Item Search
     
BG-Wiki Search
Page 70 of 147 FirstFirst ... 20 60 68 69 70 71 72 80 120 ... LastLast
Results 1381 to 1400 of 2935

Thread: Random Question Thread     submit to reddit submit to twitter

  1. #1381
    CoP Dynamis
    Join Date
    Feb 2007
    Posts
    254
    BG Level
    4

    Re: Random Question Thread

    Can someone give me some help understanding TP return and weapon skills?

    I get 14tp on a typical swing (i'm a 52 sam/war with soboro and +6 store tp) so I assume that # is 14.x (does someone have that formula handy?) because I (according to other people) have a 7 hit setup, I haven't really tested it.

    Anyways, on Weapon skills I get the following #s for Tachi: Jinpu and Tachi: Enpi:

    0 - Miss
    1 - This is when I miss on both hits but a double attack goes off?
    13 - This is a hit/miss no double attacks I think
    14 - This is a hit/hit I think
    15 - This is a hit/hit + double attack
    16 - This is a hit + double attack / hit + double attack

    I guess I'm asking a few things, 1) Is that little list right? 2) Can soboro proc on weapon skills? 2a) Is a soboro proc treated like a double attack? 3) What's the formula for tp return on a swing, and why does my base swing give 14.x but a 1 hit of my ws give less than that.

    Thanks!

  2. #1382
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    Re: Random Question Thread

    Quote Originally Posted by Talisien
    Can someone give me some help understanding TP return and weapon skills?

    I get 14tp on a typical swing (i'm a 52 sam/war with soboro and +6 store tp) so I assume that # is 14.x (does someone have that formula handy?) because I (according to other people) have a 7 hit setup, I haven't really tested it.

    Anyways, on Weapon skills I get the following #s for Tachi: Jinpu and Tachi: Enpi:

    0 - Miss
    1 - This is when I miss on both hits but a double attack goes off?
    13 - This is a hit/miss no double attacks I think
    14 - This is a hit/hit I think
    15 - This is a hit/hit + double attack
    16 - This is a hit + double attack / hit + double attack

    I guess I'm asking a few things, 1) Is that little list right? 2) Can soboro proc on weapon skills? 2a) Is a soboro proc treated like a double attack? 3) What's the formula for tp return on a swing, and why does my base swing give 14.x but a 1 hit of my ws give less than that.

    Thanks!
    this first hit gives your normal tp gain (in this case, 14.4 TP per hit) the second hit gives 1, each connected double attack gives 1.

    the tp return you should expect to see (unless you are macroing out your store TP gear for ws) is:

    0 - no hits,
    1 - missed primary, hit 1 secondary
    2 - missed primary, hit 2 secondary (second hit + DA or something)
    3 - missed primary, hit 3 secondary (second hit + 2 DA.. this is super unlikely)
    14 - hit primary
    15 - hit primary+ 1 secondary hit
    16 - hit primary + 2 secondary (second hit + DA)
    17 - hit primary + 3 secondary (second hit + 2 DA.. this is super unlikely)

    if you macro out the store TP gear for weaponskill, then you will get 1 less TP on the WS returns

    store TP at 50 is 20 from trait, +6 from gear. store tp works like: TP * (1+StoreTP/100) so TP * 1.26 in this case.

    TP for a 450 delay weapon is 11.5

    soboro can't proc on weaponskills.

  3. #1383
    CoP Dynamis
    Join Date
    Feb 2007
    Posts
    254
    BG Level
    4

    Re: Random Question Thread

    Quote Originally Posted by Amele
    Quote Originally Posted by Talisien
    Can someone give me some help understanding TP return and weapon skills?

    I get 14tp on a typical swing (i'm a 52 sam/war with soboro and +6 store tp) so I assume that # is 14.x (does someone have that formula handy?) because I (according to other people) have a 7 hit setup, I haven't really tested it.

    Anyways, on Weapon skills I get the following #s for Tachi: Jinpu and Tachi: Enpi:

    0 - Miss
    1 - This is when I miss on both hits but a double attack goes off?
    13 - This is a hit/miss no double attacks I think
    14 - This is a hit/hit I think
    15 - This is a hit/hit + double attack
    16 - This is a hit + double attack / hit + double attack

    I guess I'm asking a few things, 1) Is that little list right? 2) Can soboro proc on weapon skills? 2a) Is a soboro proc treated like a double attack? 3) What's the formula for tp return on a swing, and why does my base swing give 14.x but a 1 hit of my ws give less than that.

