Yep. Won't exceed 8 hits though.Originally Posted by Ferien
Yep. Won't exceed 8 hits though.Originally Posted by Ferien
Walahra Turban, gotten 2 now doing for my 3rd char
He wont accept coins in any form. Just talks about Chochoroon the Appraiser being taken by beastmen and how he's next.
Need to recover Chochoroon before he will work?
YepOriginally Posted by Severance
I'm BLM and wondering if my Thunder/Ice magic potency would in any way affect the DMG from Ramuh/Shiva?
No. Job specific merits are specific to that one job, and only while it is at 75.
What is tl;dr?
too long; didn't read
best way to claim fafnir ?
GO !
MrArgusOriginally Posted by SchuldigGER
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http://img80.imageshack.us/img80/7354/mrarguskd1.jpgOriginally Posted by Rentwokay
Question: How much damage should a good KC DRK be able to do over the souleater/last resort/blood weapon minute? I'm just trying to compare how much better it is over a well geared MNK hundred fists. Thanks.
I think it depends on Mob and Support, But im guessing Anywhere between 10-15k is pretty respectable.
Assuming no damage reduction, an average of 4.5 swings per attack round, 95% accuracy, a conservative 1500 HP, and 15% Haste...Originally Posted by Keno
(1500 * 0.12 ) * 60 / (4.4 * 0.85) * 4.5 ~= 13000 HP.
(edit: added assumption of no damage reduction)
Keep in mind bloodweapon is 30 seconds, so for the last half of your souleater needs to have some spammed cures.
That's why you hope whatever youre fighting dies in those 30 seconds.Originally Posted by Kirschy
How many Black Mages are needed to safely do Early Bird Catches the Wyrm without chainspell stun?
I got a question, Does spell interruption happen random whenever your hit? For some reason i didn't notice my spells stopping as often when i got hit before, But now i notice them happening more often. Example of this was i was putting stoneskin back on and had aquaviel on and got hit once when stoneskin was at 75% and it stopped. This is really annoying when i try to soloGetting stoneskin up can be the difference from life or death.
If I'm understanding what you're trying to ask, there's a certain "bracket" of time in your spell cast that is immune to getting your casting stopped. The first 20% and the last 10% is the best ballpark I can give you.Originally Posted by gandorf
Our linkshell is ready to attempt our first JoLove this evening. I have consulted several sources and one side says you need to zerg to 96%, other side says you only need to hit the 10th set of pets for the Regen to be broken.
We are still a bit low on numbers and that includes 0 Kraken DRK/MNKs. If zerg has to happen, it would be on the backs of some SAMs and BLMs bursting.
I used to think it was based on having done a certain amount of damage, but now I've come to agree with with the people who say it's based on time/summons. I don't think it happens as late as phuabo-only form(10th set), but rather at some point between the 6th and 10th set of summons. We usually just chill for the first 10-15 min, wait for the 2nd set of hpemdes (6th set total) and then start damaging. It gives tanks some time to secure hate at the start as well. Usually still regens a little, but nothing severe and it goes away fairly quickly.Originally Posted by skurlover