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Thread: Random Question Thread     submit to reddit submit to twitter

  1. #1021
    Relic Weapons
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    Re: Random Question Thread

    Quote Originally Posted by Zanz L. Barre The 3rd
    Axe cap @70 w/o merits: 244
    Sword cap @70 w/ 4 sword merits: 236

    Go ahead and sport axe/joy in mire @70
    Cool, thanks for the quick reply. :D

  2. #1022
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    Re: Random Question Thread

    NP, good luck and have fun pokin' stinky imps :D

  3. #1023
    Chram
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    Re: Random Question Thread

    Quote Originally Posted by Osede
    the problem is that they know how to maintain hate while playing mages. But become noob when playing melee =.=

    of course... most of the times I'm just asking them come as mage...
    this is a good way to keep them from ever really learning it - remember, you don't learn hate control in exp anymore, the entire point of a modern merit is for every melee to generate large amounts of hate by doing as much damage as they can - so that no one of them is tanking the entire fight.

    so basically, let them come melee when it's not going to be a huge deal (and not just to stuff like dynamis but to fights were they should learn) and give them opportunities to improve.

  4. #1024
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    Re: Random Question Thread

    75THF/74BRD, I have a scorp harness and a Pln. body. Next job I level is going to be SAM or PLD. I only use THF for slapping the occasional EP/DC mob solo, and my evasion is high enough that I can melee in pln. body. Should I sell the harness?

  5. #1025
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    Re: Random Question Thread

    Quote Originally Posted by Tradition
    75THF/74BRD, I have a scorp harness and a Pln. body. Next job I level is going to be SAM or PLD. I only use THF for slapping the occasional EP/DC mob solo, and my evasion is high enough that I can melee in pln. body. Should I sell the harness?
    SH is one of those items that you can use for a lot of mid level jobs, and is good for capped events. I'd personally say that you shouldn't, but if you don't intend on doing those things then why not.

  6. #1026
    VZX
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    Re: Random Question Thread

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Amele
    Quote Originally Posted by Xanthu
    A good example that i can think of is the damn Chaosbringer, I'd wail on something with another weapon, then switch to that when it was about to die, but I'd still have that 999 delay from the last swing through the switch....

    wait, fuck this is backwards.

    Maybe it was engaging with the new weapon? Point is I kinda recall things being calculated oddly, generally after the last swing of the weapon. But it could be "whichever is greater", aka MORE SUCK FOR YOU.
    VZX was asking about varying your delay via changing how much haste you had equipped at some point in the middle of the 'swing'. (that is, does changing your delay *at all* reset your swing counter).

    I have no idea what you're even saying was happening in your case (swapping weapons caused it to take anecdotally longer to swing the first swing?) so I can't tell if it's relevant or not really.

    good thing to know though, if it's true (and another justification to never bother getting the level 5 upgrade!)
    a similar, and effective trick (i believe. i've not experimented with it much myself.) is to have -blp timer gear on when the blp is initiated, then switch to damage gear after the timer is set to up the damage. i doubt if this would work well for melees, as i'd imagine the damage from the hit is calculated in tandem with the delay (i base that on intuition, not fact, feel free to counter with evidence.) plus the fact that blinking every 3 seconds would make curing you obscenely difficult for a healer. you might be able to do it with pieces such as the belt slot, but the majority of haste items are visible items, such as dusk gear, etc.
    Sorry, what is blp ?

  7. #1027
    Ridill
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    Re: Random Question Thread

    bloodpact

  8. #1028
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    Re: Random Question Thread

    I just got Rajas ring..... and everyone is telling me to TP in rajas. I only have 75mnk and 75Nin. I thought for sure it was just a WS piece. Should I stick with Snipersx2 for TP and Sniper/Rajas for WS? Or is the general consensus that Sniper/Rajas for TP and WS is the way to go?

  9. #1029
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    Re: Random Question Thread

    If you aren't cheap or poor, go with 2xsnipers. Rajas is good for tp only if the store tp reduces your needed attack rounds to get 100%. (eg. Sam 6hit)

  10. #1030
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    Re: Random Question Thread

    Quote Originally Posted by Raylinn
    If you aren't cheap or poor, go with 2xsnipers. Rajas is good for tp only if the store tp reduces your needed attack rounds to get 100%. (eg. Sam 6hit)
    Store TP +6 = -1 attack round to reach 100%. You get Store TP +1 from brutal earring.

  11. #1031
    Chram
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    Re: Random Question Thread

    Quote Originally Posted by Chupunpupun
    Quote Originally Posted by Raylinn
    If you aren't cheap or poor, go with 2xsnipers. Rajas is good for tp only if the store tp reduces your needed attack rounds to get 100%. (eg. Sam 6hit)
    Store TP +6 = -1 attack round to reach 100%. You get Store TP +1 from brutal earring.
    (speaking as a sam and not a ninja);
    depends on your specific delay, for ninja this is true if you're wielding either S/P U/U or S/F with typical amounts of dual wield gear (say, one or two +5% pieces) 6STP will save two connected swings or one round.

    if you're wielding U/P you're right on the edge - assuming the averaging is floored toward slower/more TP, it should work out to 2 swings still.

    if it works out that the flooring is in favor of you going faster/less TP you'll need a seventh point (chivalrous chain gives you this if that's what you tp in).

