Ninja (in the 30s, but it's a general question too) dual-wielding:
Does it matter which weapon you put in which hand?
Does delay matter in this decision?
Does base damage matter in this decision?
thanks.
ps: the goal is maximizing dps obviously.
Ninja (in the 30s, but it's a general question too) dual-wielding:
Does it matter which weapon you put in which hand?
Does delay matter in this decision?
Does base damage matter in this decision?
thanks.
ps: the goal is maximizing dps obviously.
Always use the high DMG rated weapon in your mainhand as that is what gets the most hits in on WS.
delay is calculated based off a sum of the two delays and reduced by a %. the % is dependent upon the level of dual wield you have. meanwhile, the damage per hit is calculated individually. on a normal attack round, it doesn't matter which hand hits first, the stronger or the weaker (unless maybe there's something to do with an add effect, but idk about that, ask someone smarter.) on the other hand, weapon skills have a certain number of hits with each hand, (iirc all ws have 1 or more main hand swings and exactly 1 offhand. don't quote me, ask someone smarter.) and as such, you want your harder hitting weapon to swing more times. since the main hand always gets more swings than your off, and is the one that swings for double attacks on ws (i think. again, someone smarter. is it the only one that swings on a normal double attack too?) you want to make sure you put your stronger weapon in the main slot, as the above poster stated.
Am I going crazy or whenever you go and get signet it takes like 10 seconds for the guy to acknowledge you're continuing the conversation (so he can cast on you)?
I am getting this issue as well, I thought maybe it was just the signet guys in Sandy, or just my comp... but since you're having the problem too I don't think it's just my compOriginally Posted by Epical
Getting it everywhere signet is offered, since the August patch.Originally Posted by Charismatic
Cool, thank you.Originally Posted by Spekkio
So short version: Ignore delay when you're figuring which weapon goes where, just get the best dps weapons you can and put the one with the higher D value in your mainhand.
Extremely basic question, sigh![]()
How much +ACC gear should I be shooting for in a standard meritting TP setup, assuming my goal is to eat meat? Really, I guess, I'm wondering what the point is where I can stop downing sushi for the auto-cap on ACC and get greater returns from the large ATK boost. Basics; MNK, so A+ combat skill rating (stuck with sushi forever on NIN, meh), 8/8 H2H merits, will of course vary between Mamool/Trolls/Colibri/lolMire. Minimal ACC in my TP build currently puts me right at +32, swapping Turban for OHat is pretty much the only change I make currently when I don't eat sushi for a total of +42. I've heard that you want to aim for anywhere from +20 to +40 ACC over when EXP mobs start checking Low Evasion for an acceptable hit rate, so clearing that up would be enormously helpful.![]()
Also, Rajas Ring; worth it to wear fulltime? It puts me over 10 TP/round with Destroyers, so I've been going Sniper's/Rajas since I got the blasted thing, but I see tons of monks still going dual Sniper's/Woodsman.
My Samurai has:
+5 (Onimaru)
+5(C.chain)
+3(Fowling Earring)
+10(Hauby)
+4(TOA Ring)
+10(Life belt)
+7(Shura legs)
+44 Raw accuracy
+5 DEX (Hauby)
+5 (Rajas)
And +10 DEX
+55 Total accuracy and full GKT merits, i parse 93%ish accuracy at Nyzul isle birds(without madrigal), and 85% ish at Mamool Ja staging point (taking into account flash and warm-up)
With madrigal a MNK should be able to hit near accuracy cap at most exp camps
Edit: Oh I seigan full time too risky to use hasso
Unless you're talking pre-patch you also have an extremely large accuracy bonus via base DEX; Comparing apples and oranges. Realistically the only camps that meat is a 'trouble' for some MNKs is North thickets/Nyzul mamools. Personally I use sushi at nyzul mamools and push H.pie and acc heavy setup for north thickets, including things like Noritsune Kote (instead of attack hands), Minuet earring (instead of merman's) and Ohat for Infiltartors/Lurkers. Save Focus for Lurker pulls, and make sure your bard/s are competant enough to play madrigal when these are your target. If youre looking for a number, youre going to want over 50 from gear for the more evasive mamools with meat.
