Item Search
     
BG-Wiki Search
Page 2 of 147 FirstFirst 1 2 3 4 12 52 ... LastLast
Results 21 to 40 of 2935

Thread: Random Question Thread     submit to reddit submit to twitter

  1. #21
    Nerull
    Guest

    Re: Random Question Thread

    Quote Originally Posted by Rocl
    Errant Body or Igqira Weskit for Aspir? Does it even matter? What is Aspir's formula anyway?
    Of the two I would say errant body simply for the -emnity, could care less about the rest of the stats on errant or weskit when it comes to drain/aspir/bio. Nashira Body is ideal, as others have said, has both dark magic and haste.

  2. #22
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Back to the Maneater vs Woodville debate, since weapon rank doesn't increase with the latent activation, would that make Woodville better on mobs that you can cap attack on, and Maneater better on mobs you can't?

  3. #23
    Sea Torques
    Join Date
    Apr 2006
    Posts
    706
    BG Level
    5
    FFXI Server
    Cerberus

    Quote Originally Posted by Khamsin
    Back to the Maneater vs Woodville debate, since weapon rank doesn't increase with the latent activation, would that make Woodville better on mobs that you can cap attack on, and Maneater better on mobs you can't?
    Explain weapon rank, I'm not familar with that.

  4. #24
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Khamsin
    Back to the Maneater vs Woodville debate, since weapon rank doesn't increase with the latent activation, would that make Woodville better on mobs that you can cap attack on, and Maneater better on mobs you can't?
    Weapon rank related to fSTR cap, which related to STR-VIT difference. Attack cap is a different story.

    And to answer the question : capping fSTR is nearly impossible with all STR gear and food you can get, even in merit PT situation. Unless, you demand your BRD to sing STR etude.

  5. #25
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by VZX
    Quote Originally Posted by Khamsin
    Back to the Maneater vs Woodville debate, since weapon rank doesn't increase with the latent activation, would that make Woodville better on mobs that you can cap attack on, and Maneater better on mobs you can't?
    Weapon rank related to fSTR cap, which related to STR-VIT difference. Attack cap is a different story.

    And to answer the question : capping fSTR is nearly impossible with all STR gear and food you can get, even in merit PT situation. Unless, you demand your BRD to sing STR etude.
    So, in other words, the loss of 20% of my weapon's rank is pretty much a non-issue?

  6. #26
    Banned.

    Join Date
    May 2006
    Posts
    4,533
    BG Level
    7

    You won't get over let alone up to fSTR 12, cap of Maneater, to worry about getting up to Woodvilles fSTR13 cap.

  7. #27
    Rai
    Rai is offline
    Relic Weapons
    Join Date
    May 2006
    Posts
    314
    BG Level
    4

    Can you cancel relic weapon quests on first stage? As in, traded the Gob initial weapon + crafting materials, he wants currency now.

  8. #28
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    @Rai, nope. Once you give him something, you have to complete the stage before upgrading anything else.

    @Rocl, CMP base activation rate is indeed 25%. +CMP gear increases activation frequency. MP saved is rnd(1,8)/16 * cost, where rnd() is an even distribution. It is far from "useless" as some BLMs would believe, but that's an argument for another thread.

  9. #29
    Sandworm Swallows
    Join Date
    May 2006
    Posts
    7,398
    BG Level
    8
    FFXIV Character
    Syaoran Li
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura
    WoW Realm
    Area 52

    I am just double checking on this, but I accidently started the wrong beastmen hat quest and want to start another, do I have to finish this one to start a different hat quest?...

  10. #30
    Rai
    Rai is offline
    Relic Weapons
    Join Date
    May 2006
    Posts
    314
    BG Level
    4

    Quote Originally Posted by aurik
    @Rai, nope. Once you give him something, you have to complete the stage before upgrading anything else.
    That's not too bad then ... at least they don't force you to go all the way. Thanks!

  11. #31
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Quote Originally Posted by Scythiroth
    I am just double checking on this, but I accidently started the wrong beastmen hat quest and want to start another, do I have to finish this one to start a different hat quest?...
    Yes, no way to cancel beastmen hat quests and they're exclusive.

  12. #32
    Sandworm Swallows
    Join Date
    May 2006
    Posts
    7,398
    BG Level
    8
    FFXIV Character
    Syaoran Li
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura
    WoW Realm
    Area 52

    Quote Originally Posted by aurik
    Quote Originally Posted by Scythiroth
    I am just double checking on this, but I accidently started the wrong beastmen hat quest and want to start another, do I have to finish this one to start a different hat quest?...
    Yes, no way to cancel beastmen hat quests and they're exclusive.
    aksjkljahgskjaglbsldgjk

    I hate SE sometimes. -.-

  13. #33
    Sea Torques
    Join Date
    Aug 2006
    Posts
    499
    BG Level
    4
    FFXIV Character
    Kawfee Demitasse
    FFXIV Server
    Hyperion
    FFXI Server
    Gilgamesh
    WoW Realm
    Sargeras

    Quote Originally Posted by Sendra
    Well, since this is a random question thread, maybe I can join in? D:

    As far as modifiers go, would Shura Haidate or Byakko's Haidate be better for Blade: Jin?

