 for a while and that was nice too, but it was one of those things where I could hardly feel the difference.

    Mythril Grip = Barely noticeable increase in acc and damage. Meh.
    Pole Strap = Every once in a while I'll DA on a WS for uber damage. Yay!

    Sword Strap is interesting to me because, given enough Store TP, it could be viable even for 6-hit setups. I think I figured at one point that you would need somewhere around 50+ Store TP total, 15 of that being from gear, which doesn't seem entirely unreasonable. Rajas + Usu shoes + Usu/Askar body might do the trick.

  15. #2515
    Cerberus
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    Re: Random Question Thread

    At what point is Refresh > HMP heal or vice versa? (I'm talking bout vermy vs errant body in particular)

  16. #2516
    Black Belt
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    Re: Random Question Thread

    Quote Originally Posted by Kaope
    At what point is Refresh > HMP heal or vice versa? (I'm talking bout vermy vs errant body in particular)
    Auto-Refresh (1/tic) works out to 3 hMP. Therefore, Errant Body > Vermillion Cloak for hMP. If you have a setup that allows you to switch gear after 19 seconds, you're best off wearing the Vermy for 19 seconds, then switching to Errant.

  17. #2517
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    Re: Random Question Thread

    Quote Originally Posted by Byrd
    Quote Originally Posted by Kaope
    At what point is Refresh > HMP heal or vice versa? (I'm talking bout vermy vs errant body in particular)
    Auto-Refresh (1/tic) works out to 3 hMP. Therefore, Errant Body > Vermillion Cloak for hMP. If you have a setup that allows you to switch gear after 19 seconds, you're best off wearing the Vermy for 19 seconds, then switching to Errant.
    I've noticed that sometimes 19 seconds is too long, and your healing tick will come in before the gear is switched. Don't know what the deal with that is, but I believe I have mine set to 15 seconds, and it works fine.

  18. #2518
    Relic Weapons
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    Re: Random Question Thread

    healing ticks seem off in wotg areas, dont know if its deliberate or a bug

  19. #2519
    Chram
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    Re: Random Question Thread

    Quote Originally Posted by theo
    Quote Originally Posted by Mosh
    For SAM I'd go: Brass/+1 -> Mythril/+1 -> Pole Strap.

    Sword Strap: I wouldn't mess with it because it lowers your TP/hit and might affect your #hits to 100tp.
    Claymore: Eh.. doesn't appeal to me.
    Axe: I got this the day the grips were released.. used it for a bit.. now it's only use is for when I use Earth Staff.
    Edit: Ok, you are referring to level progression. Thought that was your order of priority

    I use Pole Strap personally. On top of Brutal and /WAR I find myself getting DA procs on WS fairly often, which makes me a happy camper. When the grips were first released I used Mythril Grip +1 for a while and that was nice too, but it was one of those things where I could hardly feel the difference.

    Mythril Grip = Barely noticeable increase in acc and damage. Meh.
    Pole Strap = Every once in a while I'll DA on a WS for uber damage. Yay!

    Sword Strap is interesting to me because, given enough Store TP, it could be viable even for 6-hit setups. I think I figured at one point that you would need somewhere around 50+ Store TP total, 15 of that being from gear, which doesn't seem entirely unreasonable. Rajas + Usu shoes + Usu/Askar body might do the trick.
    assuming normal 450 delay GKT, you would go from a delay of 450 to 437.(ok, 436.5 which could go either way, depending on where the flooring occurs). which is 11.1 TP before store TP. so 51 STP as you noted, you can get to 35 naked with full merits, leaving 16 to get from gear.

    you would need to wear brutal, rajas, and two additional pieces 5+ point pieces (usu/askar/hachiman/myo+1 legs with a chiv etc.). if you've already got the usu shoes and askar body it'd be worth considering. otherwise it's probably not worth it for sam: primarily because replacing 3% haste on hands or feet with -3% delay reduction isn't worth it.


    another note about grips: pole strap is functionally blank for soboro so if you like to use it with any regularity, you'll need a different grip to use with it (I like platinum and claymore, depending on what I'm doing with my soboro)

    Quote Originally Posted by Ferien
    Quote Originally Posted by Byrd
    Quote Originally Posted by Kaope
    At what point is Refresh > HMP heal or vice versa? (I'm talking bout vermy vs errant body in particular)
    Auto-Refresh (1/tic) works out to 3 hMP. Therefore, Errant Body > Vermillion Cloak for hMP. If you have a setup that allows you to switch gear after 19 seconds, you're best off wearing the Vermy for 19 seconds, then switching to Errant.
    I've noticed that sometimes 19 seconds is too long, and your healing tick will come in before the gear is switched. Don't know what the deal with that is, but I believe I have mine set to 15 seconds, and it works fine.
    I would wear the body 18 seconds and guarantee the sixth tick, but that's just me.

    if you're -really- OC, you can write a macro that swaps the hmp body in for 3 seconds and hit it 2 seconds before each hmp tick. doing this will gain you an average of 7.33mp per 10 seconds, or 2.2 mp/tick.

    edit@capo: I've noticed no issues; are you sure you are not lagging?

  20. #2520
    assburgers
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    Re: Random Question Thread

    Mythril +1 for full Tp WC buffed Steel Cyclones
    Pole Strap for fashion (it's pretty), and general purpose hitting shit
    Claymore with Rampager for Raging Rush spam in Meripo (just a preference thing, makes me happy, though it's iffy whether it's actually better than pole strap, it just feels better)
    I'd use Axe grip on Drk, HP and Str for Souleatering shit.
    Platinum is nice with Soboro and shit, gotta love it when the Sam stuns a Feather Tickle
    Sword Strap is all bad, especially with Store TP gear, as you're blanking out a portion of that Store Tp gear for a 3% DoT gain, sounds nice, but look at what happens.

    War/Sam, 504 Delay Gaxe, Rajas+Chiv+Brutal= 6 Hits to 100%
    3024 Delay before haste, from 0, til you WS
    Same setup, +Sword Strap, 7 hits to 100%, 490~ Delay
    3400~ Delay before haste, from 0, til you WS

    Naturally that doesn't factor DA since it's same with both (unless you have pole strap on first setup), or TP from WS, which is 18-21 with the first Setup and Raging Rush, 17-20 with the second setup, I believe.

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