Wont say much about rajas since many people feel differently about it, but it isn't particularly useful for MNK if you allready own 2 Acc rings allready.
ditto, and sanction too.Originally Posted by Talisien
Faced with a dilemma: I was planning on taking up SAM to 75 next (and BLM after that), but after thinking about the new jobs available in the expansion and how they'll change general party configurations and job usefulness... should I do BLM first and SAM after? BLM is really the only big magical damage dealer, and SAM is hardly alone in their respective category, so I figure it would be more worthwhile to do BLM first. As far as gear and other jobs go, SAM is pretty much a free ride to 75 save GKT purchases, lol. I have some higher-level gear left over from RDM I can use on BLM, but otherwise I'd need to invest in all that fun stuff. Merits-wise, I'm completely melee-based.
Sooooooooooo, yar. Halp. =(
Lvl sam, mingle in making money at the same time, ding 51 on blm into a full set of HQ staves.
Are Kung Fu Shoes worth it at 51?
Is it possible to solo Carmine Dobsonfly as rdm? assuming I'm prepared to reraise alot.....![]()
Kung fu's: They probably are going to be equal/better than fumas/feddy kyahan, but kick bonus isnt terribly noticeable pre-KA2, coupled with the fact you likely wont have merit-like acc. It will be marginal either way, if you own Sarutobi/fuma kyahan for another job, I would just use those.
Solo dobsonfly: Pretty sure its possible. If you search KI BLU forums theres a topic there about soloing it with pinecone bomb (damages + sleeps), which actually involves not dying as much as dot+rr.
You sure can, sub /nin(tonko and utsusemi won't aggro the clusters), bring a hell of a lot of reraise charges, and just keep tapping it down with bio2 and poison. The main problem is just staying alive and keeping claim while it dies. Blm/nin probably better so you can finish off with an ES nuke, thou I never tried on blm.Originally Posted by Kaope
I tried the blu method for kicks, but it's really all luck. Pinecone bomb accuracy sucks, and the sleep duration is wonky. If you ever miss a pinecone bomb, you're going to die, and the mob is going to regen to full. Thou I guess when you take failures into account, you still might not die as much as rdm or blm needs to. Just bring a lot of squid sushi (and yag drinks?) if you want to try blu method. I got one fly kill and maybe like 3-5 deaths on blu.
EDIT: Just to elaborate on how it works on blu; wait until a lone dobsonfly is relatively close to the portal, than pinecone bomb it. Run through portal and back quickly to reset hate, than immediately pinecone bomb it again when it wakes up. When it get's low on health, 25-33% ish? Use 2hr if it's up, than CA jet stream, this does pretty huge damage to it, spam bludgeon and whatever else you have equipped if it's still alive. Interesting thing to note, if you one-shot the fly at low health while unclaimed, it will not aggro the rest of the flies, so it's technically possible to do this without dying, however you will die if you magic aggro a cluster like I did at the end. :D
What would be the easiest method of getting 40k Conquest Points? I've got a couple sub jobs to level but I doubt that will be enough for 40k. I've been putting off Master Caster's Bracelets for a long time now cause I didn't want to switch nations, but I'm starting to feel gimp w/o them![]()
mog enhancement:conquest should help you with that. oh, and make sure you have signet >.>. I've gone through a number of jobs without signet due to Whitegate~>teleport.
edit:
Talk to a Singet guard, and ask him to explain signet. There are a number of modifiers such as nation rank and region ownership that modify conquest points received.
You'll be double weakened several times over, so I'd just /NIN so you can stay alive longer and hopefully have it die claimed.Originally Posted by fantasticdan