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Thread: Random Question Thread     submit to reddit submit to twitter

  1. #741
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    Re: Random Question Thread

    So I was updating FFXI Wiki today with regards to the mini-quest to tele to Sky, see: http://wiki.ffxiclopedia.org/Teleportat ... 7Lia_Guide
    I've read up on it, and the only stuff I can find for sure is; repairing all 3 crags doesn't stop your chip from breaking, and the chance of it breaking is quite small, etc etc.
    I was wondering if perhaps there was a bit more to it than that. For example perhaps crags need a "cool down" period to decrease the chance of your chip breaking. For example, if you tele from the same crag over and over again in a short space of time (a day or two?) the chance that your chip might break will go up. But if you leave it to cool down, then that chance starts to fall again.
    This could be why you can tele from 3 crags, allowing you to rotate around them if you need to tele to sky a lot.
    Thoughts?

  2. #742
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    Re: Random Question Thread

    Quote Originally Posted by spooky
    So I was updating FFXI Wiki today with regards to the mini-quest to tele to Sky, see: http://wiki.ffxiclopedia.org/Teleportat ... 7Lia_Guide
    I've read up on it, and the only stuff I can find for sure is; repairing all 3 crags doesn't stop your chip from breaking, and the chance of it breaking is quite small, etc etc.
    I was wondering if perhaps there was a bit more to it than that. For example perhaps crags need a "cool down" period to decrease the chance of your chip breaking. For example, if you tele from the same crag over and over again in a short space of time (a day or two?) the chance that your chip might break will go up. But if you leave it to cool down, then that chance starts to fall again.
    This could be why you can tele from 3 crags, allowing you to rotate around them if you need to tele to sky a lot.
    Thoughts?
    I've only used a chip at Dem. Used it only about 20 times, used it 3 times in one night once though it's usually only twice a week, never had a break.

  3. #743
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    Re: Random Question Thread

    when cs stunning a mob(wyrm, dl, bah2) is it best to have one rdm\drk at a time or 2 overlapping?

  4. #744
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    Re: Random Question Thread

    depends on how focused they are and if they know what they are doing. for V2, i've solo cs/stunned it without anything going through. DL tends to be alot more laggy, and you can have more then 18 people, so overlapping might be the idea there.

  5. #745
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    Re: Random Question Thread

    Sorta what Chap said, we've always staggered RDM/DRK stuns on Dynamis bosses (DL, Valkurm, Qufim) by 5-15secs from each other. Multiple stuns and slight overlapping just lessens the chance of things going haywire if one person happens to lag and you aren't usually lacking on RDMs in Dynamis.

  6. #746
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    Re: Random Question Thread

    Disregarding Faith Bag faggotry, 4 hits + 1 kick for MNK I believe.
    didnt quit understand you Bagel, you mean yes a MNK can double attack on both fists?
    thanks for the reply

  7. #747
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    Re: Random Question Thread

    Quote Originally Posted by Rocl
    blah can anyone tell me what this dialogue is from in Wajoam Woodlands?

    Press a button to continue.?Prompt?

    An eerie red glow emanates from this stone platform.
    The surrounding air feels alive with energy...?Prompt?

    Your ?Unknown Parameter (Type: 81) 1??Unknown Parameter (Type: 82) 1??Item Parameter 0? is responding to the platform...?Prompt?

    You have a sense of foreboding...?Prompt?

    Bring the ?Unknown Parameter (Type: 81) 1??Unknown Parameter (Type: 82) 1??Item Parameter 0? closer?
    ?Selection Dialog?Here goes...
    Ah, maybe not...?Prompt?

    The ?Unknown Parameter (Type: 81) 1??Unknown Parameter (Type: 82) 1??Item Parameter 0? has been charged with the power of lightning!?Prompt?

    Place the ?Unknown Parameter (Type: 81) 1??Unknown Parameter (Type: 82) 1??Item Parameter 0? on the platform?
    ?Selection Dialog?Here goes...
    Ah, maybe not...?Prompt?

    Nothing happens.
    Could the power of the ruins have been drained...??Prompt?

    Your ?Unknown Parameter (Type: 81) 1??Unknown Parameter (Type: 82) 1??Item Parameter 0? is responding strongly to the platform...?Unknown Parameter (Type: 36) 2?
    You sense some strange connection...?Prompt?

    Harvesting is possible here if you have ?Unknown Parameter (Type: 82) 1??Unknown Parameter (Type: 81) 3??Item Parameter 0?.?Prompt?

    Probability of loss = ?Numeric Parameter 3?/10000.?Prompt?

    Your ?Unknown Parameter (Type: 81) 1??Unknown Parameter (Type: 82) 1??Item Parameter 7? breaks!?Possible Special Code: 00?

    You successfully harvest ?Unknown Parameter (Type: 82) 1??Unknown Parameter (Type: 81) 3??Item Parameter 0?!?Possible Special Code: 00?

