Does the Walahra NPC still give out the water after you've gotten your turban?
Does the Walahra NPC still give out the water after you've gotten your turban?
Durrrr I completely forgot about those racc rings, thanks!
Just need a simple fast reply. Because im oriented to controller style play and heavily rely on macros, is there a command line to cancel such effects on yourself, like berserk, hasso, etc?
i.e. I want to be able to have a macro that will first cancel Hasso, than activate Seigan, followed by activating Third eye.
What would the macro look like?
I was under the impression only the most recently activated SAM 'stance' JA will do anything?
don't need to cancel hasso/seigan to activate seigan/hasso, they'll self overwrite each other.
No, there is no command line to remove effects from yourself. Thankfully Seigan/Hasso overwrite eachother, so there is no need for manual cancellation.
Oh hahah wow, shows how long I haven't been in touch with using my SAM sub. It's honestly been since the first release of hasso and seigan that I have gone /SAM anywhere. Is my memory just wrong when I thought that at the time I had to manually cancel one of the effects to have the other activate?
Anyways still curious if there is a command line to remove effects?
Aww thats a shame.Originally Posted by theo
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Still I'm relieved that all I need is to active one or the other of SAMs abilities to overwrite.
Wouldn't it be fun if en-spells were pt targetable, and still did the additional damage based on the caster's stats?
I'm not sure that this thread is the right place for completely random "what if" speculation, but I'm going to go with this for a second.Originally Posted by Aireiya
Yeah, it would be fun. For about 5 minutes. And then the cold cruel realization would sweep over me that I now not only had to keep the entire party hasted and cured, but also enspelled
And besides, enspell damage would be biased towards one-handed duel wielders. Do you really want to give out more biased advantages when the game is finally starting to become somewhat balanced?
yesOriginally Posted by Deftscythe
Great. Thanks. Now I can drink the bottle I've had in storage for a year. (I was saving it in case SE added some use for it.) Aged to perfection.Originally Posted by Osede
How much strength do I need to replace Okotes on a weaponskill?
Is it as simple as saying 70% modifier means I need 30str to replace an okote? This obviously seems impossible.
Also is there a quick and dirty way to check how I'm balancing attack/strength for a WS? I've heard this is key to improving your WS numbers.
By the by, I'm a Sam and am mostly concerned with Tachi:Yukikaza and it's brethern (there's no functional difference right?).
Thanks +)
I'm having horrible visions of party chat with calls in it, unleashed the very second that the en-spells drop.Originally Posted by theo
Adaman Hauberk, hold me. I am so frightened and cold.
easiest answer: parse.Originally Posted by Talisien
slightly more difficult answer, if you know your cRatio without anything in the hand slot vs. a typical level 70 monster, (a D-class VIT, war/war level 70 has defense ~281, so your cRatio at level 60 would be: ATT/281 - 0.05 * dLVL -> in this case, ATT/281 - 0.5.
and you can approximate your fstr value (a D-class VIT war/war level 70 has vit ~67) your fstr in this case is (STR - 67 + 4) / 4, capped at DMG/9+8 rounded down. (for soboro this is 12 max)
then you can compare (D+fstr1) * (cRatio1*1.2 - 0.4) * .75*str where fstr1 is the above fstr, and cRatio1 is your cRatio +0.07 (20/281) and str is your strength without the pallas's bracelets.
vs. (D+fstr2) * (cRatio2*1.2 - 0.4 ) * .75(str+9) where cRatio2 is the above cRatio, and fstr2 is the above fstr, with your strength 9 points higher recalculated.
if you'd like, PM me and I'll help you fill in all the calculations to see where you're at.
to answer the implied str vs. att. it's good to have lots of both, so you should generally go for whichever gets you the 'most' bonus in any particular slot (remembering that 1 str is also 1 att now)
tl;dr. personally, with my gear setup, I replaced the okotes with pallas's immediately after the update, (at 65) before, I wasn't sure, so I was mostly just using okotes.
is h2h considered 1h,2h, or its own category
It counts as its own categoryOriginally Posted by Seigfried Of Pandy
What, if anything, does magic-bursting Sleep do? More duration?
For whatever reason doing Dynamis-Windurst a few days ago people kept making Darkness on Monk mobs which would Hundred Fists immediately after and they'd get slept and move on to a diff mob until it wears off. It happened a bunch of times, but I never got to time it and they usually got finished off before they would have awakened anyway.![]()
More accuracy I believe, but lack proof. If I could connect to POL I'd grab someone to skillchain > sleep on easy preys with a stopwatch.
sleep is a set duration unless it's resisted.
so just accuracy.