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  1. #401
    Hayleystrator
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    Quote Originally Posted by Max™
    +1% DW over NQ Body, a little more Def, Dex+5 for jin? (lolhaubergeon) and a white box..


    Oh, and shock spikes yo.
    Again, I must be missing something here, lol. I guess maybe if you're a career NIN, have nothing better to spend the coins on, and don't need to sell them for money because you already have all the good AH shit.

  2. #402
    Sea Torques
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    Quote Originally Posted by Max™
    +1% DW over NQ Body, a little more Def, Dex+5 for jin? (lolhaubergeon) and a white box..


    Oh, and shock spikes yo.
    I remember hearing AF+1's "Enhances traits" are no different than NA AFs. You have any thing to back that up?

  3. #403
    New Merits
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    My money is on white box syndrome

  4. #404
    assburgers
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    I've always read that the Chainmail is one of the few that has a (slight) boost over the normal.

    6% was the number I always saw, unlike war relic legs which should be at least 2% DA, or AF+1 feet having the same problem.

  5. #405
    Ridill
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    Septimus Atumre
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    Quote Originally Posted by Kainstryder
    I have a question. I haven't touched my Magic catigory for merits and I'm wondering what I should merit in it, whatever would give me the most benefit. My main job is THF, and I have WHM, DRK, SAM, NIN, BLU. I'm figuring if I did another job, most likely RDM and I'd be done, would it be wise to cap Enfeeble? Or would Blue Magic be better? Or Ninjutsu?

    Feel free to just give the pros and cons, my job I'm on the most doesn't matter, just wondering what the wisest move would be. I'm curious if Enfeeble merits are as good as I'm thinking, or if I should just cap Blue Magic, etc. If it has to matter, I'm usually NIN or WHM, and I go BLU for fun events, maybe HNM sometimes. I'm THF to Dynamis always, and sometimes HNM, depending on what we have.
    If you are serious about being a serious RDM, then put them in enfeebling. Early on you won't see much, but around level 50 you will become an enfeebling god when the level and skill differences start making stick rates start to hurt. If you aren't sure, have no desire to be an end-game RDM, or prioritize Blue Mage, then stick to Blue Magic skill since that does amazing things for Blue Mages.

    Quote Originally Posted by Ferien
    How long does Haste Belt's enchantment last?
    Not very long at all. I think around 1 minute, maybe two, but I was fighting Diabolos when I used it so I didn't pay much attention to how long it lasted.

  6. #406
    Sea Torques
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    Quote Originally Posted by Septimus
    Quote Originally Posted by Kainstryder
    I have a question. I haven't touched my Magic catigory for merits and I'm wondering what I should merit in it, whatever would give me the most benefit. My main job is THF, and I have WHM, DRK, SAM, NIN, BLU. I'm figuring if I did another job, most likely RDM and I'd be done, would it be wise to cap Enfeeble? Or would Blue Magic be better? Or Ninjutsu?

    Feel free to just give the pros and cons, my job I'm on the most doesn't matter, just wondering what the wisest move would be. I'm curious if Enfeeble merits are as good as I'm thinking, or if I should just cap Blue Magic, etc. If it has to matter, I'm usually NIN or WHM, and I go BLU for fun events, maybe HNM sometimes. I'm THF to Dynamis always, and sometimes HNM, depending on what we have.
    If you are serious about being a serious RDM, then put them in enfeebling. Early on you won't see much, but around level 50 you will become an enfeebling god when the level and skill differences start making stick rates start to hurt. If you aren't sure, have no desire to be an end-game RDM, or prioritize Blue Mage, then stick to Blue Magic skill since that does amazing things for Blue Mages.
    Thanks for the addtional reply. I've started doing Blue Magic merits, since yeah I don't plan on being a main job RDM or start coming as RDM only to events. It'd just be if my linkshell needed me there as it. With my shell funding my Mandau I'll probably be locked into THF, heh.

    Question though. Skill wise, what's the merits do for Blue Magic that's amazing? Besides the obvious, but I'm curious if I'm missing something.

  7. #407
    Bagel
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    Ragnarok

    Garrolous(sp?) Ring worth it for RNG over Victory?

  8. #408
    Bagel
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    Resin Midwater
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    How does attack food calculate how much it adds? Base attack, before/after bard songs, before/after zerk?

