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Thread: Random Question Thread     submit to reddit submit to twitter

  1. #1281
    Chram
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    Re: Random Question Thread

    Quote Originally Posted by ringthree
    Quote Originally Posted by Amele
    Quote Originally Posted by Martinius
    Quote Originally Posted by Amele
    Quote Originally Posted by Khajit
    I've been hearing about soboro being better than hagun in some situations.

    from what i gather it ivolves store tp. What's the ideal new setup for soboro or is it the same usualy +10 STORETP setup most sam already use?
    soboro and hagun have the same delay, store TP has no effect on whether hagun or soboro is better (but the whole point of soboro is hitting as many weaponskills as you can, so you want a six hit setup anyway)

    six hits is 45 total store tp, 25 base + 10 merits + 10 gear/food will get you there.

    pre-patch, soboro was better for sam/rng (almost everywhere) and an option for sam/war (mostly in merits). hagun was the weapon of choice for everything endgame /war or /thf, excepting 300% TP weaponskills, most sam's used either butachi(+1) / ushikirimaru / onimaru for those.

    post patch? it's all still up in the air.
    just one quick note... it's 46 total store tp, which is mildly annoying, but considering that any good sam is gonna have a brutal earring, you pick up that .1 there. otherwise you can get the remainder from rajas + hachiman feet if you ws in hachiman, or rajas + hachiman hands if you ws in hume rse2 feet/rutters/askar. i haven't had a chance to merit since yesterday but i am interested in seeing how a soboro performs now that we got such a robust boost in our attack power.

    trunc(11.5 * 1.45, 2) = 16.6 * 6 = 99.6 yeah ok. 46 store tp.

    if it truncates to 2 decimal places it'll be 100.02 (I've never seen it actually tested) my understanding about soboro is that it hits ws about as hard post patch as pre-patch hagun did.
    Here is my question, why worry about a 6 hit build with a Soboro? 2/3 of the time it wont even matter right?
    well with a six hit setup, you get.
    3+3 = 2 rounds (2 rounds with a ws before)
    3+2+2 = 3 rounds (2 rounds with a ws before)
    3+2+1 = 3 rounds (2 rounds with a ws before)
    2+2+2 = 3 rounds (3 rounds with a ws before)
    2+2+1+x = 4 rounds (3 rounds w/ws)
    3+1+1+x = 4 rounds (3 rounds w/ws)

    with seven hit setup you take
    3+3+x = 3 rounds (2 rounds w/ws)
    3+2+2 = 3 rounds (3 rounds w/ws
    3+2+1+x = 4 rounds (3 rounds w/ws)
    2+2+2+x = 4 rounds (3 rounds w/ws)
    2+2+1+2 = 4 rounds (4 rounds w/ws)
    2+2+1+1+x = 5 rounds (4 rounds w/ws)
    3+1+1+1+x = 5 rounds (4 rounds w/ws)

    so you lose a little less than a round on average. (so it's slightly less valuable) but in general 6 hits vs 7 hits you still save one round.

    in general though (I at least) was actually holding two different discussions at the same time: 1) what sort of store TP would you need, w/ and w/out sword strap delay reduction. and 2) is soboro better now that the fTP gap between hagun and non-hagun is smaller? (I'm interested how soboro compares to a good D:80 gkt too, like ushikiri or shinsoku or kumokiri)

  2. #1282
    E. Body
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    Re: Random Question Thread

    Quote Originally Posted by Spekkio
    i think it probably overrides it. iirc, using an enspell with excalibur prevents the additional effect that deals damage from procing. not owning one though, i can't say if that's true however. might be able to test if you had a sirroco or a boreal cesti.
    Sirroco Add Effect gets over-written by en-spells.

    I think the general formula is that Spell/Accessory[Strap] Add effects overwrite Default Weapon Add Effects

  3. #1283
    Ridill
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    Re: Random Question Thread

    Quote Originally Posted by Wintermute
    Quote Originally Posted by Spekkio
    i think it probably overrides it. iirc, using an enspell with excalibur prevents the additional effect that deals damage from procing. not owning one though, i can't say if that's true however. might be able to test if you had a sirroco or a boreal cesti.
    Sirroco Add Effect gets over-written by en-spells.

    I think the general formula is that Spell/Accessory[Strap] Add effects overwrite Default Weapon Add Effects
    Try out stap, en-spell, and elemental staff. En-spell will probably win, but only one way to find out for sure.

  4. #1284
    Hydra
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    Re: Random Question Thread

    How gimp is COR/WHM? Is it feasible to use COR as a support-only job in XP from 1 to 75 (in other words, little or no DD output from the COR), or would this be a waste of a party slot? This is assuming no XP static. Yeah, I'd want to xp it like a bard and be on the cheap.

  5. #1285
    Sandworm Swallows
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    Re: Random Question Thread

    My new question:

    How much Vit/Def = how much -Dmg%?

  6. #1286
    Relic Shield
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    Re: Random Question Thread

    Quote Originally Posted by ringthree
    Quote Originally Posted by evilpaul
    For a poor NIN: Jaeger+ToAU melee ring or Jaeger+Sniper's?
    How about Sniper's and ToAU melee ring? Is that an option?
    Yeah, prices dropped so I have a Sniper's and I'll get the ToAU ring in a day or two.
    Quote Originally Posted by ringthree
    My new question:

    How much Vit/Def = how much -Dmg%?
    VIT/Def > -DMG% when -DMG% is 50%+ and capped. Otherwise "shit's situational" is probably the answer.