    (I don't have the Shura to test, and I don't want to waste time/gil if I don't have to.)
    Formula, with this assumption: you will land all 3 hits with Blade: Jin an equal amount with either leg piece, as ACC+7 and DEX+15 (ACC+~7) are essentially the same.

    Formula for 3-hit WS: (from this thread)

    (WeaponDamage + ( YourSTR - MobVIT + X ) / 2 + LevelAdjVariable * ( WeaponSkillModifier1% * WeaponSkillModiferStat1 + WeaponSkillModifier2% * WeaponSkillModifierStat2 ) ) * TPModifier * ( ( YourAttack / MobDefense ) - ( .05 * LevelDifference ) ) * the whole equation again with TPModifier of 1.0 for hit #2 * the whole equation again with TPModifier of 1.0 for hit #3 * the whole equation again with TPModifier of 1.0 for extra hit from Dual Wield

    where X comes from this chart:
    Code:
    STR-VIT:  then X =
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       >12         4
     6 ~ 11        6
     1 ~ 5         7
     0 ~ -2        8
    -3 ~ -7        9
    -8 ~ -15      10
    -16 ~ -21     12
      <-22        13
    whew, that was a mouthful


    Now, to fill in those values that are the same in both equations:

    WeaponDamage: 39 (Fudo, for the hell of it)
    YourSTR: 65 + item bonuses
    YourDEX: 65 + item bonuses
    MobVIT: Let's take a guess at it being 75
    X: 10
    LevelAdjVariable: This is just pure code adjustment; at Level 75, this = .83
    WeaponSkillModifier1 = STR
    WeaponSkillModifier1% = 30%
    WeaponSkillModifier2 = DEX
    WeaponSkillModifier2% = 30%
    TPModifier: Always 1.0 on Blade: Jin (damage doesn't increase with TP, just crit rate)
    YourAttack: Let's guess at about 600
    MobDefense: Say you're fighting Colibri, then this = 336 (from this thread)
    LevelDifference: Colibri = 81, so 81-75 = 6




    Shura Haidate: Giving you STR+5 ATK+3 (Hey, lets be generous and round up) which changes X from 10 to 9 as well.

    =( 39 + ( 65+5 - 75 + 9) / 2 + .83 * ( .30 * 65+5) + .83 * (.30 * 65 ) ) * 1.0 * ( ( 603 / 336 ) - ( .05 * 6 ) ) * ( 39 + ( 65+5 - 75 + 9) / 2 + .83 * ( .30 * 65+5) + .83 * (.30 * 65 ) ) * 1.0 * ( ( 603 / 336 ) - ( .05 * 6 ) ) * ( 39 + ( 65+5 - 75 + 9 ) / 2 + .83 * ( .30 * 65+5) + .83 * (.30 * 65 ) ) * 1.0 * ( ( 603 / 336 ) - ( .05 * 6 ) ) * ( 39 + ( 65+5 - 75 + 9 ) / 2 + .83 * ( .30 * 65+5) + .83 * (.30 * 65 ) ) * 1.0 * ( ( 603 / 336 ) - ( .05 * 6 ) )

    Which is ugly as shit, so I'm going to rewrite it as this:

    =( 39 + ( 65+5 - 75 + 9 ) / 2 + .83 * ( .30 * 65+5) + .83 * (.30 * 65 ) ) * 1.0 * ( ( 603 / 336 ) - ( .05 * 6 ) ) * 4
    =( 39 + ( 4 / 2) + .83*(.3*70 + .3*65) * 1.0 * ( ( 1.795 - .3 ) ) * 4
    =(39 + 2 + .83 * (21 + 19.5) * 1.0 * (1.495) * 4
    =(41 + .83 * 40.5) * 1.495 * 4
    = 446.197 WS Damage with Shura Haidate



    With Byakko's Haidate: Giving you DEX+15 and Crit Rate Bonus of 1.5%
    =( 39 + ( 65 - 75 + 10 ) / 2 + .83 * ( .30 * 65) + .83 * (.30 * 65+15 ) ) * 1.0 * ( ( 600 / 336 ) - ( .05 * 6 ) + .015 * 1.0 for extra chance to critical hit ) * 4
    =( 39 + ( 5 / 2 ) + .83 * (.3*65 + .3*80) ) * 1.0 * ( (1.786) - .3 + .015 ) * 4
    =( 39 + 2.5 + .83 * (19.5 + 24)) * ( 1.486 + .015 ) * 4
    =( 41.5 + .83 * 43.5 ) * 1.501 * 4
    = 465.942 WS Damage with Byakko's Haidate



    SO, IN CONCLUSION:
    Byakko's Haidate outdamages Shura Haidate vs. merit-party mobs, by providing a greater increase to the modifier and increasing the chance of critical that outweighs the bonuses from increases STR and attack gained from STR+.