    Thanks!
    this first hit gives your normal tp gain (in this case, 14.4 TP per hit) the second hit gives 1, each connected double attack gives 1.

    the tp return you should expect to see (unless you are macroing out your store TP gear for ws) is:

    0 - no hits,
    1 - missed primary, hit 1 secondary
    2 - missed primary, hit 2 secondary (second hit + DA or something)
    3 - missed primary, hit 3 secondary (second hit + 2 DA.. this is super unlikely)
    14 - hit primary
    15 - hit primary+ 1 secondary hit
    16 - hit primary + 2 secondary (second hit + DA)
    17 - hit primary + 3 secondary (second hit + 2 DA.. this is super unlikely)

    if you macro out the store TP gear for weaponskill, then you will get 1 less TP on the WS returns

    store TP at 50 is 20 from trait, +6 from gear. store tp works like: TP * (1+StoreTP/100) so TP * 1.26 in this case.

    TP for a 450 delay weapon is 11.5

    soboro can't proc on weaponskills.
    So *this* is why I've been spotting a few 99s in my log again lately. I should be keeping in the +6 during WS so that a 13 + 14.4x6 (=99) doesn't occur.

    What do people do on multi-hit weaponskills in terms of accuracy, do you watch for your TP return and make sure you're getting double hits? Or do you just load on the strength anyways? Now that I know I'm getting around 30% single hit WS in my full str gear, maybe I'll rethink this...

    Thanks Amele.

  4. #1384
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Re: Random Question Thread

    Quote Originally Posted by Talisien
    What do people do on multi-hit weaponskills in terms of accuracy, do you watch for your TP return and make sure you're getting double hits? Or do you just load on the strength anyways? Now that I know I'm getting around 30% single hit WS in my full str gear, maybe I'll rethink this...
    This is coming from BLU/vorpal blade perspective

    my full DW vorpal TP return is 13, If I got 12TP+ quite frequently, I consider my accuracy is good (4 out of 5 hits) and can load STR gear if there's other slot I can load STR with minimal accuracy penalty.

  5. #1385
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    Re: Random Question Thread

    sam: focus on accuracy until you get tachi: yukikaze, you'll do more damage landing both hits than you will pumping a single hit on enpi and jinpu.

    once you have tachi: yuki, have enough accuracy to *hit* and load strength from there. (remember, you need less accuracy to land one hit 85% of the time than you need to land 2 hits 85% of the time, no matter how counter-intuitive that sounds)

    only use enpi or jinpu after you get yuki if it's absolutely critical for a skillchain (hint: it's probably not)

  6. #1386
    CoP Dynamis
    Join Date
    Feb 2007
    Posts
    254
    BG Level
    4

    Re: Random Question Thread

    Quote Originally Posted by VZX
    This is coming from BLU/vorpal blade perspective

    my full DW vorpal TP return is 13, If I got 12TP+ quite frequently, I consider my accuracy is good (4 out of 5 hits) and can load STR gear if there's other slot I can load STR with minimal accuracy penalty.
    Quote Originally Posted by Amele
    sam: focus on accuracy until you get tachi: yukikaze, you'll do more damage landing both hits than you will pumping a single hit on enpi and jinpu.

    once you have tachi: yuki, have enough accuracy to *hit* and load strength from there. (remember, you need less accuracy to land one hit 85% of the time than you need to land 2 hits 85% of the time, no matter how counter-intuitive that sounds)

    only use enpi or jinpu after you get yuki if it's absolutely critical for a skillchain (hint: it's probably not)
    Oh don't worry, I'm counting the skill-ups till 200

    And thanks for this, I will definitely up my accuracy on WS and probably parse even better +)

  7. #1387
    RIDE ARMOR
    Join Date
    Sep 2007
    Posts
    18
    BG Level
    1

    Re: Random Question Thread

    Quote Originally Posted by Eldelphia
    Does going up a floor in temenos count as zoning?

    Reason I ask is cos we had a stupid moment where we rushed something and 4 peeps died near the tele to the last floor. The remaining handful went up and we expected to be able to get up. Also tonberries did not reset and were constantly making the 'hello, I'll be your aggro for today' noise. Never really come up before >.>. The guys upstairs tried to finish but wiped without any real healing and then the berries reset.

