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  1. #81
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    Quote Originally Posted by Tajin
    Not a question, more like a complain:
    Benediction does not cure Doom status

    Besides not having lag, crafting in mog house has any other benefit over crafting in any other spot?
    Access to your dbox and the ability to shuffle inventory. Also a private place to cry after you break/nq. Only downside of crafting in the moghouse is the inability to use items (breaking clusters, water tanks etc).

  2. #82
    Ridill
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    Quote Originally Posted by RKenshin
    Quote Originally Posted by aurik
    Quote Originally Posted by RKenshin
    Relic#1 WS > relic#2 WS > light/dark > relic#2 WS doesn't continue any of the light or dark SCs if I remember correctly. Even if it's by different people.

    Namas > Namas will make light, but another Namas after that won't continue it. In the same regard Kaiten > Namas will make light, but Namas after that wouldn't continue it. However, Namas > Kaiten followed by Namas will continue light.

    So it seems you can't continue light/dark with the same relic WS that closes it. I'm pretty sure that applies for all of them.
    Hmm. Not my understanding.

    My understanding is that there is "light" and there is "light continuation" (light2)

    light->relic = light2
    relic->relic = light2
    therefore namas->kaiten->namas shouldn't make a third light?

    Can you show me a screenshot to the contrary? I haven't exactly had the opportunity to test...
    I don't think I have any screen shots, not something I've looked for or tried to screen. I'll get one if I can pull aside Muteki or Lhexh to make a SC, since Kaiten > Metatron Torment makes light too.

    I'm almost certain you can though, just on a Salvage run last week I'm pretty sure we did a few Kaiten > Metatron > Kaiten SCs if I remember correctly.
    Kaiten->Metatron makes Light1 by property of Frag->Fusion. Since Light1->Light2 = Light continuation, another Kaiten should give another light.

    The key to my question about namas->kaiten->namas is that namas (distortion/light2) -> kaiten (frag/light2) is forced to use light2->light2 to make "light continuation" directly. Can namas make another continuation on top of the 1st continuation?

  3. #83
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    Quote Originally Posted by VZX
    I'm still confused on the weapon rank. How do you determine the weapon's rank and if I've reached the weapon rank, does that mean any further STR would be useless?
    Weapon Rank = int(Weapon Damage/9)
    Example : Unlocked Maneater Weapon Damage : 49
    int(49/9) = int(5.444...) = 5
    weapon rank indicates your fSTR cap
    fSTR cap = weapon rank + 8.
    so for the case of maneater
    fSTR cap = 5+8 = 13

    [quote:c6263]And I'm guessing, the higher the wrank, the higher the WS damage??
    The higher wrank, the higher potential your WS damage, since you unlikely touch the cap value in practical case
    [/quote:c6263]

    How does fSTR cap 13 translate to how much STR I need to reach wrank 5? And you guys were talking about how maneater uses the locked weapon damage in calculating the wrank?

  4. #84
    Ruke
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    Quote Originally Posted by aurik
    Quote Originally Posted by RKenshin
    Quote Originally Posted by aurik
    Quote Originally Posted by RKenshin
    Relic#1 WS > relic#2 WS > light/dark > relic#2 WS doesn't continue any of the light or dark SCs if I remember correctly. Even if it's by different people.

    Namas > Namas will make light, but another Namas after that won't continue it. In the same regard Kaiten > Namas will make light, but Namas after that wouldn't continue it. However, Namas > Kaiten followed by Namas will continue light.

    So it seems you can't continue light/dark with the same relic WS that closes it. I'm pretty sure that applies for all of them.
    Hmm. Not my understanding.

    My understanding is that there is "light" and there is "light continuation" (light2)

    light->relic = light2
    relic->relic = light2
    therefore namas->kaiten->namas shouldn't make a third light?

    Can you show me a screenshot to the contrary? I haven't exactly had the opportunity to test...
    I don't think I have any screen shots, not something I've looked for or tried to screen. I'll get one if I can pull aside Muteki or Lhexh to make a SC, since Kaiten > Metatron Torment makes light too.

    I'm almost certain you can though, just on a Salvage run last week I'm pretty sure we did a few Kaiten > Metatron > Kaiten SCs if I remember correctly.
    Kaiten->Metatron makes Light1 by property of Frag->Fusion. Since Light1->Light2 = Light continuation, another Kaiten should give another light.

    The key to my question about namas->kaiten->namas is that namas (distortion/light2) -> kaiten (frag/light2) is forced to use light2->light2 to make "light continuation" directly. Can namas make another continuation on top of the 1st continuation?
    I'll try then lol..

    I have a random question too that's not FF related, where the hell can I install a Japanese IME for Windows XP running Office 2003. I searched the Microsoft website for like 20 minutes and found nothing.

  5. #85
    Ridill
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  6. #86
    Ruke
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    I tried that.

    I don't have the Windows CD, and it prompts you to insert it when you try to select the "Install files for East Asian languages" option.

  7. #87
    Yoshi P
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    Yea, because you need to install files for east asian languages >.> None of those files are freely available, so if you aren't using a legimitate copy of windows (which it appears you aren't), you may be SoL unless you can find someone with a CD.

  8. #88
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    Don't really want to start a new topic, but the search doesn't seem to have this covered (unless I'm being a retard this morning), so...

    Does the Shadow Dragon in Xarcabard (not Biast) use Body Slam? Wiki doesn't have it listed as such, on the other hand, ffxi-atlas bestiary does. I've watched someone keep it alive for 30 minutes without it using it once, but that may just have been bad luck.

  9. #89
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    Quote Originally Posted by RKenshin
    I'll try then lol..
    Another situation where his question arises is in the following.