    You harvest ?Unknown Parameter (Type: 82) 1??Unknown Parameter (Type: 81) 3??Item Parameter 0?, but your ?Unknown Parameter (Type: 81) 1??Unknown Parameter (Type: 82) 1??Item Parameter 7? breaks.?Possible Special Code: 00?

    You are unable to harvest anything.?Possible Special Code: 00?

    You cannot carry any more items. Your inventory is full.?Possible Special Code: 00?

    Obtained key item: ?Unknown Parameter (Type: 80) 1??Key Item Parameter 0?!?Possible Special Code: 00?

    You have a feeling you might find something here!?Prompt?

    A sudden chill sweeps over you...?Prompt?

    First part does look like the Olduum ring dialog. Second part looks like standard harvesting lines. The quest Vanishing Act gives you a key item from harvesting in Wajaom Woodlands. The last two lines look like a popped NM of some sort, maybe from the quest Totoroon's Treasure Hunt. (I have never done it, so I cannot be sure.)

  8. #748
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    Re: Random Question Thread

    What's the deal with Old Gobbues and Morbol Menaces on the first level of Boyahda? Every site I see says they are a 16 min repop, but I only ever saw them running to Aery after a server restart. Are they 21-24 hours or can a rabbit/mandraga pop in their place?

  9. #749
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    Re: Random Question Thread

    I was always told the Morbol Menace pop when Volutpuous Vivian's window was open. I don't know how accurate that probably bullshit is though.

  10. #750
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    Re: Random Question Thread

    Quote Originally Posted by SupHammer
    What's the deal with Old Gobbues and Morbol Menaces on the first level of Boyahda? Every site I see says they are a 16 min repop, but I only ever saw them running to Aery after a server restart. Are they 21-24 hours or can a rabbit/mandraga pop in their place?
    now this may or may not be urban legend. take it for what you like. i state this with no guarantee that it's right or wrong. the claims that i've heard are that they're somehow related to the popping of VV and AG. does them being up indicate it's in window? do you have to kill them to put them in window? not a clue. your guess is as good as mine.

  11. #751
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    Re: Random Question Thread

    they usually up during http://wiki.ffxiclopedia.org/Voluptuous_Vivian or are rumored to be from personal accounts.

  12. #752
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    Re: Random Question Thread

    Do Nyzul Isle Investigation runs count towards the next assault rank? If so, under what conditions do they count?

  13. #753
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    Re: Random Question Thread

    Quote Originally Posted by Sendra
    Do Nyzul Isle Investigation runs count towards the next assault rank? If so, under what conditions do they count?
    first successful set of five floors (any five) is 5 points.

    after that, I believe it is 1 point per for each additional set of 5 floors (any five); however, I only did it once for my free 5 points. lol

  14. #754
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    Re: Random Question Thread

    I think the goobbue pops in place of a rabbit, it always seems to show up when I'm camping Unut.

  15. #755
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    Re: Random Question Thread

    Quote Originally Posted by aurik
    I'm camping Unut.
    well that's something you don't hear every day. on that note, does anyone have a favorite, unloved NM? something NOBODY camps, but is fun just to pop for the hell of it? mine is Bu'Ghi Howlblade who drops the marine shield. i've never seen anyone else at his pop, and he always pops quickly for me. just a fun distraction while waiting for the people who begged me to burn them a senj show up.

  16. #756
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    Re: Random Question Thread

    Quote Originally Posted by Sendra
    Do Nyzul Isle Investigation runs count towards the next assault rank? If so, under what conditions do they count?
    First succesful exit from that assault is 5 pts and each one after 1 pt. You can technically go in your first time, complete floor 1 then exit for the win, small amount of tokens and 5 rank points. you could keep doing floor 1 only for 1 pt each time after that.

  17. #757
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    Re: Random Question Thread

    Quote Originally Posted by Spekkio
    Quote Originally Posted by aurik
    I'm camping Unut.
    well that's something you don't hear every day. on that note, does anyone have a favorite, unloved NM? something NOBODY camps, but is fun just to pop for the hell of it? mine is Bu'Ghi Howlblade who drops the marine shield. i've never seen anyone else at his pop, and he always pops quickly for me. just a fun distraction while waiting for the people who begged me to burn them a senj show up.
    Zhi'Gi Boneeater : drops Braveheart(lvl18 gs) similar deal, never seen anyone else at the pop, always pops quickly. up by the Waughroon Shrine BC

    a buddy of mine used to call him Wallace.

  18. #758
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  19. #759
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    Re: Random Question Thread

    Quote Originally Posted by aurik
    I think the goobbue pops in place of a rabbit, it always seems to show up when I'm camping Unut.
    That's what I was doing. I spent 3-4 hours killing rabbits and crabs this weekend. Never saw Unut and never saw any Goobues. That's what made me wonder about the pop conditions of the Gobbues/morbol. Next time I'll ignore the crabs and concentrate on rabbits/Mouriochis.

    I did see on mysterytour they say Old Gobbue is a lottery.

  20. #760
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    Re: Random Question Thread

    In my experience, Old Goobues and Morbol Menaces are simply lottery pops off the mandies (and possibly rabbits) there.

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