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  1. #1561
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    Re: Random Question Thread

    Quote Originally Posted by Spekkio
    how acute is the paralysis effect of a paralyze potion? as it stands, unless i'm just stupid which is very possible, a drk can only hit the gear haste cap w/ a rune chopper when attempting to use drk/sam as a quasi kclub. if the paralysis effect is very meek, say 1/20 proc rate, you can expect a rougly 5% reduction in the number of attacks you will get off in the 30 second window this is active for. on the other hand, this would activate the 8% haste on the flagellant's rope, effectively doubling the haste value for that slot, which SHOULD (unless i can't add) cover the spread the rune chopper missed minus 1 assuming dusk+1 hands. meanwhile, if you can ditch the rune chopper for a jailer axe, it seems to me you could get between 33% and 50% more swings out of the weapon due to virtue stone procs. on the other hand, you lose a rather vast quantity of acc, and several slots that could be otherwise committed would be forced to be haste in order to get up to the haste cap again.

    does any of this make sense or am i just dabbling in a realm i'm too dense to understand?
    Only screenshot I've seen of it made it look like 100% para proc (this was in that Ganiman thread a year ago or so).

  2. #1562
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  3. #1563
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    Re: Random Question Thread

    alright, takehome messages are:
    1.) i'm stupid.
    2.) para potions proc a SICK ammount (there's gotta be SOME use for that... maybe if you know you'll be charmed on a job w/ h2h, or before a 100 fists for some lols)
    3.) flagellant's rope is still lol
    4.) i need to take my own advice and search before i ask dumb questions.

    thanks for all who replied. ^^

  4. #1564
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    Re: Random Question Thread

    Quote Originally Posted by Spekkio
    how acute is the paralysis effect of a paralyze potion? as it stands, unless i'm just stupid which is very possible, a drk can only hit the gear haste cap w/ a rune chopper when attempting to use drk/sam as a quasi kclub. if the paralysis effect is very meek, say 1/20 proc rate, you can expect a rougly 5% reduction in the number of attacks you will get off in the 30 second window this is active for. on the other hand, this would activate the 8% haste on the flagellant's rope, effectively doubling the haste value for that slot, which SHOULD (unless i can't add) cover the spread the rune chopper missed minus 1 assuming dusk+1 hands. meanwhile, if you can ditch the rune chopper for a jailer axe, it seems to me you could get between 33% and 50% more swings out of the weapon due to virtue stone procs. on the other hand, you lose a rather vast quantity of acc, and several slots that could be otherwise committed would be forced to be haste in order to get up to the haste cap again.

    does any of this make sense or am i just dabbling in a realm i'm too dense to understand?
    the added effect: Haste from Catastrophe was proven to be gear haste wasn't it?

    if it was, that'll hit haste cap.

  5. #1565
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    Re: Random Question Thread

    pretty sure it was, but i'm trying to figure out how an average joe like me with limited cash could make a kclub replacement. given the limited budget caveat, catastrophe is kinda out of my reach. ^^

  6. #1566
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    Re: Random Question Thread

    Quote Originally Posted by Spekkio
    pretty sure it was, but i'm trying to figure out how an average joe like me with limited cash could make a kclub replacement. given the limited budget caveat, catastrophe is kinda out of my reach. ^^
    BZ
    OC

    would be my recommendations.

  7. #1567
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    Re: Random Question Thread

    the BZ is only 24 dmg though, that can't ever be worth using even if it proc'd the max hits every swing.

  8. #1568
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    Re: Random Question Thread

    Quote Originally Posted by Swampthing
    the BZ is only 24 dmg though, that can't ever be worth using even if it proc'd the max hits every swing.
    And k-club is 11 damage.

    the point of souleater zerg is to get the most hits out as you can for SE to proc on, the base damage is not that important :X

  9. #1569
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    Re: Random Question Thread

    not on a weapon that can attack 8 times, but when you're only hitting 1-2 times normally then why bother?

  10. #1570
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    Re: Random Question Thread

    Due to Hasso from SAM sub and Desperate blows + llast resort, thats an additional 25% haste and 10 accuracy your tacking on that you couldn't get with a kraken. I'd assume one hit, two hit, and three hits all have an equal chance of happening (like with k-club), correct me if I'm wrong.

  11. #1571
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    Re: Random Question Thread

    For whatever reason, lets say unpaid fee's; how long is the length of time before an account is deleted and when does the name become available in the name pool? Is it still a year?

  12. #1572
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    Re: Random Question Thread

    Quote Originally Posted by diony
    Due to Hasso from SAM sub and Desperate blows + llast resort, thats an additional 25% haste and 10 accuracy your tacking on that you couldn't get with a kraken. I'd assume one hit, two hit, and three hits all have an equal chance of happening (like with k-club), correct me if I'm wrong.
    dont forget the massive accuracy and attack difference between an A+ skill 2hander and an E skill 1 hander.