    Non relic WS -> Non relic WS = Light Chain
    > Relic WS = Light Chain continuation

    The question is equivalent to saying that after the prevoius Light continuation, is it possible using any relic WS from any player to make a second continuation.

    Example:
    Heavy Shot > Shark Bite (Light) > Namas Arrow (Light) > ??? (Light)
    What, if anything, is ???

    I've been meaning to test this myself, but can't find an enemy that can stay alive long enough.

  10. #90
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    Dragons tend to use directional TP moves (like Wyrms). Won't use body slam unless you're away from the face.

  11. #91
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by RKenshin
    I'll try then lol..
    Another situation where his question arises is in the following.

    Non relic WS -> Non relic WS = Light Chain
    > Relic WS = Light Chain continuation

    The question is equivalent to saying that after the prevoius Light continuation, is it possible using any relic WS from any player to make a second continuation.

    Example:
    Heavy Shot > Shark Bite (Light) > Namas Arrow (Light) > ??? (Light)
    What, if anything, is ???

    I've been meaning to test this myself, but can't find an enemy that can stay alive long enough.
    Elementals are good for this kind of testing.

  12. #92
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    Quote Originally Posted by Tajin
    Besides not having lag, crafting in mog house has any other benefit over crafting in any other spot?
    Not that anyone has proven, but then again most crafting things are still unproven/unverified.

    Some people think weather has an influence on HQ's.

  13. #93
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    Quote Originally Posted by divisortheory
    Yea, because you need to install files for east asian languages >.> None of those files are freely available, so if you aren't using a legimitate copy of windows (which it appears you aren't), you may be SoL unless you can find someone with a CD.
    I have a legitimate copy of Windows, I'm just missing the CD. I guess I'm SOL anyway though... lol

  14. #94
    VZX
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    Quote Originally Posted by Chupunpupun
    Quote Originally Posted by VZX
    I'm still confused on the weapon rank. How do you determine the weapon's rank and if I've reached the weapon rank, does that mean any further STR would be useless?
    Weapon Rank = int(Weapon Damage/9)
    Example : Unlocked Maneater Weapon Damage : 49
    int(49/9) = int(5.444...) = 5
    weapon rank indicates your fSTR cap
    fSTR cap = weapon rank + 8.
    so for the case of maneater
    fSTR cap = 5+8 = 13

    [quote:3bd56]And I'm guessing, the higher the wrank, the higher the WS damage??
    The higher wrank, the higher potential your WS damage, since you unlikely touch the cap value in practical case
    How does fSTR cap 13 translate to how much STR I need to reach wrank 5? And you guys were talking about how maneater uses the locked weapon damage in calculating the wrank?[/quote:3bd56]
    dang, I forgot to consider maneater wrank as unlocked one.
    So, sorry for the calculation above. The wrank of maneater should've been done with consideration its unlocked weapon damage value (int(43/9) = 4)

    As for how much str should I put to cap. I have table of fSTR2 not fSTR, though fSTR is simply calculated by fSTR2 divided by 2
    http://www.freewebs.com/vzx-01/fstr2.htm
    the * there denotes the caps (upper and lower)

  15. #95
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    Are odd fSTR2 values always floored when determining fSTR in WS? Or is the .5 carried over and added to any fractional component of WSC and then floored?

  16. #96
    VZX
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    I can't really say it's "floor"ed
    it's more like a digit chop rather than floor

    for positive numbers, chop has the same effect as floor
    floor (3.5) -> 3
    chop (3.5) -> 3

    however, for negative numbers
    floor (-3.5) -> -4
    chop (-3.5) -> -3

  17. #97
    Ridill
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    Quote Originally Posted by VZX
    I can't really say it's "floor"ed
    it's more like a digit chop rather than floor

    for positive numbers, chop has the same effect as floor
    floor (3.5) -> 3
    chop (3.5) -> 3

    however, for negative numbers
    floor (-3.5) -> -4
    chop (-3.5) -> -3
    are you sure it uses chop? most of the "floor" effects are most likely due to it casting everything to int, rather than explicit floor call. this would be a "floor" effect with most compilers i think.

  18. #98
    VZX
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    yeah, chop/int type casting/0 decimal place truncation. That's the terminologies I used to refer the operation of "floor".

    I should refine my own words about "floor"ing :/ hmm

    and as "floor is effect of casting the number to int" statement. It holds true for positive number, but not on negative number.
    The definition of floor function is if a real non-integer number p is in between integer x and x+1: x < p < x+1. floor function will pick x as the output.However, Ceiling function will pick x+1 as the output.

    Hence:
    -4 < -3.5 < -3 will give you -4 if you use floor, but -3 if you pick ceiling

    Personally, I don't make a fuss with it too much, considering fSTR(2) calculation for negative delta STR is messy. It varies more easily (along the weapon rank) than if you have positive delta STR number. Whether it uses chop or floor, there still be inaccuracy by 1~2 points

  19. #99
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    My random question:
    Why does escape have a 1 min recast timer? figuring it makes you zone and when you zone your spells recast timers are reset. I tried to think of a reason, but it just made my head hurt.

  20. #100
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    if you have wrank capped at 13 then you would do x4 > -4 to get delta STR cap - in this case 48.
    now you have to know the mobs VIT and add 48 to it (say 72+48 gives 120STR required for capping fSTR).
    hassle divisortheory about VIT of mobs^^

    because it's rounding by byte limitation you would say ceiling for negative numbers and floor for positive numbers, this is not how any mathematical system would work, it's just a result of the physical limitations of the coding. in C the numbers that are generally calculated in ffxi would i think be known as Int as opposed to double or long double etc. that is also why we see the 256 (255) limitation, i can't remember where the sign bit is placed for small negative numbers, oh well.

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