  9. #409
    Salvage Bans
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    Oro Oro
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    Quote Originally Posted by Res
    How does attack food calculate how much it adds? Base attack, before/after bard songs, before/after zerk?
    Look at your attack, see how much the food adds, zerk, and recompare. Fwiw I think it's after.

  10. #410
    Sea Torques
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    Quote Originally Posted by Max™
    I've always read that the Chainmail is one of the few that has a (slight) boost over the normal.

    6% was the number I always saw, unlike war relic legs which should be at least 2% DA, or AF+1 feet having the same problem.
    The DW enhancement's the exact same. NQ is a decent TP piece depending on what you're fighting, and if you have nothing else to spend coins on (already have Brutal, Boxer's, whatever) why not? Sure, DEX+5 doesn't make a big difference, but if you're using the piece anyway, it does make A difference, so might as well just upgrade it.

    As far as selling coins goes, 15k/coin on my server is meh, I'd rather upgrade something I might get some use out of.

  11. #411
    Relic Shield
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    Ferien Terzo
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    Excalibur

    Quote Originally Posted by Res
    How does attack food calculate how much it adds? Base attack, before/after bard songs, before/after zerk?
    Percentage changes (Berserk, most food) are calculated after additive changes (songs, gear, base) are. For zerk and food, the effects are cumulative but due to the way basic math works, it doesn't matter which is first.

  12. #412
    Sea Torques
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    There is no market for ancient beastcoins anymore, remember 300k a coin?

    Nin af1 body, its better upgraded than not and for the price you would pay for most gear to pimp out a nin its dirt cheap. If your acc is good its worth it, if not go hauby.

  13. #413
    Banned.

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    Promvyon ENM fights

    Holla is cake, but Dem and Mea spawn extra mobs, at about 30-40% remaining on boss; is this normal behaviour or some ninja fix?

    Wiki and every site has Toreador's Cape NM pop location at L-8, it is L-7. Which leads to the next question (and yes i searched the forum), Anybody tried this lately?

  14. #414
    Ridill
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    Quote Originally Posted by Tajin
    Wiki and every site has Toreador's Cape NM pop location at L-8, it is L-7. Which leads to the next question (and yes i searched the forum), Anybody tried this lately?
    Looking at the map on Vana'diel Atlas, they have the spot marked differently from when I did it last. But, I have not done it since the patch where they moved all of the mobs around, there is an very strong possibility that they moved the spawn point so that it wasn't in the middle of deadly danger. (We used to get TP on the DC Nival Raptors in the area.)

  15. #415
    Sea Torques
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    http://wiki.ffxiclopedia.org/TP_Modifier

    According to the wiki, the behavior of fTP between the 100%, 200% and 300% marks is unknown. Beyond that, according to the old wording on the wiki, fTP only "bumps up" when you actually reach one of those numbers, meaning it doesn't change from 100-199% and 200-299%. I also recall people expressing that they thought it behaved that way in various threads on this forum.

    Is there some sort of data to back that up, and is this really believed to be the case? I thought it was a weird minority opinion since any real use of a variable fTP WS makes it obvious it isn't the case and simple testing makes the actual fTP behavior very clear, but seeing the current wording on the wiki makes it look like it isn't quite as clear to people as I believed.

    To clarify my point, the fTP behavior within TP intervals is anything but unknown, but there's no point explaining what it is if people know already, that's why I want to know if people actually believe it is unknown as the wiki says.

  16. #416
    Old Merits
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    Asura

    Not that it's the same thing, but how does spirits scale? I havn't used it in forever so I can't remember if its incremental increase and then a bump at 200 and 300 tp or if its just a straight bump.

  17. #417
    The Sig...
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    Quote Originally Posted by solsovly
    Not that it's the same thing, but how does spirits scale? I havn't used it in forever so I can't remember if its incremental increase and then a bump at 200 and 300 tp or if its just a straight bump.
    50% 75% i think

  18. #418
    Ridill
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    I remember at 300 tp with 1000 hp, spirits did 487 or something. This of course is if you were talking about it.

    My question is: When taking ToDs of kings, do you /clock after the name disappears or the body disappears?

  19. #419
    Old Merits
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    Quote Originally Posted by Tajin
    Promvyon ENM fights

    Holla is cake, but Dem and Mea spawn extra mobs, at about 30-40% remaining on boss; is this normal behaviour or some ninja fix
    This has always been that way, I did them right when they introduced ENMs and it was like that.

  20. #420
    Banned.

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    thanks, i just did Holla before, so i asked, based on what the other members of the pt (who have done the other ENM) told me.

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