    Happened to my ls once and the tonberries didnt move. They still had hate on the people upstairs so all the did was move further in and the tonberries followed the people upstairs. We could reraise after that and jump on the elevator without any aggro at all.

  8. #1388
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Re: Random Question Thread

    If I am doing consistently 843 dmg slugshots, does that mean I need to stack up more STR to upp the cap? Because I cant believe I reached my r.att to STR ratio cap with just one chaos roll and a DRK in the pt... It was way strange for me seeing all my slugshots do the exact same dmg.

  9. #1389
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Re: Random Question Thread

    Quote Originally Posted by Damane
    If I am doing consistently 843 dmg slugshots, does that mean I need to stack up more STR to upp the cap? Because I cant believe I reached my r.att to STR ratio cap with just one chaos roll and a DRK in the pt... It was way strange for me seeing all my slugshots do the exact same dmg.
    There's no way slugshot capped at 843 only unless you're using incredibly weak ranged weapons + ammo

    Short answer : you're in cRatio range 0.9~1.1 of ranged pDIF. If there was no defense down in any kind of form, adding 2 effects would bring your damage up (i.e. Dia II and acid bolt or frightful roar).

  10. #1390
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Re: Random Question Thread

    Quote Originally Posted by VZX
    There's no way slugshot capped at 843 only unless you're using incredibly weak ranged weapons + ammo

    Short answer : you're in cRatio range 0.9~1.1 of ranged pDIF. If there was no defense down in any kind of form, adding 2 effects would bring your damage up (i.e. Dia II and acid bolt or frightful roar).
    then I find it strange why my slugshot was allways hitting for 843. well there was no form of defense down. but what was strange was that it didnt even matter what chaos roll number I rolled... I did hit allways for 843. with an XI or with a VIII didnt matter (which is quiet a difference in attack numbers). I am confused

    EDIT: I used martial gun (39 base dmg) and steel bullets (70 base dmg)btw.

  11. #1391
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Re: Random Question Thread

    Quote Originally Posted by Damane
    Quote Originally Posted by VZX
    There's no way slugshot capped at 843 only unless you're using incredibly weak ranged weapons + ammo

    Short answer : you're in cRatio range 0.9~1.1 of ranged pDIF. If there was no defense down in any kind of form, adding 2 effects would bring your damage up (i.e. Dia II and acid bolt or frightful roar).
    then I find it strange why my slugshot was allways hitting for 843. well there was no form of defense down. but what was strange was that it didnt even matter what chaos roll number I rolled... I did hit allways for 843. with an XI or with a VIII didnt matter (which is quiet a difference in attack numbers). I am confused

    EDIT: I used martial gun (39 base dmg) and steel bullets (70 base dmg)btw.
    EDIT2: even the BRDs minuet IV didnt change the number at all coupled with my chaos roll together.

  12. #1392
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Re: Random Question Thread

    What mob is it?

  13. #1393
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,805
    BG Level
    6
    FFXI Server
    Phoenix

    Re: Random Question Thread

    What would be generally considered the most "efficient" way for getting a 6-hit setup for SAMs? That is, getting 6-hit while compromising as little as possible. Given that you need ~45 Store TP for a 6-hit (450 delay GKT), and 25% comes from SAM JTs themselves, assuming no access to Askar or Usukane, where would you get the extra 20?

    Some possibilities:
    Code:
    Rajas             5
    Merits            0-10
    Hachiman Kote     8
    Hachiman Sune-ate 5
    Chivalrous Chain  1
    Brutal Earring    1
    You may need a little more than 45 Store TP if you use a different setup for the WS hit (e.g. Alky instead of possibly Hachiman Kote), so what if that's factored as well?

    Or is the whole 6-hit thing not worth it to begin with?

  14. #1394
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    Re: Random Question Thread

    Quote Originally Posted by Anakron
    What would be generally considered the most "efficient" way for getting a 6-hit setup for SAMs? That is, getting 6-hit while compromising as little as possible. Given that you need ~45 Store TP for a 6-hit (450 delay GKT), and 25% comes from SAM JTs themselves, assuming no access to Askar or Usukane, where would you get the extra 20?

    Some possibilities:
    Code:
    Rajas             5
    Merits            0-10
    Hachiman Kote     8
    Hachiman Sune-ate 5
    Chivalrous Chain  1
    Brutal Earring    1
    You may need a little more than 45 Store TP if you use a different setup for the WS hit (e.g. Alky instead of possibly Hachiman Kote), so what if that's factored as well?

