I think a thread in the events forum found it to be ~5% haste from the set bonus, not counting the haste stats on the armors themselves.
I think a thread in the events forum found it to be ~5% haste from the set bonus, not counting the haste stats on the armors themselves.
Am I ever going to use DRG sub for anything? NIN MNK SAM* RDM BLM* Other than Jumps and and accuracy bonus, is there anything it offers?
If you ballista its a pretty nice sub for MNK and SAM from time to time, other than that, there aren't many practical instances where you'll end up needing it.
"Shit is situational" in of itself is a copout answer for not wanting to tell you which situation each falls into.
That said, shit is situational.
Attack earrings until suppa/brutal, macro eris' into voke if you want to bother with that, otherwise eris' fulltime. You really shouldn't need HP gear in exp ever. Evasion gear is nice to have around, especially when you're in a party with little support, but you should be able to go all out DD gear comfortably with a brd and/or rdm.
NIN MNK SAM RDM BLM are your 75's? then no dont bother lving 37DRG. after the SAM update the only job that really uses /DRG anymore is DRK cause its a way to get extra haste and acc w/o screwing with castingOriginally Posted by Epical
Should I demerit my 4 -enmity merits? (Leveling PLD) I plan on using PLD fairly often endgame-wise. My other jobs are BLM (used often), BRD (somewhat often), THF (rarely), RNG (never)
I prefer to leave enmity merits alone.Originally Posted by Necrosis
IMO; I'd say if you're still using brd and blm at least 30% of the time, then the -enmitys are fine, and won't really affect your tanking skills on PLD, but will benefit your brd/blm to a degree that its worth it.
Isn't MNK/DRG in exp still decent? With Wyvern earring for haste and the acc bonus trait. I remember it being on par with /war in KRT back in the day. I dunno about birds or Mamools now though.Originally Posted by deivi
/DRG vs /WAROriginally Posted by tornfleshofsoul
I don't see how +10 acc & jumps are superior to 10% double attack and berserk, even with haste earring.
edit: noticed the wording was "on par" and not superior, though it's not really on par either.
MNK/DRG used to be an absolute terror in KRT, I couldn't tell you why. We had some of the best equipped monks back in the day, and when doing brd brd mnk mnk rdm whm in krt, 1 would go /DRG, and 1 /WAR for voke, and regardless of who did which, the drg came out on top more often than not, despite that fact that with voking you should have more opportunity to counter.Originally Posted by Saraphym
can someone tell me why then? and why mnks don't sub drg now? Is it something specific to /drg and KRT? did something change since then? srsly i'd like to know.Originally Posted by Delekii
I'd wager that with the relatively low level of monsters in the tomb, as well as the whole blindness thing, ten accuracy for free doesn't hurt, especially for the purposes of Counter. And of course, 5% haste is just plain broken for an earring, moreso when you consider that pre-Aht Urhgan there was no turban for non-DRG-subbing monks to hit the gear haste cap with.
KRT mobs have lower defence than your general ToAU merit mob, so berserk isn't as potent. 10acc, 5% haste and jumps has ability to produce similarly to /WAR in alot of instances, especially KRT. The reason you generally don't see it now, is because it also MP sponges like /WAR would.
Justice/Joy or Joy/Justice? I am currently using Joy/Justice because Joy have 1 DMG over Justice.
"berserk isn't as potent"? unless you're hitting the attack cap, % boosts are the same across the entire range (example: 200/100 > 230/100 is a 15% boost. 200/200 > 230/200 is *still* a 15% boost.) in terms of sheer damage, you actually get a larger absolute boost from 200/100 > 230/100 (2 to 2.3 vsOriginally Posted by RandomLurker
1 to 1.15) but in terms of %dot over time, they're exactly the same.
/drg was better back in the day because hitting the haste cap was impossible without it; and 5% going from 56% haste (1 march) to 61% haste is fucking -huge-.
With 2 minuets and meat(while /DRG), I honestly wouldnt be surprised if you're close to/at capped attack down there, for clarity.
Any reason for me to continue hanging onto byakko's axe after I get perdu voulge?
Joy/Justice is the better combo, because as you say, it has 1 more DMG, making it better for WSOriginally Posted by Skai
I could probably find this elsewhere, but I did a cursory search and didn't find what I was looking for.
What are the new values for 1hd and 2hd pdif's at different cratio ranges?