Access to your dbox and the ability to shuffle inventory. Also a private place to cry after you break/nq. Only downside of crafting in the moghouse is the inability to use items (breaking clusters, water tanks etc).Originally Posted by Tajin
Access to your dbox and the ability to shuffle inventory. Also a private place to cry after you break/nq. Only downside of crafting in the moghouse is the inability to use items (breaking clusters, water tanks etc).Originally Posted by Tajin
Kaiten->Metatron makes Light1 by property of Frag->Fusion. Since Light1->Light2 = Light continuation, another Kaiten should give another light.Originally Posted by RKenshin
The key to my question about namas->kaiten->namas is that namas (distortion/light2) -> kaiten (frag/light2) is forced to use light2->light2 to make "light continuation" directly. Can namas make another continuation on top of the 1st continuation?
The higher wrank, the higher potential your WS damage, since you unlikely touch the cap value in practical caseOriginally Posted by VZX
[/quote:c6263]
How does fSTR cap 13 translate to how much STR I need to reach wrank 5? And you guys were talking about how maneater uses the locked weapon damage in calculating the wrank?
I'll try then lol..Originally Posted by aurik
I have a random question too that's not FF related, where the hell can I install a Japanese IME for Windows XP running Office 2003. I searched the Microsoft website for like 20 minutes and found nothing.![]()
I tried that.
I don't have the Windows CD, and it prompts you to insert it when you try to select the "Install files for East Asian languages" option.
Yea, because you need to install files for east asian languages >.> None of those files are freely available, so if you aren't using a legimitate copy of windows (which it appears you aren't), you may be SoL unless you can find someone with a CD.
Don't really want to start a new topic, but the search doesn't seem to have this covered (unless I'm being a retard this morning), so...
Does the Shadow Dragon in Xarcabard (not Biast) use Body Slam? Wiki doesn't have it listed as such, on the other hand, ffxi-atlas bestiary does. I've watched someone keep it alive for 30 minutes without it using it once, but that may just have been bad luck.
Another situation where his question arises is in the following.Originally Posted by RKenshin
Non relic WS -> Non relic WS = Light Chain
> Relic WS = Light Chain continuation
The question is equivalent to saying that after the prevoius Light continuation, is it possible using any relic WS from any player to make a second continuation.
Example:
Heavy Shot > Shark Bite (Light) > Namas Arrow (Light) > ??? (Light)
What, if anything, is ???
I've been meaning to test this myself, but can't find an enemy that can stay alive long enough.
Dragons tend to use directional TP moves (like Wyrms). Won't use body slam unless you're away from the face.
Elementals are good for this kind of testing.Originally Posted by divisortheory
Not that anyone has proven, but then again most crafting things are still unproven/unverified.Originally Posted by Tajin
Some people think weather has an influence on HQ's.
I have a legitimate copy of Windows, I'm just missing the CD.Originally Posted by divisortheory
I guess I'm SOL anyway though... lol
How does fSTR cap 13 translate to how much STR I need to reach wrank 5? And you guys were talking about how maneater uses the locked weapon damage in calculating the wrank?[/quote:3bd56]Originally Posted by Chupunpupun
dang, I forgot to consider maneater wrank as unlocked one.
So, sorry for the calculation above. The wrank of maneater should've been done with consideration its unlocked weapon damage value (int(43/9) = 4)
As for how much str should I put to cap. I have table of fSTR2 not fSTR, though fSTR is simply calculated by fSTR2 divided by 2
http://www.freewebs.com/vzx-01/fstr2.htm
the * there denotes the caps (upper and lower)
Are odd fSTR2 values always floored when determining fSTR in WS? Or is the .5 carried over and added to any fractional component of WSC and then floored?
I can't really say it's "floor"ed
it's more like a digit chop rather than floor
for positive numbers, chop has the same effect as floor
floor (3.5) -> 3
chop (3.5) -> 3
however, for negative numbers
floor (-3.5) -> -4
chop (-3.5) -> -3
are you sure it uses chop? most of the "floor" effects are most likely due to it casting everything to int, rather than explicit floor call. this would be a "floor" effect with most compilers i think.Originally Posted by VZX
yeah, chop/int type casting/0 decimal place truncation. That's the terminologies I used to refer the operation of "floor".
I should refine my own words about "floor"ing :/ hmm
and as "floor is effect of casting the number to int" statement. It holds true for positive number, but not on negative number.
The definition of floor function is if a real non-integer number p is in between integer x and x+1: x < p < x+1. floor function will pick x as the output.However, Ceiling function will pick x+1 as the output.
Hence:
-4 < -3.5 < -3 will give you -4 if you use floor, but -3 if you pick ceiling
Personally, I don't make a fuss with it too much, considering fSTR(2) calculation for negative delta STR is messy. It varies more easily (along the weapon rank) than if you have positive delta STR number. Whether it uses chop or floor, there still be inaccuracy by 1~2 points
My random question:
Why does escape have a 1 min recast timer? figuring it makes you zone and when you zone your spells recast timers are reset. I tried to think of a reason, but it just made my head hurt.
if you have wrank capped at 13 then you would do x4 > -4 to get delta STR cap - in this case 48.
now you have to know the mobs VIT and add 48 to it (say 72+48 gives 120STR required for capping fSTR).
hassle divisortheory about VIT of mobs^^
because it's rounding by byte limitation you would say ceiling for negative numbers and floor for positive numbers, this is not how any mathematical system would work, it's just a result of the physical limitations of the coding. in C the numbers that are generally calculated in ffxi would i think be known as Int as opposed to double or long double etc. that is also why we see the 256 (255) limitation, i can't remember where the sign bit is placed for small negative numbers, oh well.