    And to clarify, this is in comparing ONLY these two items; it is not saying that DEX+ overrides STR+, in any other case where the numbers on different gear are equal or close (ie STR+3 vs. DEX+4) its probably better to take the STR+ because of the multiple times it is used and because of the attack bonus.


    Sorry for all the detail rather than just flat out answering you, but I felt that you would be better served in the long run by understanding why something is better than something else other than just "that's the way it is".

    Happy killing!

  14. #34
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Quote Originally Posted by Kawfee
    [
    Formula for 3-hit WS: (from this thread)

    (WeaponDamage + ( YourSTR - MobVIT + X ) / 2 + LevelAdjVariable * ( WeaponSkillModifier1% * WeaponSkillModiferStat1 + WeaponSkillModifier2% * WeaponSkillModifierStat2 ) ) * TPModifier * ( ( YourAttack / MobDefense ) - ( .05 * LevelDifference ) ) * the whole equation again with TPModifier of 1.0 for hit #2 * the whole equation again with TPModifier of 1.0 for hit #3 * the whole equation again with TPModifier of 1.0 for extra hit from Dual Wield

    where X comes from this chart:
    Code:
    STR-VIT:  then X =
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       >12         4
     6 ~ 11        6
     1 ~ 5         7
     0 ~ -2        8
    -3 ~ -7        9
    -8 ~ -15      10
    -16 ~ -21     12
      <-22        13
    whew, that was a mouthful
    Let me break down what that equation is:

    (D + fSTR + WSC * (sum of modifiers)) * fTP * pDIF(youratk, mobdef, moblvl, yourlvl)

    I'm concerned that you have fSTR wrong. You write it as
    (ySTR - mVIT + X) / 2. As ySTR-mVIT -> cap, X = 4. Therefore, you're saying it can be written as (ySTR - mVIT)/2 + 2.

    However, at high amounts of strength, fSTR should increase by 1 for every ~4 strength you add. You are only dividing it by 2?

    The impact of this, if it is an error, would be to falsely inflate the importance of strength. Therefore your conclusion still holds.

  15. #35
    Salvage Bans
    Join Date
    Oct 2006
    Posts
    733
    BG Level
    5

    uber noob question but

    wtf do the beastman hats give? the summon "blahblah" part.

  16. #36
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Khamsin
    Quote Originally Posted by VZX
    Quote Originally Posted by Khamsin
    Back to the Maneater vs Woodville debate, since weapon rank doesn't increase with the latent activation, would that make Woodville better on mobs that you can cap attack on, and Maneater better on mobs you can't?
    Weapon rank related to fSTR cap, which related to STR-VIT difference. Attack cap is a different story.

    And to answer the question : capping fSTR is nearly impossible with all STR gear and food you can get, even in merit PT situation. Unless, you demand your BRD to sing STR etude.
    So, in other words, the loss of 20% of my weapon's rank is pretty much a non-issue?
    yep.
    STR cap is nice to know when you conducting a test. But in realistic case, you'll just never touch that number.
    How much a WAR can pump their STR with just gears and food btw ?

  17. #37
    Sea Torques
    Join Date
    Aug 2006
    Posts
    499
    BG Level
    4
    FFXIV Character
    Kawfee Demitasse
    FFXIV Server
    Hyperion
    FFXI Server
    Gilgamesh
    WoW Realm
    Sargeras

    This is just off the top of my head, but probably around +75ish?

  18. #38
    Hayleystrator
    Join Date
    Jul 2004
    Posts
    7,069
    BG Level
    8
    FFXI Server
    Bahamut

    Argh Aurik, you getting all mathematical turns me on. 8) And thanks for the Aspir question, I was wondering that myself (even though I had an idea). Any answers on Ku yet?

  19. #39
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Kawfee
    This is just off the top of my head, but probably around +75ish?
    I ever saw Ruke with +89 w/o Jugg (+92 w/ Jugg?)

  20. #40
    Blackice
    Guest

    Jugg/Tatami: +8
    Heca Cap: +11(+12 HQ)
    Heca Harness: +12 (+13 HQ)
    Alky's: +11
    Foragers: +3
    WAR cuisses: +5
    Heca Feet: +6 (+7 HQ)
    Rajas/Flame: +10
    Triumph x2: +4 (+8 if 2x Vampire's at night)
    Spike Necklace: +3
    Elvaan RSE Sachet: +2
    Red Curry: +7

    +82 with NQ during the day, +89 with HQ heca using 2x Vamps at night.

    Also this is obviously not a set someone would WS in all things considering, like Gorget > Spike Necklace, adaberk > heca harness, wouldn't be using Tatami. So in all reality most likely going to be Rampaging in +72-75 STR.

Page 2 of 147 FirstFirst 1 2 3 4 12 52 ... LastLast

Similar Threads

  1. Random Question Thread VI: I'm No Mathologist, But...
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2010-01-29, 06:25
  2. Random Question Thread V: But does it 6-hit
    By isladar in forum FFXI: Everything
    Replies: 2688
    Last Post: 2009-12-28, 11:29
  3. Random Question Thread IV: ROCKY WINS
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2009-10-09, 08:55
  4. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  5. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30