  13. #1573
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    Re: Random Question Thread

    Quote Originally Posted by Swampthing
    not on a weapon that can attack 8 times, but when you're only hitting 1-2 times normally then why bother?
    Yeah why bother increasing your damage?!?!!

  14. #1574
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    Re: Random Question Thread

    Quote Originally Posted by moguri
    Quote Originally Posted by Swampthing
    not on a weapon that can attack 8 times, but when you're only hitting 1-2 times normally then why bother?
    Yeah why bother increasing your damage?!?!!
    lol, this is the point going over your head.

  15. #1575
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    Re: Random Question Thread

    Quote Originally Posted by Swampthing
    Quote Originally Posted by moguri
    Quote Originally Posted by Swampthing
    not on a weapon that can attack 8 times, but when you're only hitting 1-2 times normally then why bother?
    Yeah why bother increasing your damage?!?!!
    lol, this is the point going over your head.
    ok. let's go over this again.

    a high end haste setup for dark is 20% (can get 25 with drk/drg..lulz)

    you have 20+43.7 = 63.7 vs 20+43.7+25 = 88.7

    264 * .363 = 95.8 / 4 = 23.95 -> 24
    480 * .113 = 54.24 / 2 = 27.12 -> 28

    4 delay difference. for ... more than double the D:#(BZ will hit for more than double the kclub pre SE and yes, it does add up.), 57 free attack, 60 free accuracy, and 5 strength.

  16. #1576
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    Re: Random Question Thread

    actually, there's some pretty compelling reasons to go /drg. the haste earring is among the forefront of them, but also jump/high jump are notable. both are extra attack rounds that according to all my reading can proc the kclub again, effectively buying a free attack round each. in addition, high jump erases half of your hate, allowing a drk to shed some of the unbelievably high hate he's accrued, thus survivng a bit longer. /drg also comes with a meek accuracy bonus trait, though that's probably minor. the biggest (only) loss over /nin that i can think of is obviously ditching the blinks /nin comes with. this can be somewhat compensated for with aerial armor, gimp as it might be in comparison.

  17. #1577
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    Re: Random Question Thread

    BZ takes more support and a good drk to get full potential, any AH drk can put up good #'s with k-club. make more sense? :D

  18. #1578
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    Re: Random Question Thread

    You're also forgetting he is an "average joe" with a "limited budget" which more than likely implies he isn't going to be fighting Bahamut any time soon. And the Octave club is worthless at 75, since 75 is not evenly divisible by 2 or 8.

    So if the melee damage not counting the added souleater damage is able to compare with the souleater damage of double the swings with a kraken club, then by all means try to round 17 other people and go do Bahamut

  19. #1579
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  20. #1580
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    Re: Random Question Thread

    Quote Originally Posted by Spekkio
    actually, there's some pretty compelling reasons to go /drg. solid logic.
    with a kc/oc you want to single wield anyway, so /drg is a possibility.

    with bz or apoc you want the extra 10% haste from /sam so /drg is a mistake; just merit muted soul or something.


    Quote Originally Posted by Drunkenmonk
    BZ takes more support and a good drk to get full potential, any AH drk can put up good #'s with k-club. make more sense? :D
    I actually gave them the same support (SV march+haste) but honestly; if you're in a serious zerg situation and *aren't* getting march+haste then there's something wrong. (we can do it without SV though) and with nq haste gear (dusk gloves, dusk feet, turban, swift = 14%)

    35+14 = 49%
    35+14+25 = 74%

    264 * .51 = 134.6 / 4 = 34
    480 * .26 = 124.8 / 2 = 63

    so a little less than double delay for 90* accuracy, 107* attack, and double the D#. that'd.. be alot less clear cut. I could see the argument going both ways depending on what your accuracy was with the kc.

    *I forgot the doubled dex and strength effect!

    Quote Originally Posted by Swampthing
    You're also forgetting he is an "average joe" with a "limited budget" which more than likely implies he isn't going to be fighting Bahamut any time soon. And the Octave club is worthless at 75, since 75 is not evenly divisible by 2 or 8. So if the melee damage not counting the added souleater damage is able to compare with the souleater damage of double the swings with a kraken club, then by all means try to round 17 other people and go do Bahamut
    just. wow. gil in pocket does not imply capability (or lack thereof) to do fights for ex gear. and of course I was implying that you would delevel to 72 for OC (because a 72 OC dark is a better zerg job than 75 drk no kc/bz/apoc) and I made the (fair) assumption that drk75 was not his only job.

    and I just proved to you that it's not "double the swings" for fuck's sake. or do you just gloss over any math harder than 5th grade?


    edit: about rune chopper (just saw your post) it's going to be slower than all the choices discussed so far at peak; but it does let you cover for some missing haste gear.
    25+43.7+25 = 93.3(cap)
    504 * .067 = 33.8 (and just gets worse from there)

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