    Or is the whole 6-hit thing not worth it to begin with?
    it is worth it. 46 store tp is how much you need.

    you must weaponskill in 46 if you want the benefits of the 6 hit setup.

    25 (trait) + 10 merits leaves you with 11 to get in gear.

    the easiest setup in terms of slots is brutal + rajas + hachiman feet. you should use dusk gloves or myo+1 hands for TP probably.

    alternately, hachiman kote + rajas will do it too (without the brutal) I'd use either amir boots or fuma's for TP.

    hachiman kote +1 will allow you to weaponskill in just rajas+brutal, but are much more expensive.

    you could also weaponskill in myochin haidate+1 and chivalrous chain if you wanted to use (say) amir feet and enky's for ws.


    if you don't have b.haidate, I'd recommend using myo legs+1, chivalrous, fuma's over shura haidate, justice torque, hachiman. (personal preference for haste).

  15. #1395
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Re: Random Question Thread

    Quote Originally Posted by Amele
    it is worth it. 46 store tp is how much you need.

    you must weaponskill in 46 if you want the benefits of the 6 hit setup.
    This isn't necessarily true.

    Example:

    While meleeing you have:
    25 traits
    10 merits
    5 rajas
    8 hachiman kote

    Total 48 Store TP, 17 TP per hit.

    On weaponskill you have:
    25 traits
    10 merits
    5 Rajas

    Total 40 Store TP, 16.1 TP per hit.

    You're free to use whatever STR gear you please on WS with no concern for store TP (alky's instead of hachiman kote, rutters instead of sune-ate, etc)

    WS in 40 store TP = 16.1 TP

    5 hits @ 48 store TP = 85 TP

    Total TP after WS + 5 hits = 101.1

    Allows freedom to max STR on WS while still maintaining a 6 hit setup.

  16. #1396
    We built this city
    We built this city on cock and stooooooone

    Join Date
    Aug 2006
    Posts
    4,616
    BG Level
    7
    FFXI Server
    Alexander

    Re: Random Question Thread

    edit: should've read the past couple pages, asked and answered, sorry.

  17. #1397
    Relic Shield
    Join Date
    Jul 2005
    Posts
    1,668
    BG Level
    6

    Re: Random Question Thread

    For Corsairs/Fishermen

    For AF2(legs) im having problems fishing up the Hydrogauge. I have tried the following all off Whitegates Northern fishing Docks:

    Composite Rod with Lugwoms, Rogue Rig, Little worms
    Mithran Fishing rod with Rogue Rig, Little worms
    Tarutaru Fishing rod with little worms and Rogue Rig.


    none of which has worked after 15 hours of fishing. All of the above are based on friends(all who are 60+ cor) and what they used aswell as ffxiclopedia. So what did everyone use to fish up this item for Af2? and possibly where.

  18. #1398
    Hayleystrator
    Join Date
    Jul 2004
    Posts
    7,069
    BG Level
    8
    FFXI Server
    Bahamut

    Re: Random Question Thread

    RNG to 37: 2x AGI+2 rings or Mighty/Vision combo? Also, is there anything I should be macroing in for bow WS? I'm going to just assume STR if I can, other than that don't bother?

  19. #1399
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Re: Random Question Thread

    Quote Originally Posted by Epical
    RNG to 37: 2x AGI+2 rings or Mighty/Vision combo? Also, is there anything I should be macroing in for bow WS? I'm going to just assume STR if I can, other than that don't bother?
    - racc ringx2 (horn, is it? I forgot), or you're trying to refer to earring slots?
    - don't bother switching, there's only very few pieces you can choose to boost your damage. on top of it, WS multiplier still low

  20. #1400
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Re: Random Question Thread

    Scorpion 35?

Page 70 of 147 FirstFirst ... 20 60 68 69 70 71 72 80 120 ... LastLast

Similar Threads

  1. Random Question Thread VI: I'm No Mathologist, But...
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2010-01-29, 06:25
  2. Random Question Thread V: But does it 6-hit
    By isladar in forum FFXI: Everything
    Replies: 2688
    Last Post: 2009-12-28, 11:29
  3. Random Question Thread IV: ROCKY WINS
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2009-10-09, 08:55
  4. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  5. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30