  12. #1032
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    Re: Random Question Thread

    Few mnk questions~

    1) So I dropped 3 merits into formless strikes on my mnk thinking it would be useful for the Excavation Duty assault on the walls. Only to finally do it and see it was crap damage compared to my normal fists. Is there any use for formless strikes outside of elementals(I assume), flans, and when random crap in dynamis uses invincible?

    2) When I counter a hit on mnk does the mob get tp even though I don't? If so, how much tp is it getting? Just the static (5?)tp they normally get per hit or does it count as if I punched it normally?

    3) I've been hundred fisting things a lot lately so I've been trying to switch out to stuff like life belt, ohat etc. since haste isn't doing me much good. But from the past 5 or so times I've hundred fisted(never really paid attention before) I've noticed that all I do is punch. Have I just been having bad luck, is the kick animation just not going off, or do you not actually kick during hundred fists(which wouldn't make since to me)? Trying to decide if I should drop dune boots for hundred fists.

  13. #1033
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    Re: Random Question Thread

    Do the -bane (Trollbane, Lamiabane & Mamoolbane) latents only work in their respective zones or all 3? The Wiki is saying all 3, but I could've sworn I read that they only work in their respective zone.

  14. #1034
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    Re: Random Question Thread

    Quote Originally Posted by djriceyes
    Do the -bane (Trollbane, Lamiabane & Mamoolbane) latents only work in their respective zones or all 3? The Wiki is saying all 3, but I could've sworn I read that they only work in their respective zone.
    Everything that I've read state that they only apply to the beastmen zone they are named after.

  15. #1035
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    Re: Random Question Thread

    Quote Originally Posted by Credos
    Quote Originally Posted by djriceyes
    Do the -bane (Trollbane, Lamiabane & Mamoolbane) latents only work in their respective zones or all 3? The Wiki is saying all 3, but I could've sworn I read that they only work in their respective zone.
    Everything that I've read state that they only apply to the beastmen zone they are named after.
    I used the Trollbane in Mamook a few times on my THF a few months back and I noticed an increase in Crit Hits over time. Didn't parse the % and nor will I pull a number out of thin air but it was enough of an increase to notice.

    Wiki says the Latent from all 3 -bane weapons are active in any of the ToAU beastman strongholds, which is why I got a Trollbane. From personal experience I would say that info is accurate.

  16. #1036
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    Re: Random Question Thread

    Quote Originally Posted by Panella
    Few mnk questions~

    1) So I dropped 3 merits into formless strikes on my mnk thinking it would be useful for the Excavation Duty assault on the walls. Only to finally do it and see it was crap damage compared to my normal fists. Is there any use for formless strikes outside of elementals(I assume), flans, and when random crap in dynamis uses invincible?
    Pretty much

    2) When I counter a hit on mnk does the mob get tp even though I don't? If so, how much tp is it getting? Just the static (5?)tp they normally get per hit or does it count as if I punched it normally?
    They get TP as if you hit them normally. You get none.

    3) I've been hundred fisting things a lot lately so I've been trying to switch out to stuff like life belt, ohat etc. since haste isn't doing me much good. But from the past 5 or so times I've hundred fisted(never really paid attention before) I've noticed that all I do is punch. Have I just been having bad luck, is the kick animation just not going off, or do you not actually kick during hundred fists(which wouldn't make since to me)? Trying to decide if I should drop dune boots for hundred fists.
    You kick but often the game drops the animation for it.

  17. #1037
    BRP
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    Re: Random Question Thread

    Concerning tests on Sirius Axe... did anyone bother to test if party members increased pet damage?

  18. #1038
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    Re: Random Question Thread

    Soooo I finally have enough money to buy a Unji, but-I don't have a Swift belt or Hakama/Haidate(hoping one drops tomorrow in Sandy (>*.*)> ). Currently I'm using S/F, and I'm rank 6 so I can't really purchase a Perdu at the moment.

    I don't really want to -not- do justice to a speed katana offhand...should I wait before buying or go ahead?

    There's two Unjis up atm so I'm like @.@!

    Also to fill in, I'm planning to use Senji mainhand, until I get a Perdu, so S/U would be what I'd want to do then later P/U.

  19. #1039
    Chram
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    Re: Random Question Thread

    I'd go for it. See if one of the unji sellers undercut the other.

    Its not like you were just gonna sell it back once you got S/P anyway.

  20. #1040
    VZX
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    Re: Random Question Thread

    http://wiki.ffxiclopedia.org/Haste_%28Status_Effect%29
    Environmental Effect

    * Possible random effect gained from stepping into the swamps in Caedarva Mire.
    Can someone elaborate this?

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