  7. #1287
    Chram
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    Re: Random Question Thread

    Quote Originally Posted by ringthree
    My new question:

    How much Vit/Def = how much -Dmg%?
    against what? it's not a linear relationship.

  8. #1288
    Sandworm Swallows
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    Re: Random Question Thread

    Quote Originally Posted by Amele
    Quote Originally Posted by ringthree
    My new question:

    How much Vit/Def = how much -Dmg%?
    against what? it's not a linear relationship.
    Against an XP mob that is beating my face in. Basically kinda stealing Rukenshin's SAM defense set up idea for when Seigan isn't up and wanted to know if I should use Genbu's Kabuto or an Arhat's Jinpachi +1 along with some other -DMG% gear. I am never going to tank with this set up, I just want an Oh shit! set so +HP isn't much of a factor.

  9. #1289
    The Once and Future Wamoura
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    Re: Random Question Thread

    if you get mazurka while on a chocobo do you get the bonus!?

  10. #1290
    Asy
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    Re: Random Question Thread

    Anyone wanna give me cd keys >_>

  11. #1291
    The Sig...
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    Re: Random Question Thread

    Quote Originally Posted by Asy
    Anyone wanna give me cd keys >_>
    You can buy those?

  12. #1292
    Chram
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    Re: Random Question Thread

    Quote Originally Posted by ringthree
    Quote Originally Posted by Amele
    Quote Originally Posted by ringthree
    My new question:

    How much Vit/Def = how much -Dmg%?
    against what? it's not a linear relationship.
    Against an XP mob that is beating my face in. Basically kinda stealing Rukenshin's SAM defense set up idea for when Seigan isn't up and wanted to know if I should use Genbu's Kabuto or an Arhat's Jinpachi +1 along with some other -DMG% gear. I am never going to tank with this set up, I just want an Oh shit! set so +HP isn't much of a factor.
    -% damage will be better in the kind of range you're talking about,(definitely the +1 body and likely the +1 head too) but I can't be arsed to work all the numbers right now. (I started on it, then stopped again.) I could build the comparison formula pretty quickly except you'd still need to know a ton of shit to make it useful so I didn't.

    it would significantly simplify the calculations if you gave me the rest of the setup's total vit and def, and then which pieces you were considering in particular; but I can't promise a time for a definite answer.

  13. #1293
    Asy
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    Re: Random Question Thread

    Quote Originally Posted by Ohemgee
    Quote Originally Posted by Asy
    Anyone wanna give me cd keys >_>
    You can buy those?

    I don't wanna pay for like my 5th copy of FF. I'll find someone to mooch from!

  14. #1294
    Chram
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    Re: Random Question Thread

    Quote Originally Posted by Intense
    Who/what is Zi'Tah, and why does he/she/it/they have a sanctuary?
    Quoted for attention lol. Do any of you FFXI history buffs know about this? Was it ever explained?
    Quote Originally Posted by This is what the wiki says
    The coniferous forest that is at the entrance to the Li'Telor region. At noon little light reaches the forest floor, blocked by trees that are thousands of years old. However throughout the forest are crystals that are illuminated and shine onto their surroundings eerily even during the day. Here was believed by the people of Vanadiel to be the region of gods, and was rare for people to visit unless on pilgrimage to Ro Maeve, or Goblin Highwaymen.
    I'm curious about a lot of the zone names and how they got those names.

  15. #1295
    Cerberus
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    Re: Random Question Thread

    KS99 wyrm, can he flail?

  16. #1296
    BRP
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    Re: Random Question Thread

    Quote Originally Posted by Sendra
    KS99 wyrm, can he flail?
    Yes, for much lulz.

    (For example, if a PLD flashes him as running in, he can draw in everyone(behind him slightly) and use flail. A fun way to start a run! I would suggest a Stun or two at the start to let everyone get into position).

  17. #1297
    Sea Torques
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    Re: Random Question Thread

    a lot of folks seem to suggest opening with either a stun or a sleep to allow folks to get into position for ksnm99. even if he doesn't flail because of an eager pld, he likes opening with breath, straight down the tunnel where everyone is rushing towards. and yeah, flails are not fun on him b/c it pretty much means the orb is lost. correct me if im wrong tho, wyrm, like CoP wyrms, can't flail in the air.

  18. #1298
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    Re: Random Question Thread

    How do you dye your chocobo, and how long does it last? I kinda hate my blue chocobo, but wont bother if it's not permanant.

  19. #1299
    I am a Cockwhistle
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    Re: Random Question Thread

    There used to be a BLM thread with this I can't find, so: AMII, Damage+ is only on MAB, but M.Acc is on full time? I remember someone saying the JP translation was different than the NA text for the description?

  20. #1300
    Relic Shield
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    Re: Random Question Thread

    damage is only + for MAB. But not sure about M.Acc. The JP text is quite confuse too thought. If translate directly from JP text, it is

    Each point of upgrade +3 MAB damage, +5 M.Acc.

    But I'm kind of believe the M.Acc is just not only for MAB.

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